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Draw basic Axes on QPixmap ?

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  • J J.Hilk
    13 Aug 2019, 10:58

    @r-p-h than I would suggest to do what I said, previously

    R Offline
    R Offline
    R-P-H
    wrote on 13 Aug 2019, 11:17 last edited by
    #10

    @j-hilk said in Draw basic Axes on QPixmap ?:

    @r-p-h than I would suggest to do what I said, previously

    Ok, but how do I go about inserting a QChartView where I want it in the GUI because as you said it isn't available as a widget in QTDesigner and my GUI is in "grid" layout...

    J 1 Reply Last reply 13 Aug 2019, 11:31
    0
    • R R-P-H
      13 Aug 2019, 11:17

      @j-hilk said in Draw basic Axes on QPixmap ?:

      @r-p-h than I would suggest to do what I said, previously

      Ok, but how do I go about inserting a QChartView where I want it in the GUI because as you said it isn't available as a widget in QTDesigner and my GUI is in "grid" layout...

      J Offline
      J Offline
      J.Hilk
      Moderators
      wrote on 13 Aug 2019, 11:31 last edited by
      #11

      @r-p-h
      you're mixing myself and @Pl45m4 ;)

      I said subclassing QLabel

      #include <QApplication>
      #include <QLabel>
      #include <QPainter>
      #include <QDebug>
      
      class myLabel : public QLabel
      {
      public:
          explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
              QImage img(200,200, QImage::Format_RGB888);
              img.fill(Qt::green);
              m_pixmap = QPixmap::fromImage(img);
          }
      
      private:
          QPixmap m_pixmap;
      protected:
          virtual void paintEvent(QPaintEvent *event)override{
              QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
              QPainter p(this);
      
              p.drawPixmap(0,0,width(), height(),m_pixmap);
              p.setPen(QPen(Qt::red));
              p.drawLine(QPointF(10,0), QPointF(10, height()));
              p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
          }
      };
      
      
      int main(int argc, char *argv[])
      {
      
          QApplication a(argc, argv);
      
          myLabel m;
          m.resize(400,400);
          m.show();
      
          return  a.exec();
      }
      

      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      R 1 Reply Last reply 14 Aug 2019, 14:16
      3
      • J J.Hilk
        13 Aug 2019, 11:31

        @r-p-h
        you're mixing myself and @Pl45m4 ;)

        I said subclassing QLabel

        #include <QApplication>
        #include <QLabel>
        #include <QPainter>
        #include <QDebug>
        
        class myLabel : public QLabel
        {
        public:
            explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                QImage img(200,200, QImage::Format_RGB888);
                img.fill(Qt::green);
                m_pixmap = QPixmap::fromImage(img);
            }
        
        private:
            QPixmap m_pixmap;
        protected:
            virtual void paintEvent(QPaintEvent *event)override{
                QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                QPainter p(this);
        
                p.drawPixmap(0,0,width(), height(),m_pixmap);
                p.setPen(QPen(Qt::red));
                p.drawLine(QPointF(10,0), QPointF(10, height()));
                p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
            }
        };
        
        
        int main(int argc, char *argv[])
        {
        
            QApplication a(argc, argv);
        
            myLabel m;
            m.resize(400,400);
            m.show();
        
            return  a.exec();
        }
        
        R Offline
        R Offline
        R-P-H
        wrote on 14 Aug 2019, 14:16 last edited by
        #12

        @j-hilk said in Draw basic Axes on QPixmap ?:

        @r-p-h
        you're mixing myself and @Pl45m4 ;)

        I said subclassing QLabel

        #include <QApplication>
        #include <QLabel>
        #include <QPainter>
        #include <QDebug>
        
        class myLabel : public QLabel
        {
        public:
            explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                QImage img(200,200, QImage::Format_RGB888);
                img.fill(Qt::green);
                m_pixmap = QPixmap::fromImage(img);
            }
        
        private:
            QPixmap m_pixmap;
        protected:
            virtual void paintEvent(QPaintEvent *event)override{
                QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                QPainter p(this);
        
                p.drawPixmap(0,0,width(), height(),m_pixmap);
                p.setPen(QPen(Qt::red));
                p.drawLine(QPointF(10,0), QPointF(10, height()));
                p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
            }
        };
        
        
        int main(int argc, char *argv[])
        {
        
            QApplication a(argc, argv);
        
            myLabel m;
            m.resize(400,400);
            m.show();
        
            return  a.exec();
        }
        

        Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

        J 1 Reply Last reply 14 Aug 2019, 14:33
        0
        • M Offline
          M Offline
          mrjj
          Lifetime Qt Champion
          wrote on 14 Aug 2019, 14:32 last edited by mrjj
          #13

