Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Draw basic Axes on QPixmap ?
QtWS25 Last Chance

Draw basic Axes on QPixmap ?

Scheduled Pinned Locked Moved Unsolved General and Desktop
qpixmapqchartqlabelaxisplot
29 Posts 6 Posters 7.7k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Offline
    R Offline
    R-P-H
    wrote on 12 Aug 2019, 12:41 last edited by
    #1

    Hi,

    I have a QPixmap image that I put inside a label in Qt using ui->label->setPixmap(). I simply want to add some axes to the image with just basic tick marks, values and maybe axes labels. Everything I have seen so far is overly complicated using custom charts etc.

    Is there any easy way I can draw some simple axes onto the image and display it in the label ? Or can I draw the axis onto the label and overlay the image ? Or can I overlay the image onto an axes image already set in the label ?

    I'm really not sure how to go about this easily. Any suggestions ? Thanks.

    P J A 3 Replies Last reply 12 Aug 2019, 12:56
    0
    • R R-P-H
      12 Aug 2019, 12:41

      Hi,

      I have a QPixmap image that I put inside a label in Qt using ui->label->setPixmap(). I simply want to add some axes to the image with just basic tick marks, values and maybe axes labels. Everything I have seen so far is overly complicated using custom charts etc.

      Is there any easy way I can draw some simple axes onto the image and display it in the label ? Or can I draw the axis onto the label and overlay the image ? Or can I overlay the image onto an axes image already set in the label ?

      I'm really not sure how to go about this easily. Any suggestions ? Thanks.

      P Offline
      P Offline
      Pl45m4
      wrote on 12 Aug 2019, 12:56 last edited by
      #2

      @r-p-h

      Why it has to be a label? QLabels are not supposed to have axis, so I guess there's not an "easy" way.

      Why dont you use QChartView? https://doc.qt.io/qt-5/qchartview.html


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      R 1 Reply Last reply 12 Aug 2019, 13:40
      0
      • R R-P-H
        12 Aug 2019, 12:41

        Hi,

        I have a QPixmap image that I put inside a label in Qt using ui->label->setPixmap(). I simply want to add some axes to the image with just basic tick marks, values and maybe axes labels. Everything I have seen so far is overly complicated using custom charts etc.

        Is there any easy way I can draw some simple axes onto the image and display it in the label ? Or can I draw the axis onto the label and overlay the image ? Or can I overlay the image onto an axes image already set in the label ?

        I'm really not sure how to go about this easily. Any suggestions ? Thanks.

        J Offline
        J Offline
        J.Hilk
        Moderators
        wrote on 12 Aug 2019, 12:58 last edited by
        #3

        hi @r-p-h

        If, you're dead set on using a QLabel,
        than one option would be, SubClassing QLabel, over write QPaintEvent.
        Inside the QPaintEvent, draw first the Image and than the "axis"


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        1 Reply Last reply
        1
        • P Pl45m4
          12 Aug 2019, 12:56

          @r-p-h

          Why it has to be a label? QLabels are not supposed to have axis, so I guess there's not an "easy" way.

          Why dont you use QChartView? https://doc.qt.io/qt-5/qchartview.html

          R Offline
          R Offline
          R-P-H
          wrote on 12 Aug 2019, 13:40 last edited by
          #4

          @pl45m4 said in Draw basic Axes on QPixmap ?:

          @r-p-h

          Why it has to be a label? QLabels are not supposed to have axis, so I guess there's not an "easy" way.

          Why dont you use QChartView? https://doc.qt.io/qt-5/qchartview.html

          It definitely doesn't have to be a QLabel. I'm just looking for the easiest most efficient way possible. In my QT Creator, there is no ChartView widget. Also, how would I display my pixmap image inside the chart ?

          @j-hilk said in Draw basic Axes on QPixmap ?:

          hi @r-p-h

          If, you're dead set on using a QLabel,
          than one option would be, SubClassing QLabel, over write QPaintEvent.
          Inside the QPaintEvent, draw first the Image and than the "axis"

          I am not dead-set on using QLabel, what would be the easiest ? Thanks.

