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Simultaneous mousearea drag event

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dragmouseareaqmlmultipointtouchqtquick
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  • D Offline
    D Offline
    DeltaSim
    wrote on last edited by DeltaSim
    #1

    Hi,

    My problem is: how can I manage two simultaneaous mousearea drag events in QtQuick QML?

    I would like to drag two images in the same time (like 2 joysticks).
    I did the following with images in mouseareas :
    alt text

    But it works only for one mousearea at a time.

    I had a look at multipletoucharea but I didn't manage to bind it to MouseArea to keep drag events.

    Thanks ,

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    • D Offline
      D Offline
      DeltaSim
      wrote on last edited by
      #2

      I finally succeed to create this using 2 MultiPointTouchArea but I had to write drag function on touchUpdated event.

      Here is my code for one drag area:

      import QtQuick 2.0
      
      Item{
         id: joystick
         width: 100
         height: 500
      
         Rectangle{
            id: joystickPad
            height: 50
            width: 100
      
            MultiPointTouchArea{
               property var offset: null
      
               anchors.fill:parent
      
               minimumTouchPoints: 1
               maximumTouchPoints: 1
      
               function dragMove(point) {
                  if (point) {
                     var position = joystick.mapFromItem(joystickPad, point.x, point.y);
                        /* Change y axis */
                        if((position.y - offset.y) < 0)
                        {
                           /* Do not go on top of drag area */
                           joystickPad.y = 0;
                        }
                        else
                        {
                           if((position.y - offset.y) > (joystick.height-joystickPad.height))
                           {
                              /* Do not go below of drag area */
                              joystickPad.y = (joystick.height-joystickPad.height);
                           }
                           else
                           {
                              joystickPad.y = position.y - offset.y;
                           }
                        }
                  }
               }
      
               onPressed: {
                  var point = touchPoints[0];
                  offset = Qt.point(point.x, point.y);
               }
      
               onTouchUpdated: {
                  var point = touchPoints[0];
                  dragMove(point);
               }
      
               onReleased: {
                  //Reset position
                  joystickPad.x = (joystick.width/2 - joystickPad.width/2)
                  joystickPad.y = (joystick.height/2 - joystickPad.height/2)
               }
            }
         }
      }
      
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