          Hi
          yes you can do it without wrapping in a class, even i must say its a bit nicer. ( the way @J.Hilk has shown)

          int GetBarHeight(int MAX) {
            return rand() % (MAX - 5) + 5;
          }
          
          void MainWindow::on_pushButton_released() {
          
            int h = ui->label->height();
            int w = ui->label->width();
          
            QPixmap pix(w, h);
            QPainter paint(&pix);
            pix.fill( Qt::white );
            paint.setPen(QColor(0, 0, 0, 255));
          
          
            int y = 0;
            int x = 0;
          
            int bw = 10; // bar width
            for (int barcount = 0; barcount < 12; ++barcount) {
              paint.setBrush(QColor(255 - x, 34 + x, 255, 255));
              paint.drawRect(x, h - GetBarHeight(h),  bw, h );
              x += bw + 4;
            }
            paint.end();
            ui->label->setPixmap(pix);
          }
          
          

          alt text

          test project
          https://www.dropbox.com/s/qwde8lb0fkjrrh3/mycheapgraph.zip?dl=0

          1 Reply Last reply
          1
          • R R-P-H
            14 Aug 2019, 14:16

            @j-hilk said in Draw basic Axes on QPixmap ?:

            @r-p-h
            you're mixing myself and @Pl45m4 ;)

            I said subclassing QLabel

            #include <QApplication>
            #include <QLabel>
            #include <QPainter>
            #include <QDebug>
            
            class myLabel : public QLabel
            {
            public:
                explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                    QImage img(200,200, QImage::Format_RGB888);
                    img.fill(Qt::green);
                    m_pixmap = QPixmap::fromImage(img);
                }
            
            private:
                QPixmap m_pixmap;
            protected:
                virtual void paintEvent(QPaintEvent *event)override{
                    QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                    QPainter p(this);
            
                    p.drawPixmap(0,0,width(), height(),m_pixmap);
                    p.setPen(QPen(Qt::red));
                    p.drawLine(QPointF(10,0), QPointF(10, height()));
                    p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                }
            };
            
            
            int main(int argc, char *argv[])
            {
            
                QApplication a(argc, argv);
            
                myLabel m;
                m.resize(400,400);
                m.show();
            
                return  a.exec();
            }
            

            Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

            J Offline
            J Offline
            J.Hilk
            Moderators
            wrote on 14 Aug 2019, 14:33 last edited by J.Hilk
            #14

            @r-p-h

            Sorry you're correct, I was confusing the two of you.

            No worries 😉

            Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ?

            no, painting on a QLabel can only be done inside the paintEvent function. To access that function subclassing is requiert

            Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

            in the example the pixmap actually get’s stretched. In the end you have full control over it. But IIRC you will never be able to paint outside a Qwidgets boundaries.

            ———
            That said, you can potentially use the QPainter on the QPixmap directly and draw the axis that way.

            Edit: @mrjj beat me to it, with an actual example as well 😳


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            1 Reply Last reply
            1
            • R Offline
              R Offline
              R-P-H
              wrote on 14 Aug 2019, 15:26 last edited by
              #15

              Thanks @J-Hilk and @mrjj , I will give it a try and see how it goes. ;)

              1 Reply Last reply
              0
              • M Offline
                M Offline
                mrjj
                Lifetime Qt Champion
                wrote on 14 Aug 2019, 15:28 last edited by mrjj
                #16

                Hi
                Regarding the axis.
                One option is to simply draw them in inkscape and save as SVG.
                Then just paint the SVG on top of the image.
                That should be faster than draw the ticks and values by hand using painter.
                However, if axis values change or zoom is needed then its not good idea.

                R 1 Reply Last reply 14 Aug 2019, 16:26
                0
                • M mrjj
                  14 Aug 2019, 15:28

                  Hi
                  Regarding the axis.
                  One option is to simply draw them in inkscape and save as SVG.
                  Then just paint the SVG on top of the image.
                  That should be faster than draw the ticks and values by hand using painter.
                  However, if axis values change or zoom is needed then its not good idea.