          P 1 Reply Last reply 12 Aug 2019, 15:22
          0
          • R R-P-H
            12 Aug 2019, 13:40

            @pl45m4 said in Draw basic Axes on QPixmap ?:

            @r-p-h

            Why it has to be a label? QLabels are not supposed to have axis, so I guess there's not an "easy" way.

            Why dont you use QChartView? https://doc.qt.io/qt-5/qchartview.html

            It definitely doesn't have to be a QLabel. I'm just looking for the easiest most efficient way possible. In my QT Creator, there is no ChartView widget. Also, how would I display my pixmap image inside the chart ?

            @j-hilk said in Draw basic Axes on QPixmap ?:

            hi @r-p-h

            If, you're dead set on using a QLabel,
            than one option would be, SubClassing QLabel, over write QPaintEvent.
            Inside the QPaintEvent, draw first the Image and than the "axis"

            I am not dead-set on using QLabel, what would be the easiest ? Thanks.

            P Offline
            P Offline
            Pl45m4
            wrote on 12 Aug 2019, 15:22 last edited by Pl45m4 8 Dec 2019, 15:22
            #5

            @r-p-h

            A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.


            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

            ~E. W. Dijkstra

            R P 2 Replies Last reply 13 Aug 2019, 09:51
            1
            • P Pl45m4
              12 Aug 2019, 15:22

              @r-p-h

              A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

              R Offline
              R Offline
              R-P-H
              wrote on 13 Aug 2019, 09:51 last edited by
              #6

              @pl45m4 said in Draw basic Axes on QPixmap ?:

              @r-p-h

              A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

              But is it possible to set the plot to a QPixmap image ?

              P 1 Reply Last reply 13 Aug 2019, 10:05
              0
              • R R-P-H
                13 Aug 2019, 09:51

                @pl45m4 said in Draw basic Axes on QPixmap ?:

                @r-p-h

                A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

                But is it possible to set the plot to a QPixmap image ?

                P Offline
                P Offline
                Pl45m4
                wrote on 13 Aug 2019, 10:05 last edited by Pl45m4
                #7

                @r-p-h

                Something like:

                QPixmap pm(chartView->size());
                chartView->render(&pm);
                

                Or

                QPixmap pm = chartView->grab();
                

                What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
                Do you want to save your plot to file or just show it?


                If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                ~E. W. Dijkstra

                R 1 Reply Last reply 13 Aug 2019, 10:50
                0
                • P Pl45m4
                  13 Aug 2019, 10:05

                  @r-p-h

                  Something like:

                  QPixmap pm(chartView->size());
                  chartView->render(&pm);
                  

                  Or

                  QPixmap pm = chartView->grab();
                  

                  What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
                  Do you want to save your plot to file or just show it?

                  R Offline
                  R Offline
                  R-P-H
                  wrote on 13 Aug 2019, 10:50 last edited by
                  #8

                  @pl45m4 said in Draw basic Axes on QPixmap ?:

                  @r-p-h

                  Something like:

                  QPixmap pm(chartView->size());
                  chartView->render(&pm);
                  

                  Or

                  QPixmap pm = chartView->grab();
                  

                  What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
                  Do you want to save your plot to file or just show it?

                  I have a QPixmap image. I need to display it on screen with axes...that is all.

                  J 1 Reply Last reply 13 Aug 2019, 10:58
                  0
                  • R R-P-H
                    13 Aug 2019, 10:50

                    @pl45m4 said in Draw basic Axes on QPixmap ?:

                    @r-p-h

                    Something like:

                    QPixmap pm(chartView->size());
                    chartView->render(&pm);
                    

                    Or

                    QPixmap pm = chartView->grab();
                    

                    What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
                    Do you want to save your plot to file or just show it?

                    I have a QPixmap image. I need to display it on screen with axes...that is all.

