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Problem using overridden methods

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  • P Offline
    P Offline
    Psycho_Path
    wrote on 12 Mar 2012, 15:23 last edited by
    #14

    I think casting seems to make the most sense here as in my actual code, the vector is filled in a different function than the function that iterates through the vector to call the function that both sub-classes have. I don't really see any other way of accessing the other methods in each of the sub-classes the other way either. For the record, I'm using Qt to develop this code.

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    • Z Offline
      Z Offline
      Zlatomir
      wrote on 12 Mar 2012, 15:50 last edited by
      #15

      As i said i my first post casting will fail (for vector<MyClass>) there is no way to use MyClass1 (or any other derived functionality) because that part of your objects is lost. (this cast: MyClass1* pBase = dynamic_cast<MyClass1*>(&storage[i]); will fail for storage of type vector<MyClass>)

      To use the overridden functions from that vector you need to use pointers into the vector, than the overridden functionality will work correctly and also the casting (of-course to the correct pointer type).

      //also since MyClass is designed as base class don't forget the virtual destructor (for the case you call delete on a MyClass* that has the address of a dynamically allocated MyClass1 object)

      https://forum.qt.io/category/41/romanian

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      • P Offline
        P Offline
        Psycho_Path
        wrote on 12 Mar 2012, 16:15 last edited by
        #16

        Heh, since my last post I've come to realize what you've said to be very much true, however, in my actual code, as the objects created are being made in a function that ends before the call to the function that doSomething() gets called in is ran, the objects get deleted and the pointers are pointing to null memory. Is there any way to cast without using pointers that will work? Or should I just come up with a completely different structure for my code to run that doesn't involve this polymorphism?

        Edit: Just realized what you pointed out in your previous post about the functionality being lost as the vector allocates memory of size MyClass and not either of the MyCClass classes. In any case, is there an easy solution here? Or do I just have to use 2 seperate vectors of type MyCClass1 and MyCClass2?

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        • W Offline
          W Offline
          Wilk
          wrote on 12 Mar 2012, 16:34 last edited by
          #17

          [quote author="Psycho_Path" date="1331568900"]Heh, since my last post I've come to realize what you've said to be very much true, however, in my actual code, as the objects created are being made in a function that ends before the call to the function that doSomething() gets called in is ran, the objects get deleted and the pointers are pointing to null memory. Is there any way to cast without using pointers that will work? Or should I just come up with a completely different structure for my code to run that doesn't involve this polymorphism?

          Edit: Just realized what you pointed out in your previous post about the functionality being lost as the vector allocates memory of size MyClass and not either of the MyCClass classes. In any case, is there an easy solution here? Or do I just have to use 2 seperate vectors of type MyCClass1 and MyCClass2?[/quote]
          I gave you solution in my first post:
          @ void main(etc...)
          {
          vector<MyClass *> storage;
          MyCClass1 *mcc1 = new MyCClass1();
          MyCClass2 *mcc2 = new MyCClass2();
          storage.push_back(mcc1);
          storage.push_back(mcc2);
          for (int i = 0; i < storage.size(); i++)
          {
          storage[i] ->doSomething();
          }
          }
          @

          As you can see, you create objects using operator new(), so the pointers won't become invalid after exiting the function, where thery were created. From other hand you have to make destructor of base class (MyClass) virtual and explicity delete every object, when you've done:
          @
          foreach (MyClass *element,
          storage) {
          delete element;
          }
          @

          That's the classical way of creating a polymorphic behaviour. For more information try to read Bjarne Stroustrup C++ Programming Language, The (3rd Edition).

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          • P Offline
            P Offline
            Psycho_Path
            wrote on 12 Mar 2012, 17:43 last edited by
            #18

            Thanks for your help and for re-posting what you'd already taken the time to post that I'd overlooked. Much appreciated.

