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Iterator as a member: Tree/Graph-like structure

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  • S SimonSchroeder
    10 Jan 2025, 08:11

    @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

    But then I need to iterate from the start, find my current element in the list and then the next one, every time I want to access the following element. So no simple it++ possible.

    Nope. You can easily use an index instead of an iterator with QList. Contrary to what the name suggests it is not a singly (or doubly) linked list. Instead it is a lot more like a vector. You can immediately use the index to access the appropriate element in the list. There is not need to 'find' the element at that position.

    J Offline
    J Offline
    JonB
    wrote on 10 Jan 2025, 09:54 last edited by
    #8

    @SimonSchroeder said in Iterator as a member: Tree/Graph-like structure:

    There is not need to 'find' the element at that position.

    This is, of course, true in itself. However if I understand the OP correctly, per my earlier comment he is saying his "last index executed" or "next index to be executed" is liable to change because he can have inserted or deleted elements since last used. That is why I was trying to discover how exactly he knows where he wants to continue from, e.g. is it really by index number or is it something about the content, such as an id field.

    1 Reply Last reply
    1
    • S SimonSchroeder
      10 Jan 2025, 08:11

      @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

      But then I need to iterate from the start, find my current element in the list and then the next one, every time I want to access the following element. So no simple it++ possible.

      Nope. You can easily use an index instead of an iterator with QList. Contrary to what the name suggests it is not a singly (or doubly) linked list. Instead it is a lot more like a vector. You can immediately use the index to access the appropriate element in the list. There is not need to 'find' the element at that position.

      P Offline
      P Offline
      Pl45m4
      wrote on 10 Jan 2025, 13:50 last edited by Pl45m4 1 Oct 2025, 13:51
      #9

      @SimonSchroeder said in Iterator as a member: Tree/Graph-like structure:

      Contrary to what the name suggests it is not a singly (or doubly) linked list. Instead it is a lot more like a vector.

      Yes, I know and there used to be a QLinkedList which is deprecated as of Qt6+...

      Anyway, like @JonB said correctly I have a class, let's call it MyTask which has an int id class member.
      The IDs of MyTask objects are mapped to a custom widget class using a QHash<MyWidget*, int>

      The container (currently I'm still not sure what structure or container will be the best fitting solution) which holds the MyTask items is planned to be iterated when running the program to simulate a Graph/Sequence/Tree-like behavior... similar to PowerPoints "Advanced Animation" / "Animation Trigger" function where one can manage various actions and effects. For example "start with previous", "start after", "begin with..." etc etc...

      In another topic @Christian-Ehrlicher refered to TaskTree, which is kinda what I'm looking for, but instead of some complicated threaded call stack (no need for QFuture, promises, threads, mutex locks etc etc), I thought of some data structure only. I also don't need any threading as my "task" and actions are GUI related so I can't call them from separate threads anyway :)
      I tried many things and looked into some existing "graph" implementations but none of them seem to be suited for my use case unfortunately.
      As you (@SimonSchroeder ) mentioned linked lists, I also tried replacing my MyTask-QObject with a plain C-style linked list (chaining the MyTask struct nodes together using a next pointer)... but this made the process of managing the structure even more complicated.

      The handling when move the active "task" to the next "group" (e.g. everything associated with MyTask::id = 42) is done by me in a top-level "Task Manager" class which is also responsible for managing the list/hashmap/container of MyTask objects and its insertation+deletion...

      Long story short, @SimonSchroeder your idea would work if I had just an integer in my list, but instead I have MyTask * objects, which have an ID beside other things I need... (casual QObject derived class with ID and logic stuff)... so I have to do some look-up or search, assuming that the objects are not sorted by their ID, to find the "next" one, i.e. MyTask obj with next higher ID.
      Gaps should be allowed, so after every action of MyTask::id = 0 is done MyTask::id = 42 should start its work when there is no MyTask::id (1, 2, .... 41)... but this is taken care of by the manager class to find the next valid MyTask obj.

      I'm currently pulling the part out of my main program creating a test case, if anybody is interested :)


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      C P 2 Replies Last reply 10 Jan 2025, 13:57
      0
      • P Pl45m4
        10 Jan 2025, 13:50

        @SimonSchroeder said in Iterator as a member: Tree/Graph-like structure:

        Contrary to what the name suggests it is not a singly (or doubly) linked list. Instead it is a lot more like a vector.

        Yes, I know and there used to be a QLinkedList which is deprecated as of Qt6+...

        Anyway, like @JonB said correctly I have a class, let's call it MyTask which has an int id class member.
        The IDs of MyTask objects are mapped to a custom widget class using a QHash<MyWidget*, int>

        The container (currently I'm still not sure what structure or container will be the best fitting solution) which holds the MyTask items is planned to be iterated when running the program to simulate a Graph/Sequence/Tree-like behavior... similar to PowerPoints "Advanced Animation" / "Animation Trigger" function where one can manage various actions and effects. For example "start with previous", "start after", "begin with..." etc etc...

        In another topic @Christian-Ehrlicher refered to TaskTree, which is kinda what I'm looking for, but instead of some complicated threaded call stack (no need for QFuture, promises, threads, mutex locks etc etc), I thought of some data structure only. I also don't need any threading as my "task" and actions are GUI related so I can't call them from separate threads anyway :)
        I tried many things and looked into some existing "graph" implementations but none of them seem to be suited for my use case unfortunately.
        As you (@SimonSchroeder ) mentioned linked lists, I also tried replacing my MyTask-QObject with a plain C-style linked list (chaining the MyTask struct nodes together using a next pointer)... but this made the process of managing the structure even more complicated.

        The handling when move the active "task" to the next "group" (e.g. everything associated with MyTask::id = 42) is done by me in a top-level "Task Manager" class which is also responsible for managing the list/hashmap/container of MyTask objects and its insertation+deletion...

        Long story short, @SimonSchroeder your idea would work if I had just an integer in my list, but instead I have MyTask * objects, which have an ID beside other things I need... (casual QObject derived class with ID and logic stuff)... so I have to do some look-up or search, assuming that the objects are not sorted by their ID, to find the "next" one, i.e. MyTask obj with next higher ID.
        Gaps should be allowed, so after every action of MyTask::id = 0 is done MyTask::id = 42 should start its work when there is no MyTask::id (1, 2, .... 41)... but this is taken care of by the manager class to find the next valid MyTask obj.

        I'm currently pulling the part out of my main program creating a test case, if anybody is interested :)

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        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on 10 Jan 2025, 13:57 last edited by Christian Ehrlicher 1 Oct 2025, 13:58
        #10

        @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

        ong story short, @SimonSchroeder your idea would work if I had just an integer in my list, but instead I have MyTask * objects, which have an ID beside other things I need... (casual QObject derived class with ID and logic stuff)... so I have to do some look-up or search, assuming that the objects are not sorted by their ID, to find the "next" one, i.e. MyTask obj with next higher ID.

