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QUndoStack across 2 cpps? QTreeView and QGraphicsScene

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qundostackqundocommandc++qtqtreeviewqgraphicsscene
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  • J JonB
    8 Jan 2024, 08:30

    @StudentScripter
    It seems to me you have two possible general approaches:

    • Use signals & slots to communicate between the tree view and the graphics scene. This can alleviate the need for each side to know too much about the other side. But be careful not to get into an "infinite loop", where each side "ping pongs" signals between themselves for some change.

    • As @SGaist says, create a common model and share the model between both sides. For example, QStandardItem is part of a QStandardItemModel. You can already have multiple views (e.g. QTreeView) attached to the same model, make it so (some wrapper around) the QGraphicsScene shares that model with your one QTreeView. All your operations, like selecting or clicking a checkbox, should be implemented in the model, not the view or scene. Then that emits signals like dataChanged() or selectionChanged() in response to your actions and both views get notified about it and react in their own ways. The model code can be kept in its own/class/module/file, that is included into both the tree view & graphics scene classes, they should not need to see each other directly. This would be my inclination.

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    JonB
    wrote on 12 Jan 2024, 22:03 last edited by
    #21

    @JonB said in QUndoStack across 2 cpps? QTreeView and QGraphicsScene:

    The model code can be kept in its own/class/module/file, that is included into both the tree view & graphics scene classes, they should not need to see each other directly. This would be my inclination.

    S 1 Reply Last reply 13 Jan 2024, 09:24
    1
    • J JonB
      12 Jan 2024, 22:03

      @JonB said in QUndoStack across 2 cpps? QTreeView and QGraphicsScene:

      The model code can be kept in its own/class/module/file, that is included into both the tree view & graphics scene classes, they should not need to see each other directly. This would be my inclination.

      S Offline
      S Offline
      StudentScripter
      wrote on 13 Jan 2024, 09:24 last edited by
      #22

      @JonB Ok and from their i add an setter in the qtreeview class and the viewlayerlist to retrieve the model.

      J S 2 Replies Last reply 13 Jan 2024, 13:33
      0
      • S StudentScripter
        13 Jan 2024, 09:24

        @JonB Ok and from their i add an setter in the qtreeview class and the viewlayerlist to retrieve the model.

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        JonB
        wrote on 13 Jan 2024, 13:33 last edited by
        #23

        @StudentScripter Yes, a suitable public getter & setter for the model called from each of the QTreeView and QGraphicsScene modules.

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        • S StudentScripter
          13 Jan 2024, 09:24

          @JonB Ok and from their i add an setter in the qtreeview class and the viewlayerlist to retrieve the model.

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          S Offline
          SGaist
          Lifetime Qt Champion
          wrote on 13 Jan 2024, 16:28 last edited by
          #24

          @StudentScripter QTreeView already has a setter for the model. You just need to add one to your QGraphicsScene subclass.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          S 1 Reply Last reply 22 Jan 2024, 20:10
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          • S SGaist
            13 Jan 2024, 16:28

            @StudentScripter QTreeView already has a setter for the model. You just need to add one to your QGraphicsScene subclass.

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            StudentScripter
            wrote on 22 Jan 2024, 20:10 last edited by
            #25

            @SGaist Yep done everything and works fine. :D

            S 1 Reply Last reply 22 Jan 2024, 20:19
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            • S StudentScripter
              22 Jan 2024, 20:10

              @SGaist Yep done everything and works fine. :D

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              SGaist
              Lifetime Qt Champion
              wrote on 22 Jan 2024, 20:19 last edited by
              #26

              @StudentScripter great !

              Then please mark the model as solved using the "Topic Tools" button or the dotted menu beside the answer you deem correct so that other forum users may know a solution has been found :-)

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
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              • S StudentScripter has marked this topic as solved on 22 Jan 2024, 20:22

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