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Problems Connecting to QMainWindow::repaint()

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  • Pl45m4P Pl45m4

    @JonB said in Problems Connecting to QMainWindow::repaint():

    But signals and slots are just as much "regular C++ overloaded functions" as any other C++ function

    I know, because there is nothing such as "signals" in C++. Technically they are all functions interpreted together with the Qt macros by MOC/compiler.

    Unless you say there is something really special about connect()/signal/slot, which I don't think there is. And compared to the rest of C++ I don't think there is that much extra typing you have to do... :)

    I started this, mainly speaking of public Qt API (i.e. public Qt signals).

    Therefore I thought of changing ambiguous signals (or "functions" which are used in signal/slot connections) in the first place...
    Other functions you would never put in a situation like this, where this topic is all about.

    Connecting to functions, not declared as public slots became possible with the PMF/Functor syntax.
    The old, string based style excluded most "critical" overloads.
    (see, only the parameterless update() and repaint() functions are declared slots)
    The string connection style requires to specify the signal's and slot's params, but since back then there was only one available for you (the empty call ()) you had no choice anyway :)

    I got your point, hope you got mine ;-)

    Edit:
    At least you can get rid of every "signal" function overload without worrying about something else, as they have one purpose only: To be used in Qt's signal-slot connections.
    That's what Qt did e.g. with QButtonGroup already

    Christian EhrlicherC Offline
    Christian EhrlicherC Offline
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by
    #21

    @Pl45m4 said in Problems Connecting to QMainWindow::repaint():

    That's what Qt did e.g. with QButtonGroup already

    Not only there, take a look at the deprecated stuff in 5.15 :)

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    Pl45m4P 1 Reply Last reply
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    • S Offline
      S Offline
      SimonSchroeder
      wrote on last edited by
      #22

      I'd like to jump with some remarks to the OP's problems.

      First of all, the connect should be properly written as

      QObject::connect( pDoc, &MyDoc::RequestRedraw, this, &MainWindow::repaint );
      

      The only way I have learned the new connect syntax is to 1) take the address of the member function (hence the &) and 2) use the fully qualified name with the class name in front of it. At least in the description you have written, QWidget::redraw is not the same as repaint. Those are two different words with the same meaning.

      As already mentioned, if you are connecting to an overloaded function (doesn't matter if its a slot or not), you need to use the qOverload function with the specific type. On older compilers you had to use the long form QOverload::of instead.

      Also, don't call repaint directly unless you really have to. update is a lot more efficient because it will first collect several update calls and then issues a single repaint.

      One final comment: The string based connect syntax always compiles. It does not matter what you write inside the SLOT(...) and SIGNAL(...) macros. Those will expand to strings and are not checked at compile time. This means even though it compiles it might not work. You need to watch out for debug messages when running your program that tell you that a signal or slot could not be found. Using the new syntax is more along the lines of "when it compiles it works", whereas the string based syntax is just a gamble.

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      • Christian EhrlicherC Christian Ehrlicher

        @Pl45m4 said in Problems Connecting to QMainWindow::repaint():

        That's what Qt did e.g. with QButtonGroup already

        Not only there, take a look at the deprecated stuff in 5.15 :)

        Pl45m4P Offline
        Pl45m4P Offline
        Pl45m4
        wrote on last edited by
        #23

        @Christian-Ehrlicher said in Problems Connecting to QMainWindow::repaint():

        Not only there, take a look at the deprecated stuff in 5.15 :)

        Yeah, that's what my posts above were all about :))
        I like the trend to move away from overloads, at least for public API signals... because as we can learn from the topic here, dealing with overloaded signals is a pain ;-)


        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

        ~E. W. Dijkstra

        JonBJ 1 Reply Last reply
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        • Pl45m4P Pl45m4

          @Christian-Ehrlicher said in Problems Connecting to QMainWindow::repaint():

          Not only there, take a look at the deprecated stuff in 5.15 :)

          Yeah, that's what my posts above were all about :))
          I like the trend to move away from overloads, at least for public API signals... because as we can learn from the topic here, dealing with overloaded signals is a pain ;-)

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #24

          @Pl45m4
          My last personal observation. Overloads are so easily coded, I always:

          1. Stick in without qOverload() and see if compiler/code model tells you overload needed. 99% not, 1%...
          2. ...Look up desired overload in docs and put into qOverload<>(). If compiler did not complain it would be harder, but it does....

          #2 takes a few seconds. So I don't get the problem.

          1 Reply Last reply
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