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            • B Offline
              B Offline
              broadpeak
              wrote on 12 Mar 2012, 19:34 last edited by
              #19

              Yes, point at Wilk . Polymorphism (with pointers) can help.
              @
              #include <iostream>
              #include <vector>

              using namespace std;

              class MyClass
              {
              public:
              virtual void doSomething() const
              {
              cout << "MyClass::doSomething" << endl;
              }
              };

              class MyCClass1: public MyClass
              {
              public:
              void doSomething() const
              {
              cout << "MyClass1::doSomething" << endl;
              }
              };

              class MyCClass2: public MyClass
              {
              public:
              void doSomething() const
              {
              cout << "MyClass2::doSomething" << endl;
              }
              };

              /*
              void writeall(vector<MyClass*>& s)
              {

              for (int i = 0; i < s.size() ; i++)
              {
                  s[i]->doSomething();
              }
              

              }
              */

              int main()
              {
              vector<MyClass*> storage;
              MyCClass1* mcc1 = new MyCClass1();
              MyCClass2* mcc2 = new MyCClass2();
              storage.push_back(mcc1);
              storage.push_back(mcc2);

              //writeall(storage);
              
              for (int i = 0; i < storage.size() ; i++)
              {
                  storage[i]->doSomething();
              }
              
              return 0;
              

              }
              @

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              • Z Offline
                Z Offline
                Zlatomir
                wrote on 13 Mar 2012, 12:16 last edited by
                #20

                broadpeak you forgot the virtual destructor for MyClass and also you forgot to delete the dynamic allocated memory.

                https://forum.qt.io/category/41/romanian

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                • B Offline
                  B Offline
                  broadpeak
                  wrote on 13 Mar 2012, 16:27 last edited by
                  #21

                  [quote author="Zlatomir" date="1331641008"]broadpeak you forgot the virtual destructor for MyClass and also you forgot to delete the dynamic allocated memory.[/quote]

                  I have forgotten nothing :)
                  But in this very simple example I would have liked to avoid any complications: I focused only polymorphically behavior. Of course, you are right, in a bigger project we have to use virtual desctructor.

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                  • Z Offline
                    Z Offline
                    Zlatomir
                    wrote on 13 Mar 2012, 17:38 last edited by
                    #22

                    The polymorphic parts were posted before, so i assumed you wanted to give a complete example... and the things i said you forgot are pretty important parts of the example.

                    Anyway i "vote" for you to edit the post and add the missing parts, i don't think that 4 lines of code would complicate the example.

                    https://forum.qt.io/category/41/romanian

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                    • osirisgothraO Offline
                      osirisgothraO Offline
                      osirisgothra
                      wrote on 22 Nov 2024, 21:11 last edited by
                      #23

                      I do really like being able to do this:

                      class MyObj : public SomeObj<-right click here....

                      go to refactor->insert virtual functions of base classes

                      which opens a wonderful window that displays EVERY child class of that object with a checkbox by each function. You can just check off each signature you want to override and be done with it in one go!

                      I'm truly glad you r/offmychess t finally, but please don't go too far, because you r/beyondvoxels and that implies that u r/donewithlife. Oh well time to git back to the lab, because azure sea here, I have a lot of work to do...

                      Pl45m4P 1 Reply Last reply 25 Nov 2024, 13:14
                      0
                      • osirisgothraO osirisgothra
                        22 Nov 2024, 21:11

                        I do really like being able to do this:

                        class MyObj : public SomeObj<-right click here....

                        go to refactor->insert virtual functions of base classes

                        which opens a wonderful window that displays EVERY child class of that object with a checkbox by each function. You can just check off each signature you want to override and be done with it in one go!

                        Pl45m4P Offline
                        Pl45m4P Offline
                        Pl45m4
                        wrote on 25 Nov 2024, 13:14 last edited by Pl45m4
                        #24

                        @osirisgothra said in Problem using overridden methods:

                        I do really like being able to do this:

                        which opens a wonderful window that

                        You could write a QtCreator extension/plugin and try to find out how to get your hand on the data you need.

                        displays EVERY child class of that object with a checkbox by each function. You can just check off each signature you want to override

                        Probably via the Code Model / Symbols.

                        If you wanna try it, start a new topic.
                        People who have more experience with such things than I do may be able to help you then.


                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                        ~E. W. Dijkstra

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