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Creating widgets in "another" thread...

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  • jsulmJ jsulm

    @Dariusz I don't understand why initialisation of a widget can take so long if data is already available.
    Usually it works like this: worker thread does all needed processing and emit a signal with all needed data when finished. The UI thread gets that data in the slot and updates the UI. So, does all your processing happen in the second thread and the UI thread only updates the UI? If so, how can it be so slow? How do you update the UI?

    D Offline
    D Offline
    Dariusz
    wrote on last edited by
    #5

    @jsulm Neither do I, its fairly complex system. I'm slowly going over it to see how I can rewrite it. However, in meantime is this action somehow possible? >

    stuff::doStuff(){ // called from thread.
         processData();
         if(!widgetInitialized()){
              mainThread::takeControl::createWidgets();
         } //// wait for it to finish.
         populateWidgetsWithData();
    }
    ```'
    ?
    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      Hi,

      As already said, no. Don't manipulate widgets from a secondary thread.

      You can get inspiration from QFileSystemModel. The data handling is threaded and the model notifies the view when new things have arrived.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      D 1 Reply Last reply
      1
      • SGaistS SGaist

        Hi,

        As already said, no. Don't manipulate widgets from a secondary thread.

        You can get inspiration from QFileSystemModel. The data handling is threaded and the model notifies the view when new things have arrived.

        D Offline
        D Offline
        Dariusz
        wrote on last edited by
        #7

        @SGaist I'm trying to go back to main thread to create widget and then return to my worker thread to finish processing data... Not do updates on widgets from my thread. I take there is no way to do this then ? I know we can do QFuture if we want to wait on some worker threads to do their work, but can worker thread send work to main thread and wait for that to finish ?

        JonBJ 1 Reply Last reply
        0
        • D Dariusz

          @SGaist I'm trying to go back to main thread to create widget and then return to my worker thread to finish processing data... Not do updates on widgets from my thread. I take there is no way to do this then ? I know we can do QFuture if we want to wait on some worker threads to do their work, but can worker thread send work to main thread and wait for that to finish ?

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #8

          @Dariusz
          It's the "waiting" in the middle of code thread for the UI thread that is the issue. Can you at least split your processing thread so that the part after creating a widget is separated off from the part before. Then you can use signals & slots to communicate between the threads.

          D 1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #9

            Then use signals and slots with Qt::BlockingQueuedConnection as the connection type.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            1
            • JonBJ JonB

              @Dariusz
              It's the "waiting" in the middle of code thread for the UI thread that is the issue. Can you at least split your processing thread so that the part after creating a widget is separated off from the part before. Then you can use signals & slots to communicate between the threads.

              D Offline
              D Offline
              Dariusz
              wrote on last edited by Dariusz
              #10

              @JonB Hey

              Ok so I decided to go over the code and rebuild the system....

              I have now 4 operation.

              1. Initialize widgets on app startup - fine - runs in main loop at app start.
              2. Pre-populate widgets with data = Each widget I have is a subclass of Qt widget, it contains a "cached" member which holds "new" value so that finding data/preparring data is stored there. - runs in a worker thread
              3. Populate all widgets with data = essentially use cached value and set as widgetData. = run in the Main thread. / these widgets may be hidden/visible at this time
              4. Display proper widgets, as they will depend upon selection. - here is where they become visible = done in Main Thread.

              With this "new" system... As far as I can tell, point 1 and 2 are fine. Point 3-4 can be slow. I can have a number of data sets, say 20 QWidgets ech containing 50-100 QlineEdits + so there might be 500+ widgets that needs updating at a time.

              When I click now, its fairly fast. A tiny lag but nothing as big as last time. I have some ideas how I could optimize it further, mainly fire updates depending on selection, whenever its single click or multi selection(ctrl/shift).

              Other than that no idea how to optimize it further. At this points it seems to be just Qt related as all the point 3/4 is doing is updating widgets width data & displaying them.


              @SGaist said in Creating widgets in "another" thread...:

              Then use signals and slots with Qt::BlockingQueuedConnection as the connection type.

              Woa this takes control over main thread & return afterwards?! Sweeeeeet! Will try it, I have some ideas now :D

              J.HilkJ JonBJ 2 Replies Last reply
              0
              • D Dariusz

                @JonB Hey

                Ok so I decided to go over the code and rebuild the system....

                I have now 4 operation.

                1. Initialize widgets on app startup - fine - runs in main loop at app start.
                2. Pre-populate widgets with data = Each widget I have is a subclass of Qt widget, it contains a "cached" member which holds "new" value so that finding data/preparring data is stored there. - runs in a worker thread
                3. Populate all widgets with data = essentially use cached value and set as widgetData. = run in the Main thread. / these widgets may be hidden/visible at this time
                4. Display proper widgets, as they will depend upon selection. - here is where they become visible = done in Main Thread.

                With this "new" system... As far as I can tell, point 1 and 2 are fine. Point 3-4 can be slow. I can have a number of data sets, say 20 QWidgets ech containing 50-100 QlineEdits + so there might be 500+ widgets that needs updating at a time.

                When I click now, its fairly fast. A tiny lag but nothing as big as last time. I have some ideas how I could optimize it further, mainly fire updates depending on selection, whenever its single click or multi selection(ctrl/shift).

                Other than that no idea how to optimize it further. At this points it seems to be just Qt related as all the point 3/4 is doing is updating widgets width data & displaying them.


                @SGaist said in Creating widgets in "another" thread...:

                Then use signals and slots with Qt::BlockingQueuedConnection as the connection type.

                Woa this takes control over main thread & return afterwards?! Sweeeeeet! Will try it, I have some ideas now :D

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #11

                @Dariusz have you tried this in release mode as well ? 500 widgets is a number that should be easily handled.