        I already wrote how to sort a QMap by a custom key

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        P 1 Reply Last reply 10 Jan 2025, 14:01
        0
        • C Christian Ehrlicher
          10 Jan 2025, 13:57

          @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

          ong story short, @SimonSchroeder your idea would work if I had just an integer in my list, but instead I have MyTask * objects, which have an ID beside other things I need... (casual QObject derived class with ID and logic stuff)... so I have to do some look-up or search, assuming that the objects are not sorted by their ID, to find the "next" one, i.e. MyTask obj with next higher ID.

          I already wrote how to sort a QMap by a custom key

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          Pl45m4
          wrote on 10 Jan 2025, 14:01 last edited by Pl45m4 1 Oct 2025, 14:02
          #11

          @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

          I already wrote how to sort a QMap by a custom key

          But what would be the key or value? Then I would make things even more complicated, wouldn't I?! Because I'm adding another level to it?!
          Or what should be the key-value pair in my case then?


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          J 1 Reply Last reply 10 Jan 2025, 14:09
          0
          • C Offline
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            Christian Ehrlicher
            Lifetime Qt Champion
            wrote on 10 Jan 2025, 14:06 last edited by
            #12

            Sorry but I don't understand what you mean - simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

            struct Key {
              MyTask *task;
              bool operator <(const Key &o) const
              {
                return  task->id < o.task->id;
              }
            };
            
             QMap<Key, something> myMap;
            

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            Visit the Qt Academy at https://academy.qt.io/catalog

            P 1 Reply Last reply 10 Jan 2025, 17:50
            1
            • P Pl45m4
              10 Jan 2025, 14:01

              @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

              I already wrote how to sort a QMap by a custom key

              But what would be the key or value? Then I would make things even more complicated, wouldn't I?! Because I'm adding another level to it?!
              Or what should be the key-value pair in my case then?

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              JonB
              wrote on 10 Jan 2025, 14:09 last edited by JonB 1 Oct 2025, 14:16
              #13

              @Pl45m4
              The key would be the id number. You would then have to look through the QMap/QHash in indexed order to find the next element. If you're clever you could do that via binary search, else sequential.

              Honestly, if your problem is that you know the last id used or the next one to be used, want to find it, but cannot rely on where you got to previously (e.g. because of insertions/deletions you don't track), and place in a list cannot be re-used because it might have been deleted, then it seems to me the easiest way is a sorted vector which you can binary search. The advantage over QMap/QHash here is that it is easy to make your binary search return the next lower or higher element than the previously-saved value for which you want to find the successor, because that is what the algorithm can naturally return when it does not find the exact element. As I said, if you do wish to use QMap/QHash then if they are sorted by id key value you can binary search them too as well as any old vector you might use instead. (Looking now, QMap<Key, T>::iterator QMap::lowerBound(const Key &key) may do this for you on a QMap, internally (hopefully) it will use a binary search or some kind of red-black-type tree doubtless.)

              C 1 Reply Last reply 10 Jan 2025, 14:15
              1
              • J JonB
                10 Jan 2025, 14:09

                @Pl45m4
                The key would be the id number. You would then have to look through the QMap/QHash in indexed order to find the next element. If you're clever you could do that via binary search, else sequential.

                Honestly, if your problem is that you know the last id used or the next one to be used, want to find it, but cannot rely on where you got to previously (e.g. because of insertions/deletions you don't track), and place in a list cannot be re-used because it might have been deleted, then it seems to me the easiest way is a sorted vector which you can binary search. The advantage over QMap/QHash here is that it is easy to make your binary search return the next lower or higher element than the previously-saved value for which you want to find the successor, because that is what the algorithm can naturally return when it does not find the exact element. As I said, if you do wish to use QMap/QHash then if they are sorted by id key value you can binary search them too as well as any old vector you might use instead. (Looking now, QMap<Key, T>::iterator QMap::lowerBound(const Key &key) may do this for you on a QMap, internally (hopefully) it will use a binary search or some kind of red-black-type tree doubtless.)

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                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on 10 Jan 2025, 14:15 last edited by
                #14

                @JonB said in Iterator as a member: Tree/Graph-like structure:

                The key would be the id number.

                Not in my approach

                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                Visit the Qt Academy at https://academy.qt.io/catalog

                J 1 Reply Last reply 10 Jan 2025, 14:22
                0
                • C Christian Ehrlicher
                  10 Jan 2025, 14:15

                  @JonB said in Iterator as a member: Tree/Graph-like structure:

                  The key would be the id number.

                  Not in my approach

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                  J Offline
                  JonB
                  wrote on 10 Jan 2025, 14:22 last edited by JonB 1 Oct 2025, 14:26
                  #15

                  @Christian-Ehrlicher
                  Isn't that what your earlier

                  uint qHash(const key &k)
                  {
                    return k.task->id;
                  }
                  

                  produces?

                  We have a lot of text in this thread. I'm still not sure what OP wants. My current understanding is
                  (a) He has a bunch of elements with unique, incrementing ids, but may contain gaps, get deleted etc.
                  (b) He just did task with id == 10. He saves 10 or 11 as where he got to. He wants to find task with id > 10 or id >= 11 as efficiently as possible.
                  (c) The old elements with id == 10 or id == 11 cannot have their pointer or iterator saved as they may have been deleted. And OP does want to adjust stuff as insertions/deletions happen to maintain next place to start from.

                  I'm happy to binary search a vector sorted by id, or a QMap sorted by id and maybe with QMap::lowerBound() to do the search, to find the next item with id > last time. No?

                  C 1 Reply Last reply 10 Jan 2025, 14:31
                  0
                  • J JonB
                    10 Jan 2025, 14:22

                    @Christian-Ehrlicher
                    Isn't that what your earlier

                    uint qHash(const key &k)
                    {
                      return k.task->id;
                    }
                    

                    produces?

                    We have a lot of text in this thread. I'm still not sure what OP wants. My current understanding is
                    (a) He has a bunch of elements with unique, incrementing ids, but may contain gaps, get deleted etc.
                    (b) He just did task with id == 10. He saves 10 or 11 as where he got to. He wants to find task with id > 10 or id >= 11 as efficiently as possible.
                    (c) The old elements with id == 10 or id == 11 cannot have their pointer or iterator saved as they may have been deleted. And OP does want to adjust stuff as insertions/deletions happen to maintain next place to start from.

                    I'm happy to binary search a vector sorted by id, or a QMap sorted by id and maybe with QMap::lowerBound() to do the search, to find the next item with id > last time. No?