                    J Offline
                    J Offline
                    J.Hilk
                    Moderators
                    wrote on 13 Aug 2019, 10:58 last edited by
                    #9

                    @r-p-h than I would suggest to do what I said, previously


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    R 1 Reply Last reply 13 Aug 2019, 11:17
                    0
                    • J J.Hilk
                      13 Aug 2019, 10:58

                      @r-p-h than I would suggest to do what I said, previously

                      R Offline
                      R Offline
                      R-P-H
                      wrote on 13 Aug 2019, 11:17 last edited by
                      #10

                      @j-hilk said in Draw basic Axes on QPixmap ?:

                      @r-p-h than I would suggest to do what I said, previously

                      Ok, but how do I go about inserting a QChartView where I want it in the GUI because as you said it isn't available as a widget in QTDesigner and my GUI is in "grid" layout...

                      J 1 Reply Last reply 13 Aug 2019, 11:31
                      0
                      • R R-P-H
                        13 Aug 2019, 11:17

                        @j-hilk said in Draw basic Axes on QPixmap ?:

                        @r-p-h than I would suggest to do what I said, previously

                        Ok, but how do I go about inserting a QChartView where I want it in the GUI because as you said it isn't available as a widget in QTDesigner and my GUI is in "grid" layout...

                        J Offline
                        J Offline
                        J.Hilk
                        Moderators
                        wrote on 13 Aug 2019, 11:31 last edited by
                        #11

                        @r-p-h
                        you're mixing myself and @Pl45m4 ;)

                        I said subclassing QLabel

                        #include <QApplication>
                        #include <QLabel>
                        #include <QPainter>
                        #include <QDebug>
                        
                        class myLabel : public QLabel
                        {
                        public:
                            explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                                QImage img(200,200, QImage::Format_RGB888);
                                img.fill(Qt::green);
                                m_pixmap = QPixmap::fromImage(img);
                            }
                        
                        private:
                            QPixmap m_pixmap;
                        protected:
                            virtual void paintEvent(QPaintEvent *event)override{
                                QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                                QPainter p(this);
                        
                                p.drawPixmap(0,0,width(), height(),m_pixmap);
                                p.setPen(QPen(Qt::red));
                                p.drawLine(QPointF(10,0), QPointF(10, height()));
                                p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                            }
                        };
                        
                        
                        int main(int argc, char *argv[])
                        {
                        
                            QApplication a(argc, argv);
                        
                            myLabel m;
                            m.resize(400,400);
                            m.show();
                        
                            return  a.exec();
                        }
                        

                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        R 1 Reply Last reply 14 Aug 2019, 14:16
                        3
                        • J J.Hilk
                          13 Aug 2019, 11:31

                          @r-p-h
                          you're mixing myself and @Pl45m4 ;)

                          I said subclassing QLabel

                          #include <QApplication>
                          #include <QLabel>
                          #include <QPainter>
                          #include <QDebug>
                          
                          class myLabel : public QLabel
                          {
                          public:
                              explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                                  QImage img(200,200, QImage::Format_RGB888);
                                  img.fill(Qt::green);
                                  m_pixmap = QPixmap::fromImage(img);
                              }
                          
                          private:
                              QPixmap m_pixmap;
                          protected:
                              virtual void paintEvent(QPaintEvent *event)override{
                                  QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                                  QPainter p(this);
                          
                                  p.drawPixmap(0,0,width(), height(),m_pixmap);
                                  p.setPen(QPen(Qt::red));
                                  p.drawLine(QPointF(10,0), QPointF(10, height()));
                                  p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                              }
                          };
                          
                          
                          int main(int argc, char *argv[])
                          {
                          
                              QApplication a(argc, argv);
                          
                              myLabel m;
                              m.resize(400,400);
                              m.show();
                          
                              return  a.exec();
                          }
                          
                          R Offline
                          R Offline
                          R-P-H
                          wrote on 14 Aug 2019, 14:16 last edited by
                          #12

                          @j-hilk said in Draw basic Axes on QPixmap ?:

                          @r-p-h
                          you're mixing myself and @Pl45m4 ;)

                          I said subclassing QLabel

                          #include <QApplication>
                          #include <QLabel>
                          #include <QPainter>
                          #include <QDebug>
                          
                          class myLabel : public QLabel
                          {
                          public:
                              explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                                  QImage img(200,200, QImage::Format_RGB888);
                                  img.fill(Qt::green);
                                  m_pixmap = QPixmap::fromImage(img);
                              }
                          