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                D 1 Reply Last reply
                0
                • J.HilkJ J.Hilk

                  @Dariusz have you tried this in release mode as well ? 500 widgets is a number that should be easily handled.

                  D Offline
                  D Offline
                  Dariusz
                  wrote on last edited by
                  #12

                  @J-Hilk I'm developing now in Release with Debug info in Release "mode"... its a bit confusing, but as far as I can tell its the "fast" mode. In debug only mode it is a lot slower. But thats due to filtering arrays/etc/etc so I think its "normal"

                  J.HilkJ 1 Reply Last reply
                  0
                  • D Dariusz

                    @J-Hilk I'm developing now in Release with Debug info in Release "mode"... its a bit confusing, but as far as I can tell its the "fast" mode. In debug only mode it is a lot slower. But thats due to filtering arrays/etc/etc so I think its "normal"

                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #13

                    @Dariusz
                    you mean you call the compiler with -g -O3 ?


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    D 1 Reply Last reply
                    0
                    • J.HilkJ J.Hilk

                      @Dariusz
                      you mean you call the compiler with -g -O3 ?

                      D Offline
                      D Offline
                      Dariusz
                      wrote on last edited by
                      #14

                      @J-Hilk I'm not actually sure... I use cLion and one of their presets... when I did cmake print flags these were the flags:

                      CMAKE_CXX_FLAGS_RELWITHDEBINFO is /MD /Zi /O2 /Ob1 /DNDEBUG
                      
                      J.HilkJ 1 Reply Last reply
                      0
                      • D Dariusz

                        @J-Hilk I'm not actually sure... I use cLion and one of their presets... when I did cmake print flags these were the flags:

                        CMAKE_CXX_FLAGS_RELWITHDEBINFO is /MD /Zi /O2 /Ob1 /DNDEBUG
                        
                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #15

                        @Dariusz I'm not really fluent with make 🙈 But I think its equal to -g -O2

                        Never the less, there's still room for optimization and, removing the /DNDEBUG should increase the performance too.

                        You're currently in a fast debug build, and at the very least this should not be the production build :)


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        1
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @Dariusz said in Creating widgets in "another" thread...:

                          say 20 QWidgets ech containing 50-100 QlineEdits

                          When I see that many QLineEdit, I usually wonder if QTableView/Widget would not be a better fit to show the data.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          3
                          • D Dariusz

                            @JonB Hey

                            Ok so I decided to go over the code and rebuild the system....

                            I have now 4 operation.

                            1. Initialize widgets on app startup - fine - runs in main loop at app start.
                            2. Pre-populate widgets with data = Each widget I have is a subclass of Qt widget, it contains a "cached" member which holds "new" value so that finding data/preparring data is stored there. - runs in a worker thread
                            3. Populate all widgets with data = essentially use cached value and set as widgetData. = run in the Main thread. / these widgets may be hidden/visible at this time
                            4. Display proper widgets, as they will depend upon selection. - here is where they become visible = done in Main Thread.

                            With this "new" system... As far as I can tell, point 1 and 2 are fine. Point 3-4 can be slow. I can have a number of data sets, say 20 QWidgets ech containing 50-100 QlineEdits + so there might be 500+ widgets that needs updating at a time.

                            When I click now, its fairly fast. A tiny lag but nothing as big as last time. I have some ideas how I could optimize it further, mainly fire updates depending on selection, whenever its single click or multi selection(ctrl/shift).

                            Other than that no idea how to optimize it further. At this points it seems to be just Qt related as all the point 3/4 is doing is updating widgets width data & displaying them.


                            @SGaist said in Creating widgets in "another" thread...:

                            Then use signals and slots with Qt::BlockingQueuedConnection as the connection type.

                            Woa this takes control over main thread & return afterwards?! Sweeeeeet! Will try it, I have some ideas now :D

                            JonBJ Offline
                            JonBJ Offline
                            JonB
                            wrote on last edited by JonB
                            #17

                            @Dariusz
                            Sorry to make a post to just confirm what @SGaist has said above, but 20 * 75 == 1,500-odd line edits average. That's a lot! (And I pity the user who has to fill those in ;-) ) I think the suggestion that you look at the possibility of some kind of table instead needs reiterating. And @VRonin will then be here to ensure that you achieve this using item delegates instead of widgets in your table, so it will all be fast and not use up too much memory/resources ;-)

                            1 Reply Last reply
                            2
                            • N Offline
                              N Offline
                              nintyfan
                              wrote on last edited by
                              #18

                              I have similar problem
                              I am creating small wrapper around Qt. I need to process poll in another thread. QSocketNotifier is not solution - it lacks of HUP event support. So, I need to allow call new QPushButton (for example) inside another thread. Signal is not solution, because QApplication::exec could not been called yet. So, if I do not process widget creation in another loop, I will have dead lock.

                              Christian EhrlicherC 1 Reply Last reply
                              0
                              • N nintyfan

                                I have similar problem
                                I am creating small wrapper around Qt. I need to process poll in another thread. QSocketNotifier is not solution - it lacks of HUP event support. So, I need to allow call new QPushButton (for example) inside another thread. Signal is not solution, because QApplication::exec could not been called yet. So, if I do not process widget creation in another loop, I will have dead lock.

                                Christian EhrlicherC Offline
                                Christian EhrlicherC Offline
                                Christian Ehrlicher
                                Lifetime Qt Champion
                                wrote on last edited by
                                #19

                                @nintyfan said in Creating widgets in "another" thread...:

                                Signal is not solution, because QApplication::exec could not been called yet

                                So how do you show the push button then? Your design looks flawed.

                                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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