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How to update height of QStandardItem/Delegate?

Scheduled Pinned Locked Moved Unsolved General and Desktop
c++ qtdelegatesizehint
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  • S StudentScripter
    26 Apr 2024, 11:48

    @JonB I tryed that in a later version of my code but had no success. But i'll go for the error hunt. I update with new code when i really can't figure it out myself. :) Thanks Jon.

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    SGaist
    Lifetime Qt Champion
    wrote on 26 Apr 2024, 12:02 last edited by
    #6

    When the editor is big and complex, it might be better to have it off cell.

    That said, I think you might be taking the wrong approach here. The inspector on the right seems to be a full fledged widget not a delegate.

    I see a combo-box at the top which is likely a selector that will trigger the selection of the current item to show. Once selected, the inspector will be loaded with the detail for this item. This could be accomplished with a QDataWidgetMapper.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    S 1 Reply Last reply 26 Apr 2024, 12:26
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    • S SGaist
      26 Apr 2024, 12:02

      When the editor is big and complex, it might be better to have it off cell.

      That said, I think you might be taking the wrong approach here. The inspector on the right seems to be a full fledged widget not a delegate.

      I see a combo-box at the top which is likely a selector that will trigger the selection of the current item to show. Once selected, the inspector will be loaded with the detail for this item. This could be accomplished with a QDataWidgetMapper.

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      StudentScripter
      wrote on 26 Apr 2024, 12:26 last edited by
      #7

      @SGaist So no listview or widget? But i want to have many of such modules which should be reorderable by drag and drop, so i thought i could harness the build in dnd functionality of qlistview or qlistwidget.

      S 1 Reply Last reply 26 Apr 2024, 19:02
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      • S StudentScripter
        26 Apr 2024, 12:26

        @SGaist So no listview or widget? But i want to have many of such modules which should be reorderable by drag and drop, so i thought i could harness the build in dnd functionality of qlistview or qlistwidget.

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        SGaist
        Lifetime Qt Champion
        wrote on 26 Apr 2024, 19:02 last edited by
        #8

        @StudentScripter can you explain what you mean by module ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        S 2 Replies Last reply 27 Apr 2024, 10:51
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        • S SGaist
          26 Apr 2024, 19:02

          @StudentScripter can you explain what you mean by module ?

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          StudentScripter
          wrote on 27 Apr 2024, 10:51 last edited by
          #9

          @SGaist One Dropdown section with all the widgets that are into such a dropdown.

          So for example modul1/dropdown1:
          -4 lineedits for width, height, posx, posy

          modul2/dropdown2:
          -checkbox for hiding elements in the scene
          -lineedit for setting the name of the item ins scene

          and so on you get the point. :) Have a nice weekend.

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          • S SGaist
            26 Apr 2024, 19:02

            @StudentScripter can you explain what you mean by module ?

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            StudentScripter
            wrote on 29 Apr 2024, 19:28 last edited by
            #10

            @SGaist Or should i use indiviual widgets and implement drag and drop within a layout? How to make this efficient? Setting all widgets not used parent to nullptr? Or what should it do?

            S 1 Reply Last reply 29 Apr 2024, 20:45
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            • S StudentScripter
              29 Apr 2024, 19:28

              @SGaist Or should i use indiviual widgets and implement drag and drop within a layout? How to make this efficient? Setting all widgets not used parent to nullptr? Or what should it do?

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              SGaist
              Lifetime Qt Champion
              wrote on 29 Apr 2024, 20:45 last edited by
              #11

              @StudentScripter Did you consider having a "edit mode" where you move things around ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              S 1 Reply Last reply 30 Apr 2024, 07:15
              0
              • S SGaist
                29 Apr 2024, 20:45

                @StudentScripter Did you consider having a "edit mode" where you move things around ?

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                StudentScripter
                wrote on 30 Apr 2024, 07:15 last edited by
                #12

                @SGaist Preferabily i would like to not have an edit mode, if possible. But whats your idea with an edit mode?

                Also if not using that. Would implementing drag and drop inside they layout be the way or is there any other better methode? Thank you very much.

                S 1 Reply Last reply 30 Apr 2024, 19:59
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                • S StudentScripter
                  30 Apr 2024, 07:15

                  @SGaist Preferabily i would like to not have an edit mode, if possible. But whats your idea with an edit mode?

                  Also if not using that. Would implementing drag and drop inside they layout be the way or is there any other better methode? Thank you very much.

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                  SGaist
                  Lifetime Qt Champion
                  wrote on 30 Apr 2024, 19:59 last edited by
                  #13

                  @StudentScripter with the edit mode, you can make your widgets look a bit like a dashboard where you move things around a bit like on iOS when you long press on the screen and things start wobbling. You can then move them around and once it's done you can again use them.

                  As for your second question, it's rather at the containing widget level that you would do that. You would move things around in the layout but it's not the layout that is responsible for the D&D part as layouts do not have a "body".

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  S 1 Reply Last reply 1 May 2024, 06:39
                  0
                  • S SGaist
                    30 Apr 2024, 19:59

                    @StudentScripter with the edit mode, you can make your widgets look a bit like a dashboard where you move things around a bit like on iOS when you long press on the screen and things start wobbling. You can then move them around and once it's done you can again use them.

                    As for your second question, it's rather at the containing widget level that you would do that. You would move things around in the layout but it's not the layout that is responsible for the D&D part as layouts do not have a "body".

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                    StudentScripter
                    wrote on 1 May 2024, 06:39 last edited by
                    #14

                    @SGaist Yeah i primarily meant drag and drop within the qscrollarea where the layout is located. But is this really my best option? What to keep in mind when having many widgets? Or is removing the widgets that are currently not supposed to be shown from the layout enough? Have good 1st may.

                    S 1 Reply Last reply 1 May 2024, 18:18
                    0
                    • S StudentScripter
                      1 May 2024, 06:39

                      @SGaist Yeah i primarily meant drag and drop within the qscrollarea where the layout is located. But is this really my best option? What to keep in mind when having many widgets? Or is removing the widgets that are currently not supposed to be shown from the layout enough? Have good 1st may.

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                      SGaist
                      Lifetime Qt Champion
                      wrote on 1 May 2024, 18:18 last edited by
                      #15

                      @StudentScripter Things to keep in mind is that if you have a QScrollArea that contains the equivalent of multiple screens worth of widgets, then it won't be nice for your users.

                      You should start by drawing your widgets and then think about how many are necessary, how they should be shown, etc. And if possible discuss that with people from your target audience.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      S 1 Reply Last reply 4 May 2024, 11:16
                      1
                      • S SGaist
                        1 May 2024, 18:18

                        @StudentScripter Things to keep in mind is that if you have a QScrollArea that contains the equivalent of multiple screens worth of widgets, then it won't be nice for your users.

                        You should start by drawing your widgets and then think about how many are necessary, how they should be shown, etc. And if possible discuss that with people from your target audience.

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                        StudentScripter
                        wrote on 4 May 2024, 11:16 last edited by
                        #16

                        @SGaist Thank you very much. One last questions before closing this thread:

                        1. Does using setListWigetItem (QListWidget) make an difference in performance compared to just using the widgets inside a scrollarea or is the overhead the same?

                        Have a nice day! :)

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                        15/16

                        1 May 2024, 18:18

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