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                    C Offline
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on 10 Jan 2025, 14:31 last edited by
                    #16

                    @JonB said in Iterator as a member: Tree/Graph-like structure:

                    Isn't that what your earlier

                    uint qHash(const key &k)
                    {
                    return k.task->id;
                    }

                    produces?

                    Ignore this - we don't use QHash here so we don't need a hash function. We need a operator<() for properly sorting as I wrote in my last post.

                    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                    Visit the Qt Academy at https://academy.qt.io/catalog

                    J 1 Reply Last reply 10 Jan 2025, 14:35
                    0
                    • C Christian Ehrlicher
                      10 Jan 2025, 14:31

                      @JonB said in Iterator as a member: Tree/Graph-like structure:

                      Isn't that what your earlier

                      uint qHash(const key &k)
                      {
                      return k.task->id;
                      }

                      produces?

                      Ignore this - we don't use QHash here so we don't need a hash function. We need a operator<() for properly sorting as I wrote in my last post.

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                      J Offline
                      JonB
                      wrote on 10 Jan 2025, 14:35 last edited by JonB 1 Oct 2025, 14:36
                      #17

                      @Christian-Ehrlicher
                      Yeah, but the same principle could have been used if OP went for QHash instead of QMap.

                      In any case. You wrote above to me

                      Not in my approach

                      I don't see where we (you and I) are disagreeing. OP needs a container, of whatever color, sorted by the id stored in his MyTask structure, in order to easily move between ids. Do we not agree on that? So I don't understand what you are saying that I am saying that is any different from what you are saying...? ;-)

                      C 1 Reply Last reply 10 Jan 2025, 14:38
                      0
                      • J JonB
                        10 Jan 2025, 14:35

                        @Christian-Ehrlicher
                        Yeah, but the same principle could have been used if OP went for QHash instead of QMap.

                        In any case. You wrote above to me

                        Not in my approach

                        I don't see where we (you and I) are disagreeing. OP needs a container, of whatever color, sorted by the id stored in his MyTask structure, in order to easily move between ids. Do we not agree on that? So I don't understand what you are saying that I am saying that is any different from what you are saying...? ;-)

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                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on 10 Jan 2025, 14:38 last edited by
                        #18

                        @JonB said in Iterator as a member: Tree/Graph-like structure:

                        but the same principle could have been used if OP went for QHash instead of QMap.

                        No, a QHash is not ordered.
                        The OP wants an ordered container.

                        don't see where we (you and I) are disagreeing. OP needs a container, of whatever color, sorted by the id stored in his MyTask structure, in order to easily move between ids. Do we not agree on that?

                        I only need one container, no (external) lookup needed with a second container id -> MyTask pointer.

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

                        J 1 Reply Last reply 10 Jan 2025, 14:53
                        0
                        • C Christian Ehrlicher
                          10 Jan 2025, 14:38

                          @JonB said in Iterator as a member: Tree/Graph-like structure:

                          but the same principle could have been used if OP went for QHash instead of QMap.

                          No, a QHash is not ordered.
                          The OP wants an ordered container.

                          don't see where we (you and I) are disagreeing. OP needs a container, of whatever color, sorted by the id stored in his MyTask structure, in order to easily move between ids. Do we not agree on that?

                          I only need one container, no (external) lookup needed with a second container id -> MyTask pointer.

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                          J Offline
                          JonB
                          wrote on 10 Jan 2025, 14:53 last edited by
                          #19

                          @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

                          No, a QHash is not ordered.

                          Yeah I forgot to check. That's why QMap does have lower/upperBound() while QHash does not :)

                          I only need one container, no (external) lookup needed with a second container id -> MyTask pointer.

                          I never said or meant to imply I would have two containers? My elements would always be MyTasks (or pointers to them) and they would be sorted by/use key as MyTask::id. So I don't know where we differ, if anywhere, or whether it's all a question of words/explanations.

                          1 Reply Last reply
                          0
                          • P Pl45m4
                            10 Jan 2025, 13:50

                            @SimonSchroeder said in Iterator as a member: Tree/Graph-like structure:

                            Contrary to what the name suggests it is not a singly (or doubly) linked list. Instead it is a lot more like a vector.

                            Yes, I know and there used to be a QLinkedList which is deprecated as of Qt6+...

                            Anyway, like @JonB said correctly I have a class, let's call it MyTask which has an int id class member.
                            The IDs of MyTask objects are mapped to a custom widget class using a QHash<MyWidget*, int>

                            The container (currently I'm still not sure what structure or container will be the best fitting solution) which holds the MyTask items is planned to be iterated when running the program to simulate a Graph/Sequence/Tree-like behavior... similar to PowerPoints "Advanced Animation" / "Animation Trigger" function where one can manage various actions and effects. For example "start with previous", "start after", "begin with..." etc etc...

                            In another topic @Christian-Ehrlicher refered to TaskTree, which is kinda what I'm looking for, but instead of some complicated threaded call stack (no need for QFuture, promises, threads, mutex locks etc etc), I thought of some data structure only. I also don't need any threading as my "task" and actions are GUI related so I can't call them from separate threads anyway :)
                            I tried many things and looked into some existing "graph" implementations but none of them seem to be suited for my use case unfortunately.
                            As you (@SimonSchroeder ) mentioned linked lists, I also tried replacing my MyTask-QObject with a plain C-style linked list (chaining the MyTask struct nodes together using a next pointer)... but this made the process of managing the structure even more complicated.

                            The handling when move the active "task" to the next "group" (e.g. everything associated with MyTask::id = 42) is done by me in a top-level "Task Manager" class which is also responsible for managing the list/hashmap/container of MyTask objects and its insertation+deletion...

                            Long story short, @SimonSchroeder your idea would work if I had just an integer in my list, but instead I have MyTask * objects, which have an ID beside other things I need... (casual QObject derived class with ID and logic stuff)... so I have to do some look-up or search, assuming that the objects are not sorted by their ID, to find the "next" one, i.e. MyTask obj with next higher ID.
                            Gaps should be allowed, so after every action of MyTask::id = 0 is done MyTask::id = 42 should start its work when there is no MyTask::id (1, 2, .... 41)... but this is taken care of by the manager class to find the next valid MyTask obj.