                          private:
                              QPixmap m_pixmap;
                          protected:
                              virtual void paintEvent(QPaintEvent *event)override{
                                  QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                                  QPainter p(this);
                          
                                  p.drawPixmap(0,0,width(), height(),m_pixmap);
                                  p.setPen(QPen(Qt::red));
                                  p.drawLine(QPointF(10,0), QPointF(10, height()));
                                  p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                              }
                          };
                          
                          
                          int main(int argc, char *argv[])
                          {
                          
                              QApplication a(argc, argv);
                          
                              myLabel m;
                              m.resize(400,400);
                              m.show();
                          
                              return  a.exec();
                          }
                          

                          Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

                          J 1 Reply Last reply 14 Aug 2019, 14:33
                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 14 Aug 2019, 14:32 last edited by mrjj
                            #13

                            Hi
                            yes you can do it without wrapping in a class, even i must say its a bit nicer. ( the way @J.Hilk has shown)

                            int GetBarHeight(int MAX) {
                              return rand() % (MAX - 5) + 5;
                            }
                            
                            void MainWindow::on_pushButton_released() {
                            
                              int h = ui->label->height();
                              int w = ui->label->width();
                            
                              QPixmap pix(w, h);
                              QPainter paint(&pix);
                              pix.fill( Qt::white );
                              paint.setPen(QColor(0, 0, 0, 255));
                            
                            
                              int y = 0;
                              int x = 0;
                            
                              int bw = 10; // bar width
                              for (int barcount = 0; barcount < 12; ++barcount) {
                                paint.setBrush(QColor(255 - x, 34 + x, 255, 255));
                                paint.drawRect(x, h - GetBarHeight(h),  bw, h );
                                x += bw + 4;
                              }
                              paint.end();
                              ui->label->setPixmap(pix);
                            }
                            
                            

                            alt text

                            test project
                            https://www.dropbox.com/s/qwde8lb0fkjrrh3/mycheapgraph.zip?dl=0

                            1 Reply Last reply
                            1
                            • R R-P-H
                              14 Aug 2019, 14:16

                              @j-hilk said in Draw basic Axes on QPixmap ?:

                              @r-p-h
                              you're mixing myself and @Pl45m4 ;)

                              I said subclassing QLabel

                              #include <QApplication>
                              #include <QLabel>
                              #include <QPainter>
                              #include <QDebug>
                              
                              class myLabel : public QLabel
                              {
                              public:
                                  explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                                      QImage img(200,200, QImage::Format_RGB888);
                                      img.fill(Qt::green);
                                      m_pixmap = QPixmap::fromImage(img);
                                  }
                              
                              private:
                                  QPixmap m_pixmap;
                              protected:
                                  virtual void paintEvent(QPaintEvent *event)override{
                                      QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                                      QPainter p(this);
                              
                                      p.drawPixmap(0,0,width(), height(),m_pixmap);
                                      p.setPen(QPen(Qt::red));
                                      p.drawLine(QPointF(10,0), QPointF(10, height()));
                                      p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                                  }
                              };
                              
                              
                              int main(int argc, char *argv[])
                              {
                              
                                  QApplication a(argc, argv);
                              
                                  myLabel m;
                                  m.resize(400,400);
                                  m.show();
                              
                                  return  a.exec();
                              }
                              

                              Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

                              J Offline
                              J Offline
                              J.Hilk
                              Moderators
                              wrote on 14 Aug 2019, 14:33 last edited by J.Hilk
                              #14

                              @r-p-h

                              Sorry you're correct, I was confusing the two of you.

                              No worries 😉

                              Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ?

                              no, painting on a QLabel can only be done inside the paintEvent function. To access that function subclassing is requiert

                              Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

                              in the example the pixmap actually get’s stretched. In the end you have full control over it. But IIRC you will never be able to paint outside a Qwidgets boundaries.

                              ———
                              That said, you can potentially use the QPainter on the QPixmap directly and draw the axis that way.

