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QProgressBar has rendering errors or does not render at all

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  • SGaistS SGaist

    @YuXin Sorry, I missed that line.

    Could you test with a more recent version of Qt ?

    One small note: you are using a pretty large range which means that you won't necessarily see the painting done immediately. While it's likely unrelated to the issue at hand, it adds an unnecessary delay to test your issue.

    Y Offline
    Y Offline
    YuXin
    wrote on last edited by
    #10

    @SGaist The fact that the same issue occurred during the testing of version 6.9.0 clearly indicates that upgrading the version is useless. I also tested the currently latest version, 6.10, and the result is that the same problem persists.

    SGaistS 1 Reply Last reply
    0
    • hskoglundH Offline
      hskoglundH Offline
      hskoglund
      wrote on last edited by
      #11

      Hi, it seems you have a race condition, i.e. the graphics effect and the progress bar are fighting each other, and currently the graphics effect is winning.

      Try giving the progress bar the upper hand by telling it to repaint, say like this:

      ...
      // add a repaint call
      void timerEvent(QTimerEvent* event) override {
              if (QDateTime::currentMSecsSinceEpoch() % 2)
              {
                  pb.setValue(pb.value() + 1);//If the number 1 is changed to a number greater than or equal to 20, it will work normally
                  pb.repaint();
              }
              static int counter = 1;
              text.setText(QString::number(counter++));
      }
      ...
      
      Y 2 Replies Last reply
      0
      • Y YuXin

        @SGaist The fact that the same issue occurred during the testing of version 6.9.0 clearly indicates that upgrading the version is useless. I also tested the currently latest version, 6.10, and the result is that the same problem persists.

        SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #12

        @YuXin said in QProgressBar has rendering errors or does not render at all:

        @SGaist The fact that the same issue occurred during the testing of version 6.9.0 clearly indicates that upgrading the version is useless. I also tested the currently latest version, 6.10, and the result is that the same problem persists.

        No, it only indicates that there's an issue with the version you tested against.

        Since it still happens with 6.10, then there's indeed something to investigate.

        Try the suggestion of @hskoglund and if does not improve the situation, then check the bug report system and if you don't find anything there, please open a new ticket providing your minimal example with the adjustments people suggested on this thread.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        Y 1 Reply Last reply
        0
        • SGaistS SGaist

          @YuXin said in QProgressBar has rendering errors or does not render at all:

          @SGaist The fact that the same issue occurred during the testing of version 6.9.0 clearly indicates that upgrading the version is useless. I also tested the currently latest version, 6.10, and the result is that the same problem persists.

          No, it only indicates that there's an issue with the version you tested against.

          Since it still happens with 6.10, then there's indeed something to investigate.

          Try the suggestion of @hskoglund and if does not improve the situation, then check the bug report system and if you don't find anything there, please open a new ticket providing your minimal example with the adjustments people suggested on this thread.

          Y Offline
          Y Offline
          YuXin
          wrote on last edited by
          #13

          @SGaist that's ok

          1 Reply Last reply
          0
          • hskoglundH hskoglund

            Hi, it seems you have a race condition, i.e. the graphics effect and the progress bar are fighting each other, and currently the graphics effect is winning.

            Try giving the progress bar the upper hand by telling it to repaint, say like this:

            ...
            // add a repaint call
            void timerEvent(QTimerEvent* event) override {
                    if (QDateTime::currentMSecsSinceEpoch() % 2)
                    {
                        pb.setValue(pb.value() + 1);//If the number 1 is changed to a number greater than or equal to 20, it will work normally
                        pb.repaint();
                    }
                    static int counter = 1;
                    text.setText(QString::number(counter++));
            }
            ...
            
            Y Offline
            Y Offline
            YuXin
            wrote on last edited by
            #14

            @hskoglund First of all, I sincerely apologize for the delayed reply—I’ve been extremely busy.

            Secondly, your proposal is indeed feasible, but I’d like to know what you mean by "race condition"—I’ve never heard of it before.

            Is there any documentation that explains this?

            jsulmJ 1 Reply Last reply
            0
            • Y YuXin

              @hskoglund First of all, I sincerely apologize for the delayed reply—I’ve been extremely busy.

              Secondly, your proposal is indeed feasible, but I’d like to know what you mean by "race condition"—I’ve never heard of it before.

              Is there any documentation that explains this?

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #15

              @YuXin https://en.wikipedia.org/wiki/Race_condition

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • hskoglundH hskoglund

                Hi, it seems you have a race condition, i.e. the graphics effect and the progress bar are fighting each other, and currently the graphics effect is winning.

                Try giving the progress bar the upper hand by telling it to repaint, say like this:

                ...
                // add a repaint call
                void timerEvent(QTimerEvent* event) override {
                        if (QDateTime::currentMSecsSinceEpoch() % 2)
                        {
                            pb.setValue(pb.value() + 1);//If the number 1 is changed to a number greater than or equal to 20, it will work normally
                            pb.repaint();
                        }
                        static int counter = 1;
                        text.setText(QString::number(counter++));
                }
                ...
                
                Y Offline
                Y Offline
                YuXin
                wrote on last edited by YuXin
                #16

                @hskoglund I looked into it: when changing the progress bar value, it internally calls
                repaint, which should trigger an immediate redraw.

                On the other hand, the label uses
                update, but the call to
                update shouldn’t be executed until the
                repaint is completed. Moreover, by the time this timer event starts, the previous drawing of the label should already have been completed.

                Why would there be a race condition in this scenario?

                1 Reply Last reply
                0
                • Christian EhrlicherC Online
                  Christian EhrlicherC Online
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #17

                  There is no race condition but you use QGraphicsDropShadowEffect for a child widget with a radius of 10 so this widget is responsible for drawing everything of it's size + 10 pixel which overlaps with your progressbar.
                  I don't understand why you use QGraphicsDropShadowEffect with this large radius at all. What do you want to achieve for a plain QWidget not in a QGraphicsScene?

                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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                  Y 1 Reply Last reply
                  0
                  • Christian EhrlicherC Christian Ehrlicher

                    There is no race condition but you use QGraphicsDropShadowEffect for a child widget with a radius of 10 so this widget is responsible for drawing everything of it's size + 10 pixel which overlaps with your progressbar.
                    I don't understand why you use QGraphicsDropShadowEffect with this large radius at all. What do you want to achieve for a plain QWidget not in a QGraphicsScene?

                    Y Offline
                    Y Offline
                    YuXin
                    wrote on last edited by
                    #18

                    @Christian-Ehrlicher I also think there is no race condition here, but can you tell me why their overlapping drawing areas would cause this? I'm really curious about the reason, even though I already know the solution.

                    1 Reply Last reply
                    0
                    • Christian EhrlicherC Online
                      Christian EhrlicherC Online
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #19

                      As I said - the effect draws outside it's client area.

                      Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                      Visit the Qt Academy at https://academy.qt.io/catalog

                      1 Reply Last reply
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