                  R Offline
                  R Offline
                  R-P-H
                  wrote on 14 Aug 2019, 16:26 last edited by
                  #17

                  @mrjj said in Draw basic Axes on QPixmap ?:

                  Hi
                  Regarding the axis.
                  One option is to simply draw them in inkscape and save as SVG.
                  Then just paint the SVG on top of the image.
                  That should be faster than draw the ticks and values by hand using painter.
                  However, if axis values change or zoom is needed then its not good idea.

                  Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

                  M 1 Reply Last reply 14 Aug 2019, 16:30
                  0
                  • R R-P-H
                    14 Aug 2019, 16:26

                    @mrjj said in Draw basic Axes on QPixmap ?:

                    Hi
                    Regarding the axis.
                    One option is to simply draw them in inkscape and save as SVG.
                    Then just paint the SVG on top of the image.
                    That should be faster than draw the ticks and values by hand using painter.
                    However, if axis values change or zoom is needed then its not good idea.

                    Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

                    M Offline
                    M Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on 14 Aug 2019, 16:30 last edited by
                    #18

                    @r-p-h
                    Well if its very dynamic then hand painting them with painter should do it.
                    Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                    so just drawing it should be the way to go.
                    Do you have image of the needed axis?

                    R 1 Reply Last reply 14 Aug 2019, 18:42
                    0
                    • M mrjj
                      14 Aug 2019, 16:30

                      @r-p-h
                      Well if its very dynamic then hand painting them with painter should do it.
                      Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                      so just drawing it should be the way to go.
                      Do you have image of the needed axis?

                      R Offline
                      R Offline
                      R-P-H
                      wrote on 14 Aug 2019, 18:42 last edited by
                      #19

                      @mrjj said in Draw basic Axes on QPixmap ?:

                      @r-p-h
                      Well if its very dynamic then hand painting them with painter should do it.
                      Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                      so just drawing it should be the way to go.
                      Do you have image of the needed axis?

                      The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                      M 1 Reply Last reply 15 Aug 2019, 06:33
                      0
                      • R R-P-H
                        14 Aug 2019, 18:42

                        @mrjj said in Draw basic Axes on QPixmap ?:

                        @r-p-h
                        Well if its very dynamic then hand painting them with painter should do it.
                        Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                        so just drawing it should be the way to go.
                        Do you have image of the needed axis?

                        The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 15 Aug 2019, 06:33 last edited by
                        #20

                        @r-p-h
                        oh, well for that sort of overlay,
                        you will need to draw the axis
                        anytime the image changes regardlessly.

                        R 1 Reply Last reply 15 Aug 2019, 22:10
                        0
                        • M mrjj
                          15 Aug 2019, 06:33

                          @r-p-h
                          oh, well for that sort of overlay,
                          you will need to draw the axis
                          anytime the image changes regardlessly.

                          R Offline
                          R Offline
                          R-P-H
                          wrote on 15 Aug 2019, 22:10 last edited by
                          #21

                          @mrjj said in Draw basic Axes on QPixmap ?:

                          @r-p-h
                          oh, well for that sort of overlay,
                          you will need to draw the axis
                          anytime the image changes regardlessly.

                          Hi, Surely I could just draw (or plot ?) the axes once in the beginning and then just display or draw the image inside the plot. I think that re-drawing the axes every time will be very inefficient. Also manually drawing the tick marks and values seems like it could become tedious, so maybe using some form of QChart is the way to go...

                          1 Reply Last reply
                          0
                          • M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 16 Aug 2019, 06:24 last edited by
                            #22

                            Hi
                            Well it sounds to me like the image is live ?
                            Like a camera feed ?

                            R 1 Reply Last reply 16 Aug 2019, 11:12
                            0
                            • M mrjj
                              16 Aug 2019, 06:24

                              Hi
                              Well it sounds to me like the image is live ?
                              Like a camera feed ?

                              R Offline
                              R Offline
                              R-P-H
                              wrote on 16 Aug 2019, 11:12 last edited by
                              #23

                              @mrjj said in Draw basic Axes on QPixmap ?:

                              Hi
                              Well it sounds to me like the image is live ?
                              Like a camera feed ?

                              Yes. Pretty much.