                              Edit: @mrjj beat me to it, with an actual example as well 😳


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              1
                              • R Offline
                                R Offline
                                R-P-H
                                wrote on 14 Aug 2019, 15:26 last edited by
                                #15

                                Thanks @J-Hilk and @mrjj , I will give it a try and see how it goes. ;)

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on 14 Aug 2019, 15:28 last edited by mrjj
                                  #16

                                  Hi
                                  Regarding the axis.
                                  One option is to simply draw them in inkscape and save as SVG.
                                  Then just paint the SVG on top of the image.
                                  That should be faster than draw the ticks and values by hand using painter.
                                  However, if axis values change or zoom is needed then its not good idea.

                                  R 1 Reply Last reply 14 Aug 2019, 16:26
                                  0
                                  • mrjjM mrjj
                                    14 Aug 2019, 15:28

                                    Hi
                                    Regarding the axis.
                                    One option is to simply draw them in inkscape and save as SVG.
                                    Then just paint the SVG on top of the image.
                                    That should be faster than draw the ticks and values by hand using painter.
                                    However, if axis values change or zoom is needed then its not good idea.

                                    R Offline
                                    R Offline
                                    R-P-H
                                    wrote on 14 Aug 2019, 16:26 last edited by
                                    #17

                                    @mrjj said in Draw basic Axes on QPixmap ?:

                                    Hi
                                    Regarding the axis.
                                    One option is to simply draw them in inkscape and save as SVG.
                                    Then just paint the SVG on top of the image.
                                    That should be faster than draw the ticks and values by hand using painter.
                                    However, if axis values change or zoom is needed then its not good idea.

                                    Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

                                    mrjjM 1 Reply Last reply 14 Aug 2019, 16:30
                                    0
                                    • R R-P-H
                                      14 Aug 2019, 16:26

                                      @mrjj said in Draw basic Axes on QPixmap ?:

                                      Hi
                                      Regarding the axis.
                                      One option is to simply draw them in inkscape and save as SVG.
                                      Then just paint the SVG on top of the image.
                                      That should be faster than draw the ticks and values by hand using painter.
                                      However, if axis values change or zoom is needed then its not good idea.

                                      Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on 14 Aug 2019, 16:30 last edited by
                                      #18

                                      @r-p-h
                                      Well if its very dynamic then hand painting them with painter should do it.
                                      Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                                      so just drawing it should be the way to go.
                                      Do you have image of the needed axis?

                                      R 1 Reply Last reply 14 Aug 2019, 18:42
                                      0
                                      • mrjjM mrjj
                                        14 Aug 2019, 16:30

                                        @r-p-h
                                        Well if its very dynamic then hand painting them with painter should do it.
                                        Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                                        so just drawing it should be the way to go.
                                        Do you have image of the needed axis?

                                        R Offline
                                        R Offline
                                        R-P-H
                                        wrote on 14 Aug 2019, 18:42 last edited by
                                        #19

                                        @mrjj said in Draw basic Axes on QPixmap ?:

                                        @r-p-h
                                        Well if its very dynamic then hand painting them with painter should do it.
                                        Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                                        so just drawing it should be the way to go.
                                        Do you have image of the needed axis?

                                        The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                                        mrjjM 1 Reply Last reply 15 Aug 2019, 06:33
                                        0
                                        • R R-P-H
                                          14 Aug 2019, 18:42

                                          @mrjj said in Draw basic Axes on QPixmap ?:

                                          @r-p-h
                                          Well if its very dynamic then hand painting them with painter should do it.
                                          Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                                          so just drawing it should be the way to go.
                                          Do you have image of the needed axis?

                                          The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on 15 Aug 2019, 06:33 last edited by
                                          #20

                                          @r-p-h
                                          oh, well for that sort of overlay,
                                          you will need to draw the axis
                                          anytime the image changes regardlessly.

                                          R 1 Reply Last reply 15 Aug 2019, 22:10
                                          0

                                          3/29

                                          12 Aug 2019, 12:58

                                          topic:navigator.unread, 26
                                          • Login

                                          • Login or register to search.
                                          3 out of 29
                                          • First post
                                            3/29
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved