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QWidget 3D Model

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  • J Offline
    J Offline
    Joe von Habsburg
    wrote last edited by
    #1

    Hello, I am creating a form application. I want to display a 3D model within a QWidget. And I need to move and rotate certain parts of this 3D model. How can I do this?

    Pl45m4P 1 Reply Last reply
    0
    • J Joe von Habsburg

      Hello, I am creating a form application. I want to display a 3D model within a QWidget. And I need to move and rotate certain parts of this 3D model. How can I do this?

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote last edited by Pl45m4
      #2

      @Joe-von-Habsburg

      Either you embed some render context window as QWidget (via createWindowContainer, here) in your app (vulkan, OGL, etc...) or you use QVulkanWindow / the QRHI
      OR
      you take a look at the QML material example here, if all you need is to show and maybe rotate/pan/tilt your model.


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

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      • J Offline
        J Offline
        Joe von Habsburg
        wrote last edited by
        #3

        image.png

        I need like this

        Pl45m4P 1 Reply Last reply
        1
        • J Joe von Habsburg

          image.png

          I need like this

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote last edited by
          #4

          @Joe-von-Habsburg

          Hahaha that stick figure out of nowhere made me laugh :D

          Depends on what your experience with native OpenGL, Vulkan or similar is...

          I think using QtQuick 3D might be the easiest and best way for your case. I'm sure you will find more examples out there.
          Do you already have the model + textures etc.?

          Even if not, I believe there are human/ragdoll 3D models with separate limb components online free for download


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          J 1 Reply Last reply
          0
          • Pl45m4P Pl45m4

            @Joe-von-Habsburg

            Hahaha that stick figure out of nowhere made me laugh :D

            Depends on what your experience with native OpenGL, Vulkan or similar is...

            I think using QtQuick 3D might be the easiest and best way for your case. I'm sure you will find more examples out there.
            Do you already have the model + textures etc.?

            Even if not, I believe there are human/ragdoll 3D models with separate limb components online free for download

            J Offline
            J Offline
            Joe von Habsburg
            wrote last edited by Joe von Habsburg
            #5

            @Pl45m4 said in QWidget 3D Model:

            I think using QtQuick 3D might be the easiest and best way for your case. I'm sure you will find more examples out there.

            thank you so much, I am here for you :D, I will wait...

            @Pl45m4 said in QWidget 3D Model:

            Do you already have the model + textures etc.?

            I do not have not yet but I can find free like you said

            @Pl45m4 said in QWidget 3D Model:

            Hahaha that stick figure out of nowhere made me laugh :D

            <3

            1 Reply Last reply
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