                              1 Reply Last reply
                              0
                              • R R-P-H
                                12 Aug 2019, 12:41

                                Hi,

                                I have a QPixmap image that I put inside a label in Qt using ui->label->setPixmap(). I simply want to add some axes to the image with just basic tick marks, values and maybe axes labels. Everything I have seen so far is overly complicated using custom charts etc.

                                Is there any easy way I can draw some simple axes onto the image and display it in the label ? Or can I draw the axis onto the label and overlay the image ? Or can I overlay the image onto an axes image already set in the label ?

                                I'm really not sure how to go about this easily. Any suggestions ? Thanks.

                                A Offline
                                A Offline
                                anil_arise
                                wrote on 19 Aug 2019, 07:21 last edited by
                                #24

                                @r-p-h
                                QLabel *Label_backImg = new QLabel(this);
                                Label_backImg->setMinimumSize(80,80);
                                Label_backImg->setMaximumSize(80,80);
                                Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                QLabel *labelIcon = new QLabel(Label_backImg);
                                labelIcon->setGeometry(40,8,40,40);
                                labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                

                                result image is :
                                0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                R 1 Reply Last reply 19 Aug 2019, 09:28
                                0
                                • A anil_arise
                                  19 Aug 2019, 07:21

                                  @r-p-h
                                  QLabel *Label_backImg = new QLabel(this);
                                  Label_backImg->setMinimumSize(80,80);
                                  Label_backImg->setMaximumSize(80,80);
                                  Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                  QLabel *labelIcon = new QLabel(Label_backImg);
                                  labelIcon->setGeometry(40,8,40,40);
                                  labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                  

                                  result image is :
                                  0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                  R Offline
                                  R Offline
                                  R-P-H
                                  wrote on 19 Aug 2019, 09:28 last edited by
                                  #25

                                  @anil_arise said in Draw basic Axes on QPixmap ?:

                                  @r-p-h
                                  QLabel *Label_backImg = new QLabel(this);
                                  Label_backImg->setMinimumSize(80,80);
                                  Label_backImg->setMaximumSize(80,80);
                                  Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                  QLabel *labelIcon = new QLabel(Label_backImg);
                                  labelIcon->setGeometry(40,8,40,40);
                                  labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                  

                                  result image is :
                                  0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                  Hi, with this approach I will have to first create the axis externally and save them as some sort of a transparent image ?

                                  A 1 Reply Last reply 19 Aug 2019, 09:54
                                  0
                                  • R R-P-H
                                    19 Aug 2019, 09:28

                                    @anil_arise said in Draw basic Axes on QPixmap ?:

                                    @r-p-h
                                    QLabel *Label_backImg = new QLabel(this);
                                    Label_backImg->setMinimumSize(80,80);
                                    Label_backImg->setMaximumSize(80,80);
                                    Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                    QLabel *labelIcon = new QLabel(Label_backImg);
                                    labelIcon->setGeometry(40,8,40,40);
                                    labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                    

                                    result image is :
                                    0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                    Hi, with this approach I will have to first create the axis externally and save them as some sort of a transparent image ?

                                    A Offline
                                    A Offline
                                    anil_arise
                                    wrote on 19 Aug 2019, 09:54 last edited by
                                    #26

                                    @r-p-h use only .png images

                                    1 Reply Last reply
                                    0
                                    • J Offline
                                      J Offline
                                      jhoney
                                      Banned
                                      wrote on 20 Aug 2019, 12:01 last edited by jhoney
                                      #27
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Pl45m4P Pl45m4
                                        12 Aug 2019, 15:22

                                        @r-p-h

                                        A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

                                        Pl45m4P Offline
                                        Pl45m4P Offline
                                        Pl45m4
                                        wrote on 20 Aug 2019, 14:25 last edited by
                                        #28

                                        @pl45m4 said in Draw basic Axes on QPixmap ?:

                                        A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

                                        @jhoney
                                        I think @R-P-H doen't need the exact same answer again :)


                                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                        ~E. W. Dijkstra

                                        1 Reply Last reply
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                                        • R Offline
                                          R Offline
                                          R-P-H
                                          wrote on 21 Aug 2019, 16:38 last edited by
                                          #29

                                          Thanks for the support guys. I tried making a transparent QPixmap image using Qt::transparent fill for the axis and overlaying it onto my other QPixmap, however it didn't work properly. So I ended up just drawing directly onto the image itself. Not the most efficient method but it seems to work...

                                          1 Reply Last reply
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