                            I'm currently pulling the part out of my main program creating a test case, if anybody is interested :)

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                            Pl45m4
                            wrote on 10 Jan 2025, 14:53 last edited by Pl45m4 1 Oct 2025, 15:41
                            #20

                            @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                            I'm currently pulling the part out of my main program creating a test case, if anybody is interested :)

                            So here is small program that shows what I'm trying to do. I hope things become clear

                            @JonB @Christian-Ehrlicher Thank you guys for your interest :)
                            Actually I don't know (I'm not sure) what's the best stucture for this... therefore I tried couple things, including QMap, QHash, QList and plain C-style linked list of nodes...
                            When using QHash and I want to iterate straight through, I have to search for "next" ID manually... on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

                            QMake project:

                            taskSimulation.pro

                            QT       += core gui
                            
                            greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
                            
                            CONFIG += c++17
                            
                            # You can make your code fail to compile if it uses deprecated APIs.
                            # In order to do so, uncomment the following line.
                            #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
                            
                            SOURCES += \
                                main.cpp \
                                mainwindow.cpp \
                                mytask.cpp \
                                taskmanager.cpp
                            
                            HEADERS += \
                                mainwindow.h \
                                mytask.h \
                                taskmanager.h
                            
                            # Default rules for deployment.
                            qnx: target.path = /tmp/$${TARGET}/bin
                            else: unix:!android: target.path = /opt/$${TARGET}/bin
                            !isEmpty(target.path): INSTALLS += target
                            
                            

                            mainwindow.h

                            #ifndef MAINWINDOW_H
                            #define MAINWINDOW_H
                            
                            #include <QMainWindow>
                            
                            class TaskManager;
                            
                            class MainWindow : public QMainWindow
                            {
                                Q_OBJECT
                            
                            public:
                                MainWindow(QWidget *parent = nullptr);
                                ~MainWindow();
                            
                            
                            
                            
                            private:
                                TaskManager *m_taskMan;
                            
                            };
                            #endif // MAINWINDOW_H
                            
                            

                            mainwindow.cpp

                            #include "mainwindow.h"
                            #include "taskmanager.h"
                            #include <QPushButton>
                            #include <QSpinBox>
                            #include <QVBoxLayout>
                            #include <QFormLayout>
                            #include <QScrollArea>
                            #include <QHBoxLayout>
                            #include <QTextEdit>
                            
                            MainWindow::MainWindow(QWidget *parent)
                                : QMainWindow(parent)
                                , m_taskMan(new TaskManager(this))
                            {
                            
                                QWidget *cntrwdg = new QWidget;
                                QVBoxLayout *vbox = new QVBoxLayout;
                                QPushButton *btn_add = new QPushButton("Add / Update", this);
                                QPushButton *btn_rem = new QPushButton("Delete", this);
                                QPushButton *btn_print = new QPushButton("Print", this);
                            
                                QHBoxLayout *hbox = new QHBoxLayout;
                                QPushButton *btn_start = new QPushButton("Start", this);
                                QPushButton *btn_stop = new QPushButton("Stop", this);
                                hbox->addWidget(btn_start);
                                hbox->addWidget(btn_stop);
                            
                                QSpinBox *spin_seq = new QSpinBox(this);
                                spin_seq->setRange(0, 999);
                                QSpinBox *spin_seqLen = new QSpinBox(this);
                                spin_seqLen->setRange(1, 999);
                            
                                QTextEdit *textEdit = new QTextEdit(this);
                            
                                QFormLayout *laySeq = new QFormLayout;
                                QFormLayout *layseqLen = new QFormLayout;
                            
                                laySeq->addRow("Task ID\t\t", spin_seq);
                                layseqLen->addRow("Sub-Task Length\t", spin_seqLen);
                            
                                vbox->addLayout(laySeq);
                                vbox->addLayout(layseqLen);
                            
                                vbox->addWidget(btn_add);
                                vbox->addWidget(btn_rem);
                                vbox->addWidget(btn_print);
                                vbox->addWidget(textEdit);
                                vbox->addLayout(hbox);
                                cntrwdg->setLayout(vbox);
                            
                            
                                connect(btn_add, &QPushButton::clicked, this, [=](){
                                    m_taskMan->addTask(spin_seq->value(), spin_seqLen->value());
                                });
                            
                                connect(btn_rem, &QPushButton::clicked, this, [=](){
                                    m_taskMan->removeTask(spin_seq->value());
                                });
                            
                                connect(btn_print, &QPushButton::clicked, m_taskMan, &TaskManager::print);
                            
                            
                                connect(m_taskMan, &TaskManager::sendToLog, textEdit, &QTextEdit::append);
                            
                            
                                connect(btn_start, &QPushButton::clicked, this, [=](){
                                    // Assume each sub-task takes 1s to finish
                                    // just for simulation purpose
                                    m_taskMan->startSimulation(1000);
                                });
                            
                                connect(btn_stop, &QPushButton::clicked, m_taskMan, &TaskManager::stopSimulation);
                            
                                connect(m_taskMan, &TaskManager::taskFinished, this, [=](int id){
                                    qDebug() << "Task" << id << "done.";
                                });
                            
                            
                            
                                setCentralWidget(cntrwdg);
                            
                                setGeometry(800, 400, 600, 300);
                            
                            }
                            
                            MainWindow::~MainWindow() {}
                            
                            

                            mytask.h

                            #ifndef MYTASK_H
                            #define MYTASK_H
                            
                            #include <QObject>
                            
                            class MyTask : public QObject
                            {
                                Q_OBJECT
                            
                            public:
                            
                                explicit MyTask(int id, int len, QObject *parent = nullptr);
                            
                                int id() const;
                            
                                void setLength(int newLength);
                                int length() const;
                            
                            
                                // enqueue after seq done (or in between if needed)
                                // "resets" counter to "max tasks" = length
                                void enqueue();
                                // task counter --
                                // returns new cnt value
                                int cycle();
                            
                            
                            
                            private:
                            
                                int m_id;
                                int m_length;
                                int m_counter;
                            };
                            
                            #endif // MYTASK_H
                            
                            

                            mytask.cpp

                            #include "mytask.h"
                            
                            #include <QDebug>
                            
                            MyTask::MyTask(int id, int len, QObject *parent)
                                : QObject{parent}
                                , m_id{id}
                                , m_length{len}
                                , m_counter{m_length}
                            {
                            
                            }
                            
                            void MyTask::setLength(int newLength)
                            {
                                m_length = newLength;
                            }
                            
                            
                            int MyTask::length() const
                            {
                                return m_length;
                            }
                            
                            void MyTask::enqueue()
                            {
                                m_counter = m_length;
                            }
                            
                            int MyTask::cycle()
                            {
                                // do some tasks in a queue
                                // ...
                                // when all done
                                qDebug() << "Tick (Task" << m_id << "SubTasks remaining" << m_counter << ")";
                                m_counter--;
                            
                                if (m_counter == 0) {
                                    enqueue();
                                    return 0;
                                }
                                else {
                                    return m_counter;
                                }
                            }
                            
                            int MyTask::id() const
                            {
                                return m_id;
                            }
                            
                            

                            taskmanager.h

                            #ifndef TASKMANAGER_H
                            #define TASKMANAGER_H
                            
                            #include <QObject>
                            #include <QList>
                            #include <QTimer>
                            
                            class MyTask;
                            
                            class TaskManager : public QObject
                            {
                                Q_OBJECT
                            
                            public:
                            
                                explicit TaskManager(QObject *parent = nullptr);
                            
                                // id: to determine order and associate with buttons
                                // len: important for counting down (knowing when task has finished)
                                void addTask(int id, int length);
                                // remove task with id
                                void removeTask(int id);
                            
                                void nextTask();
                            
                                void startSimulation(int tick = 1000);
                                void stopSimulation();
                                void print();
                            
                            signals:
                            
                                void sendToLog(QString);
                                void taskFinished(int id);
                            
                            private:
                            
                                QList<MyTask*>::iterator m_it;
                            
                                QList<MyTask *> m_taskList;
                                QTimer m_timer;
                            };
                            
                            #endif // TASKMANAGER_H
                            
                            

                            taskmanager.cpp

                            #include "taskmanager.h"
                            #include "mytask.h"
                            #include <QDebug>
                            
                            TaskManager::TaskManager(QObject *parent)
                                : QObject{parent}
                            {
                            
                                m_it = m_taskList.begin();
                            
                                connect(&m_timer, &QTimer::timeout, this, [=](){
                            
                                    // "start" all tasks
                                    // -> either at the same time
                                    // -> or (in simulation) one after another
                                    MyTask &t = *(*m_it);
                                    if (t.cycle() == 0) {
                                        emit taskFinished(t.id());
                                        nextTask();
                                    }
                            
                                });
                            
                            }
                            
                            void TaskManager::addTask(int id, int length)
                            {
                                bool found = false;
                                QListIterator<MyTask*> i(m_taskList);
                                while (i.hasNext()) {
                                    MyTask *curr = i.next();
                                    if (curr->id() == id) {
                                        emit sendToLog("Task exists.");
                                        found = true;
                                        if (curr->length() != length) {
                                            curr->setLength(length);
                                            emit sendToLog(QString("Task %1 updated").arg(id));
                                        }
                                        else
                                            emit sendToLog("Nothing to do");
                                    }
                            
                                }
                            
                                if (!found) {
                                    MyTask *t = new MyTask(id, length, this);
                                    m_taskList.append(t);
                                    m_it = m_taskList.begin();
                                    emit sendToLog(QString("Task created: %1 / %2").arg(id).arg(length));
                                }
                            }
                            
                            void TaskManager::removeTask(int id)
                            {
                                QMutableListIterator<MyTask*> i(m_taskList);
                                while (i.hasNext()) {
                                    if (i.next()->id() == id) {
                                        i.remove();
                                        emit sendToLog(QString("Task %1 removed").arg(id));
                                    }
                            
                                }
                            
                            }
                            
                            void TaskManager::nextTask()
                            {
                                qDebug() << "Task" << "has finished. Starting next...";
                            
                                if (++m_it == m_taskList.end()) {
                                    qDebug() << "Reaching end. Restarting...";
                                    m_it = m_taskList.begin();
                                }
                            }
                            
                            
                            void TaskManager::startSimulation(int tick)
                            {
                                m_timer.start(tick);
                            }
                            
                            void TaskManager::stopSimulation()
                            {
                                m_timer.stop();
                            }
                            
                            void TaskManager::print()
                            {
                                QString msg = "\n#####\tID ####\tLEN ###############\n";
                                QListIterator<MyTask*> i(m_taskList);
                                while (i.hasNext()) {
                                    const MyTask *curr = i.next();
                                    msg += "Task:\t" + QString::number(curr->id()) + "\t" + QString::number(curr->length()) + "\n";
                                }
                                msg += "#########################################\n";
                            
                            
                                emit sendToLog(msg);
                            }
                            
                            

                            main.cpp

                            #include "mainwindow.h"
                            
                            #include <QApplication>
                            
                            int main(int argc, char *argv[])
                            {
                                QApplication a(argc, argv);
                                MainWindow w;
                                w.show();
                                return a.exec();
                            }
                            
                            

                            Sorry if I caused any confusion :D
                            I not sure how to pull this off properly and in a more efficient way :)
                            Thanks again :)

                            PS:This is just the "run-through" process... in my main program I also have a QHash<MyWidget *, int> which maps QWidgets to the Task ID... but AFAICS this container/structure is not suited to "run" the loop and start tasks accordingly. It only manages the Widget-TaskID connection.

                            PPS:

                            How this simulation works:

                            Create a couple "Task" with different IDs and lengths (sub-tasks to finish before allowed to move to next task) and press "Start"...
                            What I thought of is printed to console :)


                            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                            ~E. W. Dijkstra

                            J 1 Reply Last reply 10 Jan 2025, 14:56
                            0
                            • Pl45m4P Pl45m4
                              10 Jan 2025, 14:53

                              @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                              I'm currently pulling the part out of my main program creating a test case, if anybody is interested :)

                              So here is small program that shows what I'm trying to do. I hope things become clear

                              @JonB @Christian-Ehrlicher Thank you guys for your interest :)
                              Actually I don't know (I'm not sure) what's the best stucture for this... therefore I tried couple things, including QMap, QHash, QList and plain C-style linked list of nodes...
                              When using QHash and I want to iterate straight through, I have to search for "next" ID manually... on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

                              QMake project:

                              taskSimulation.pro

                              QT       += core gui
                              
                              greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
                              
                              CONFIG += c++17
                              
                              # You can make your code fail to compile if it uses deprecated APIs.
                              # In order to do so, uncomment the following line.
                              #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
                              
                              SOURCES += \
                                  main.cpp \
                                  mainwindow.cpp \
                                  mytask.cpp \
                                  taskmanager.cpp
                              
                              HEADERS += \
                                  mainwindow.h \
                                  mytask.h \
                                  taskmanager.h
                              
                              # Default rules for deployment.
                              qnx: target.path = /tmp/$${TARGET}/bin
                              else: unix:!android: target.path = /opt/$${TARGET}/bin
                              !isEmpty(target.path): INSTALLS += target
                              
                              

                              mainwindow.h

                              #ifndef MAINWINDOW_H
                              #define MAINWINDOW_H
                              
                              #include <QMainWindow>
                              
                              class TaskManager;
                              
                              class MainWindow : public QMainWindow
                              {
                                  Q_OBJECT
                              
                              public:
                                  MainWindow(QWidget *parent = nullptr);
                                  ~MainWindow();
                              
                              
                              
                              
                              private:
                                  TaskManager *m_taskMan;
                              
                              };
                              #endif // MAINWINDOW_H
                              
                              

                              mainwindow.cpp

                              #include "mainwindow.h"
                              #include "taskmanager.h"
                              #include <QPushButton>
                              #include <QSpinBox>
                              #include <QVBoxLayout>
                              #include <QFormLayout>
                              #include <QScrollArea>
                              #include <QHBoxLayout>
                              #include <QTextEdit>
                              
                              MainWindow::MainWindow(QWidget *parent)
                                  : QMainWindow(parent)
                                  , m_taskMan(new TaskManager(this))
                              {
                              
                                  QWidget *cntrwdg = new QWidget;
                                  QVBoxLayout *vbox = new QVBoxLayout;
                                  QPushButton *btn_add = new QPushButton("Add / Update", this);
                                  QPushButton *btn_rem = new QPushButton("Delete", this);
                                  QPushButton *btn_print = new QPushButton("Print", this);
                              
                                  QHBoxLayout *hbox = new QHBoxLayout;
                                  QPushButton *btn_start = new QPushButton("Start", this);
                                  QPushButton *btn_stop = new QPushButton("Stop", this);
                                  hbox->addWidget(btn_start);
                                  hbox->addWidget(btn_stop);
                              
                                  QSpinBox *spin_seq = new QSpinBox(this);
                                  spin_seq->setRange(0, 999);
                                  QSpinBox *spin_seqLen = new QSpinBox(this);
                                  spin_seqLen->setRange(1, 999);
                              
                                  QTextEdit *textEdit = new QTextEdit(this);
                              
                                  QFormLayout *laySeq = new QFormLayout;
                                  QFormLayout *layseqLen = new QFormLayout;
                              
                                  laySeq->addRow("Task ID\t\t", spin_seq);
                                  layseqLen->addRow("Sub-Task Length\t", spin_seqLen);
                              
                                  vbox->addLayout(laySeq);
                                  vbox->addLayout(layseqLen);
                              
                                  vbox->addWidget(btn_add);
                                  vbox->addWidget(btn_rem);
                                  vbox->addWidget(btn_print);
                                  vbox->addWidget(textEdit);
                                  vbox->addLayout(hbox);
                                  cntrwdg->setLayout(vbox);
                              
                              
                                  connect(btn_add, &QPushButton::clicked, this, [=](){
                                      m_taskMan->addTask(spin_seq->value(), spin_seqLen->value());
                                  });
                              
                                  connect(btn_rem, &QPushButton::clicked, this, [=](){
                                      m_taskMan->removeTask(spin_seq->value());
                                  });
                              
                                  connect(btn_print, &QPushButton::clicked, m_taskMan, &TaskManager::print);
                              
                              
                                  connect(m_taskMan, &TaskManager::sendToLog, textEdit, &QTextEdit::append);
                              
                              
                                  connect(btn_start, &QPushButton::clicked, this, [=](){
                                      // Assume each sub-task takes 1s to finish
                                      // just for simulation purpose
                                      m_taskMan->startSimulation(1000);
                                  });
                              
                                  connect(btn_stop, &QPushButton::clicked, m_taskMan, &TaskManager::stopSimulation);
                              
                                  connect(m_taskMan, &TaskManager::taskFinished, this, [=](int id){
                                      qDebug() << "Task" << id << "done.";
                                  });
                              
                              
                              
                                  setCentralWidget(cntrwdg);
                              
                                  setGeometry(800, 400, 600, 300);
                              
                              }
                              
                              MainWindow::~MainWindow() {}
                              
                              

                              mytask.h

                              #ifndef MYTASK_H
                              #define MYTASK_H
                              
                              #include <QObject>
                              
                              class MyTask : public QObject
                              {
                                  Q_OBJECT
                              
                              public:
                              
                                  explicit MyTask(int id, int len, QObject *parent = nullptr);
                              
                                  int id() const;
                              
                                  void setLength(int newLength);
                                  int length() const;
                              
                              
                                  // enqueue after seq done (or in between if needed)
                                  // "resets" counter to "max tasks" = length
                                  void enqueue();
                                  // task counter --
                                  // returns new cnt value
                                  int cycle();
                              
                              
                              
                              private:
                              
                                  int m_id;
                                  int m_length;
                                  int m_counter;
                              };
                              
                              #endif // MYTASK_H
                              
                              

                              mytask.cpp

                              #include "mytask.h"
                              
                              #include <QDebug>
                              
                              MyTask::MyTask(int id, int len, QObject *parent)
                                  : QObject{parent}
                                  , m_id{id}
                                  , m_length{len}
                                  , m_counter{m_length}
                              {
                              
                              }
                              
                              void MyTask::setLength(int newLength)
                              {
                                  m_length = newLength;
                              }
                              
                              
                              int MyTask::length() const
                              {
                                  return m_length;
                              }
                              
                              void MyTask::enqueue()
                              {
                                  m_counter = m_length;
                              }
                              
                              int MyTask::cycle()
                              {
                                  // do some tasks in a queue
                                  // ...
                                  // when all done
                                  qDebug() << "Tick (Task" << m_id << "SubTasks remaining" << m_counter << ")";
                                  m_counter--;
                              
                                  if (m_counter == 0) {
                                      enqueue();
                                      return 0;
                                  }
                                  else {
                                      return m_counter;
                                  }
                              }
                              
                              int MyTask::id() const
                              {
                                  return m_id;
                              }
                              
                              

                              taskmanager.h

                              #ifndef TASKMANAGER_H
                              #define TASKMANAGER_H
                              
                              #include <QObject>
                              #include <QList>
                              #include <QTimer>
                              
                              class MyTask;
                              
                              class TaskManager : public QObject
                              {
                                  Q_OBJECT
                              
                              public:
                              
                                  explicit TaskManager(QObject *parent = nullptr);
                              
                                  // id: to determine order and associate with buttons
                                  // len: important for counting down (knowing when task has finished)
                                  void addTask(int id, int length);
                                  // remove task with id
                                  void removeTask(int id);
                              
                                  void nextTask();
                              
                                  void startSimulation(int tick = 1000);
                                  void stopSimulation();
                                  void print();
                              
                              signals:
                              
                                  void sendToLog(QString);
                                  void taskFinished(int id);
                              
                              private:
                              
                                  QList<MyTask*>::iterator m_it;
                              
                                  QList<MyTask *> m_taskList;
                                  QTimer m_timer;
                              };
                              
                              #endif // TASKMANAGER_H
                              
                              

                              taskmanager.cpp

                              #include "taskmanager.h"
                              #include "mytask.h"
                              #include <QDebug>
                              
                              TaskManager::TaskManager(QObject *parent)
                                  : QObject{parent}
                              {
                              
                                  m_it = m_taskList.begin();
                              
                                  connect(&m_timer, &QTimer::timeout, this, [=](){
                              
                                      // "start" all tasks
                                      // -> either at the same time
                                      // -> or (in simulation) one after another
                                      MyTask &t = *(*m_it);
                                      if (t.cycle() == 0) {
                                          emit taskFinished(t.id());
                                          nextTask();
                                      }
                              
                                  });
                              
                              }
                              
                              void TaskManager::addTask(int id, int length)
                              {
                                  bool found = false;
                                  QListIterator<MyTask*> i(m_taskList);
                                  while (i.hasNext()) {
                                      MyTask *curr = i.next();
                                      if (curr->id() == id) {
                                          emit sendToLog("Task exists.");
                                          found = true;
                                          if (curr->length() != length) {
                                              curr->setLength(length);
                                              emit sendToLog(QString("Task %1 updated").arg(id));
                                          }
                                          else
                                              emit sendToLog("Nothing to do");
                                      }
                              
                                  }
                              
                                  if (!found) {
                                      MyTask *t = new MyTask(id, length, this);
                                      m_taskList.append(t);
                                      m_it = m_taskList.begin();
                                      emit sendToLog(QString("Task created: %1 / %2").arg(id).arg(length));
                                  }
                              }
                              
                              void TaskManager::removeTask(int id)
                              {
                                  QMutableListIterator<MyTask*> i(m_taskList);
                                  while (i.hasNext()) {
                                      if (i.next()->id() == id) {
                                          i.remove();
                                          emit sendToLog(QString("Task %1 removed").arg(id));
                                      }
                              
                                  }
                              
                              }
                              
                              void TaskManager::nextTask()
                              {
                                  qDebug() << "Task" << "has finished. Starting next...";
                              
                                  if (++m_it == m_taskList.end()) {
                                      qDebug() << "Reaching end. Restarting...";
                                      m_it = m_taskList.begin();
                                  }
                              }
                              
                              
                              void TaskManager::startSimulation(int tick)
                              {
                                  m_timer.start(tick);
                              }
                              
                              void TaskManager::stopSimulation()
                              {
                                  m_timer.stop();
                              }
                              
                              void TaskManager::print()
                              {
                                  QString msg = "\n#####\tID ####\tLEN ###############\n";
                                  QListIterator<MyTask*> i(m_taskList);
                                  while (i.hasNext()) {
                                      const MyTask *curr = i.next();
                                      msg += "Task:\t" + QString::number(curr->id()) + "\t" + QString::number(curr->length()) + "\n";
                                  }
                                  msg += "#########################################\n";
                              
                              
                                  emit sendToLog(msg);
                              }
                              
                              

                              main.cpp

                              #include "mainwindow.h"
                              
                              #include <QApplication>
                              
                              int main(int argc, char *argv[])
                              {
                                  QApplication a(argc, argv);
                                  MainWindow w;
                                  w.show();
                                  return a.exec();
                              }
                              
                              

                              Sorry if I caused any confusion :D
                              I not sure how to pull this off properly and in a more efficient way :)
                              Thanks again :)

                              PS:This is just the "run-through" process... in my main program I also have a QHash<MyWidget *, int> which maps QWidgets to the Task ID... but AFAICS this container/structure is not suited to "run" the loop and start tasks accordingly. It only manages the Widget-TaskID connection.

                              PPS:

                              How this simulation works:

                              Create a couple "Task" with different IDs and lengths (sub-tasks to finish before allowed to move to next task) and press "Start"...
                              What I thought of is printed to console :)

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on 10 Jan 2025, 14:56 last edited by
                              #21

                              @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                              When using QHash and I want to iterate straight through, I have to search for "next" ID manually...

                              Yes that's exactly as @Christian-Ehrlicher said, because QHash is not ordered. Forget about it!

                              on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

                              Why are insertions/deletions a problem?? (I haven't looked at your code!.)

                              Pl45m4P 1 Reply Last reply 10 Jan 2025, 15:19
                              0
                              • JonBJ JonB
                                10 Jan 2025, 14:56

                                @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                                When using QHash and I want to iterate straight through, I have to search for "next" ID manually...

                                Yes that's exactly as @Christian-Ehrlicher said, because QHash is not ordered. Forget about it!

                                on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

                                Why are insertions/deletions a problem?? (I haven't looked at your code!.)

                                Pl45m4P Offline
                                Pl45m4P Offline
                                Pl45m4
                                wrote on 10 Jan 2025, 15:19 last edited by
                                #22

                                @JonB said in Iterator as a member: Tree/Graph-like structure:

                                Why are insertions/deletions a problem?? (I haven't looked at your code!.)

                                Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

                                Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).


                                If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                ~E. W. Dijkstra

                                JonBJ 1 Reply Last reply 10 Jan 2025, 15:46
                                0
                                • Pl45m4P Pl45m4
                                  10 Jan 2025, 15:19

                                  @JonB said in Iterator as a member: Tree/Graph-like structure:

                                  Why are insertions/deletions a problem?? (I haven't looked at your code!.)

                                  Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

                                  Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on 10 Jan 2025, 15:46 last edited by JonB 1 Oct 2025, 15:52
                                  #23

                                  @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                                  Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

                                  I don't understand this at all. I don't even know whether you mean doing this at insertion, deletion or search-for-next time, but in all cases my searches will be O(log(n)). And that applies when looking for key 10 whether it finds it or returns where it ought to be if it does not exist.

                                  Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

                                  QMap<int, Task *> map;
                                  map.insert(task->id, task);
                                  

                                  You can use QMap's lower/upperBound() to find where you got to/where to start from next, and this will work even if the previously noted id number no longer exists (e.g. it has been deleted). [Go read docs about what these return if the key you ask for does not exist, you do not have to explicitly find last + 1 in existence, this is the bit you are not understanding.] And you can assume that will be O(log(n)) because it knows the key search is ordered, unless it is brain-damaged, which I imagine it is not :) Which is all similar for QMap as it would be if you wrote your own ordered vector for binary search or red-black tree. (I am guessing QMap is some kind of red-black tree?)

                                  Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

                                  I think this was covered in @Christian-Ehrlicher's initial answer, where an iterator is no better than a pointer to keep around in the case where that item may have been deleted.

                                  Pl45m4P 1 Reply Last reply 10 Jan 2025, 16:13
                                  1
                                  • JonBJ JonB
                                    10 Jan 2025, 15:46

                                    @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                                    Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

                                    I don't understand this at all. I don't even know whether you mean doing this at insertion, deletion or search-for-next time, but in all cases my searches will be O(log(n)). And that applies when looking for key 10 whether it finds it or returns where it ought to be if it does not exist.

                                    Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

                                    QMap<int, Task *> map;
                                    map.insert(task->id, task);
                                    

                                    You can use QMap's lower/upperBound() to find where you got to/where to start from next, and this will work even if the previously noted id number no longer exists (e.g. it has been deleted). [Go read docs about what these return if the key you ask for does not exist, you do not have to explicitly find last + 1 in existence, this is the bit you are not understanding.] And you can assume that will be O(log(n)) because it knows the key search is ordered, unless it is brain-damaged, which I imagine it is not :) Which is all similar for QMap as it would be if you wrote your own ordered vector for binary search or red-black tree. (I am guessing QMap is some kind of red-black tree?)

                                    Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

                                    I think this was covered in @Christian-Ehrlicher's initial answer, where an iterator is no better than a pointer to keep around in the case where that item may have been deleted.

                                    Pl45m4P Offline
                                    Pl45m4P Offline
                                    Pl45m4
                                    wrote on 10 Jan 2025, 16:13 last edited by Pl45m4 1 Oct 2025, 16:16
                                    #24

                                    @JonB said in Iterator as a member: Tree/Graph-like structure:

                                    Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

                                    QMap<int, Task *> map;
                                    map.insert(task->id, task);
                                    

                                    This makes totally sense and I also got what @Christian-Ehrlicher wrote above about a custom "key", but is it really a good idea to map MyTask to members of itself?!
                                    Is there no other magical way to do it?
                                    That stopped me from going over this approach in my head any further.
                                    Because the "fun" thing is that (with a QMap) I currently wouldn't know what to put as value otherwise, when using a key like @Christian-Ehrlicher described before and correctly :))

                                    I have

                                    // my current approach task container
                                    QList<MyTask*> taskList;
                                    
                                    // (not included in my example and not relevant for looping the tasks)
                                    // where "int" equals a valid MyTask::id
                                    QHash<MyWidget *, int> taskWidgetMap;
                                    

                                    so the information what Task has which ID is already stored in MyTask class

                                    To get somewhere with this, I will try @Christian-Ehrlicher 's approach and your MyTask <--> MyTask::id mapping now and see how it integrates into the rest. ;-)

                                    Btw: Now I've read through QSet<T> more carefully and figured out that my initial thought (in my head without specifying any data structure) was about something like an ordered (ideally hash-based) one-dimensional structure (= "list", no key-value dict).... which does not existing in this form :)

                                    So yeah, I will report back later ;-)

                                    Besides the data struture mess, have you tried my example @JonB @Christian-Ehrlicher ? What do you think? :)

                                    Highly appreciate all your input and the discussion here :)


                                    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                    ~E. W. Dijkstra

                                    JonBJ 1 Reply Last reply 10 Jan 2025, 16:32
                                    0
                                    • Pl45m4P Pl45m4
                                      10 Jan 2025, 16:13

                                      @JonB said in Iterator as a member: Tree/Graph-like structure:

                                      Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

                                      QMap<int, Task *> map;
                                      map.insert(task->id, task);
                                      

                                      This makes totally sense and I also got what @Christian-Ehrlicher wrote above about a custom "key", but is it really a good idea to map MyTask to members of itself?!
                                      Is there no other magical way to do it?
                                      That stopped me from going over this approach in my head any further.
                                      Because the "fun" thing is that (with a QMap) I currently wouldn't know what to put as value otherwise, when using a key like @Christian-Ehrlicher described before and correctly :))

                                      I have

                                      // my current approach task container
                                      QList<MyTask*> taskList;
                                      
                                      // (not included in my example and not relevant for looping the tasks)
                                      // where "int" equals a valid MyTask::id
                                      QHash<MyWidget *, int> taskWidgetMap;
                                      

                                      so the information what Task has which ID is already stored in MyTask class

                                      To get somewhere with this, I will try @Christian-Ehrlicher 's approach and your MyTask <--> MyTask::id mapping now and see how it integrates into the rest. ;-)

                                      Btw: Now I've read through QSet<T> more carefully and figured out that my initial thought (in my head without specifying any data structure) was about something like an ordered (ideally hash-based) one-dimensional structure (= "list", no key-value dict).... which does not existing in this form :)

                                      So yeah, I will report back later ;-)

                                      Besides the data struture mess, have you tried my example @JonB @Christian-Ehrlicher ? What do you think? :)

                                      Highly appreciate all your input and the discussion here :)

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on 10 Jan 2025, 16:32 last edited by
                                      #25

                                      @Pl45m4

                                      • Christian's approach of defining a < operator for the Task struct itself is required if and only if you wish to have a Task * as the key for the QMap. Which is what he says you had stated initially.
                                      • But I don't see why you would want or need that (my Task * is the value, not the key). I just use an int as the key and pass task->id for that at map insert time.

                                      Up to you.

                                      Pl45m4P 1 Reply Last reply 10 Jan 2025, 16:39
                                      0
                                      • JonBJ JonB
                                        10 Jan 2025, 16:32

                                        @Pl45m4

                                        • Christian's approach of defining a < operator for the Task struct itself is required if and only if you wish to have a Task * as the key for the QMap. Which is what he says you had stated initially.
                                        • But I don't see why you would want or need that (my Task * is the value, not the key). I just use an int as the key and pass task->id for that at map insert time.

                                        Up to you.

                                        Pl45m4P Offline
                                        Pl45m4P Offline
                                        Pl45m4
                                        wrote on 10 Jan 2025, 16:39 last edited by
                                        #26

                                        @JonB said in Iterator as a member: Tree/Graph-like structure:

                                        I just use an int as the key and pass task->id for that at map insert time

                                        Yeah that makes sense... but my concern is/was that I have some redundancy. MyTask::id = key AND also already stored in MyTask (and accessible via something like value().id)...

                                        Will try it out.


                                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                        ~E. W. Dijkstra

                                        JonBJ 1 Reply Last reply 10 Jan 2025, 16:52
                                        0
                                        • Pl45m4P Pl45m4
                                          10 Jan 2025, 16:39

                                          @JonB said in Iterator as a member: Tree/Graph-like structure:

                                          I just use an int as the key and pass task->id for that at map insert time

                                          Yeah that makes sense... but my concern is/was that I have some redundancy. MyTask::id = key AND also already stored in MyTask (and accessible via something like value().id)...

                                          Will try it out.

                                          JonBJ Offline
                                          JonBJ Offline
                                          JonB
                                          wrote on 10 Jan 2025, 16:52 last edited by JonB 1 Oct 2025, 16:52
                                          #27

                                          @Pl45m4
                                          You are saving/losing an int for the key. But even another way to use a QMap you have to provide some key to go with a value. If you use Task * as the key that costs a pointer (even if you also store Task * as the value too) which is actually bigger than an int. Plus your QMap actually goes wrong if you go change what the key pointer points to, or the id inside that, if you change the id in the Task your QMap won't rearrange itself!

                                          Many times we do key-value pairs like this. I could be wrong, but when, say, you have a database table with a primary (or unique) key/index I don't think that stores a "pointer to" its value somewhere in the row for its data, I think it copies the value to the index and then keeps that in sync if the row changes.

                                          But if you are happier with the key as a Task * and override the < operator that is fine too.

                                          1 Reply Last reply
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                                          10 Jan 2025, 14:35

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