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Qt and ios : commercial ?

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  • Q Offline
    Q Offline
    q8phantom
    wrote on last edited by
    #36

    Is QtMultiMediaKit working in this release? Or not yet!

    You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K

    Best regards
    Ahmed

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      CuteiOS
      wrote on last edited by
      #37

      [quote author="q8phantom" date="1328528174"]Dear
      Now, I want to add iOS to this small part in the .pro file! How can it be done!
      [/quote]

      The Qt configuration contains 'ios', so you can do:

      ios {

      something

      }

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      • C Offline
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        CuteiOS
        wrote on last edited by
        #38

        [quote author="Jayakrishnan.M" date="1328526192"]Let me again thank the developers who made this possible. Also, how do one contact the commercial entity behind this in case a commercial license is needed. Websites, email etc ? [/quote]

        info "at" mediator-software.com

        The SDK was released before the hosting etc. was set up, so the SDK PDFs do not contain the relevant URLs and emails. They will be updated shortly.

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          CuteiOS
          wrote on last edited by
          #39

          [quote author="q8phantom" date="1328730797"]Is QtMultiMediaKit working in this release? Or not yet!

          You could test for me this file if QtMultimedia is working : http://bit.ly/xNiz5K
          [/quote]

          Both Qt Multimedia & Qt Multimedia Kit are working (for audio input/output) in this release. However they are not working 100% yet (as there appear to be issues in some apps).

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          • Q Offline
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            q8phantom
            wrote on last edited by
            #40

            Thanks for the reply,

            Am waiting for a fix for the sound!

            Also one more question, what about In App purchases? Do they work on iOS?

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              CuteiOS
              wrote on last edited by
              #41

              [quote author="q8phantom" date="1328737082"]
              Am waiting for a fix for the sound!

              Also one more question, what about In App purchases? Do they work on iOS?[/quote]

              The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)

              I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...

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              • Q Offline
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                q8phantom
                wrote on last edited by
                #42

                Thank you, sorry I was on a hurry when writing the question for you.

                I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!

                Anyways, I'll have a look at the source codes later

                For the In-App-Purchases, you answered it, I was about to ask if you've made a special API that works under Qt example we can use

                in .h file

                @
                #ifdef Q_OS_IOS
                //in Qt C++, a library only available on Qt4iOS
                #include <QiOSInAppPurchases>
                #endif
                @

                in .cpp file

                @
                #ifdef Q_OS_IOS
                //do ios in app purchases stuff, in Qt C++, a library only available on Qt4iOS
                #endif
                @

                Best wishes!
                Ahmed

                [EDIT: code formatting, please use @-tags, Volker]

                [quote author="Qt4iOS" date="1328790280"][quote author="q8phantom" date="1328737082"]
                Am waiting for a fix for the sound!

                Also one more question, what about In App purchases? Do they work on iOS?[/quote]

                The source is in qt-ios-plaszma and qt-ios-plaszma-mobility on gitorious if you want to do something other than waiting... ;)

                I'm guessing that your question about In App purchases is really "Is it possible to use the Apple APIs for In App purchases from a Qt app on iOS?", in which case I don't know, but I'd expect that a little bit of work needs to be done. If your question is something else, then you will need to rephrase it less ambiguously...[/quote]

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                  CuteiOS
                  wrote on last edited by
                  #43

                  [quote author="q8phantom" date="1328797796"]
                  I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!

                  Anyways, I'll have a look at the source codes later
                  [/quote]

                  In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.

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                    q8phantom
                    wrote on last edited by
                    #44

                    That's great I am waiting for it.
                    [quote author="Qt4iOS" date="1328861589"][quote author="q8phantom" date="1328797796"]
                    I'm using the sound engine from the QtGameEnabler, for games, it's important to have low latency sound!

                    Anyways, I'll have a look at the source codes later
                    [/quote]

                    In fact, the issues that I've found have been with QtGameEnabler's use of QtMultimedia (on iOS). I am working to get QtGameEnabler working properly on iOS. At the moment, the graphics work 100%, but there are lag and clipping issues with the audio.
                    [/quote]

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                    • Q Offline
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                      qtnext
                      wrote on last edited by
                      #45

                      licensing issue : http://wiki.qt-project.org/Licensing_talk_about_mobile_platforms

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                      • Q Offline
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                        q8phantom
                        wrote on last edited by
                        #46

                        Let's discuss what if someone does not use webkit nor qml?

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                          qtnext
                          wrote on last edited by
                          #47

                          If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...

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                          • Q Offline
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                            q8phantom
                            wrote on last edited by
                            #48

                            [quote author="qtnext" date="1328989484"]If I understand correctly, webkit is not issue because apple not allow qt webkit, ... but for Qml it's a big issue .. it's most appropriate for Ios interface than qt widget...[/quote]

                            Then, I won't have any problem, because I mainly use QGraphicsView, I'm not using QML at all!

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                              q8phantom
                              wrote on last edited by
                              #49

                              https://twitter.com/#!/Qt4iOS/status/169031413054709760

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                                jaak
                                wrote on last edited by
                                #50

                                The site for Mediator software is the same for long time now. It shows 10%. Please tell what is the current status.

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                                  CuteiOS
                                  wrote on last edited by
                                  #51

                                  The 10% refers to the completion status of the website, and not the software. The software has been 'market ready' for 6-8 months at least. There are customers using it commercially.

                                  There is a gitorious repository (qt-ios-plaszma) which is actively maintained, that holds the latest source of the Qt 4.x library for iOS. The 'ios' platform plugin is closed-source and won't be found in that repository.

                                  There is a new SDK (based on the Qt 4.8.1 OpenSource release) which will be released in the next few days. That version supports older devices (eg. iPhone 3G) with ARMv6 and GLES1 and newer devices (eg. anything after iPhone 3G) with ARMv7 and GLES2. The SDK is built as a 'Universal' binary, which can be used to either target a real iOS device or the iOS simulator. The new SDK has the Qt Mobility, Qt Quick3d and Qt GameEnabler add-ons built-in.

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                                    jaak
                                    wrote on last edited by
                                    #52

                                    Do you have any approximate time when the site would be fully ready so that we can know pricing information etc ?

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                                      jaak
                                      wrote on last edited by
                                      #53

                                      Qt4ios, while thinking about using Qt on ios, I like to know more about a few things. Does the Qt apps looks and perform like apps written using obj-c / cocoa touch ? For example, how will Qt widgets like button, check boxes ets looks on ios. Is it possible to create the same kind of animation effects using Qt on ios ? Does Qt multimedia offers the same level of functionality offered by ios apis like core audio ?

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                                      • L Offline
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                                        lyesqiz
                                        wrote on last edited by
                                        #54

                                        In fact I think there are lots of people who would want to seriously use Qt for developing iPhone applications for the appstore. The advantage is obviously to target multiple platforms with a single codebase. Imagine the current effort needed if we need to release the app on all major platforms like iPhone, Android, BlackBerry, Symbian, Maemo. Thanks for the effort and I would like to get further details like that asked by qtnext.

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                                        • B Offline
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                                          bruakerche
                                          wrote on last edited by
                                          #55

                                          I noticed about a couple developers using QT to build Android apps, but none for iOS. Still a long way to go

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