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Draw basic Axes on QPixmap ?

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  • R R-P-H

    @pl45m4 said in Draw basic Axes on QPixmap ?:

    @r-p-h

    A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

    But is it possible to set the plot to a QPixmap image ?

    Pl45m4P Offline
    Pl45m4P Offline
    Pl45m4
    wrote on last edited by Pl45m4
    #7

    @r-p-h

    Something like:

    QPixmap pm(chartView->size());
    chartView->render(&pm);
    

    Or

    QPixmap pm = chartView->grab();
    

    What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
    Do you want to save your plot to file or just show it?


    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

    ~E. W. Dijkstra

    R 1 Reply Last reply
    0
    • Pl45m4P Pl45m4

      @r-p-h

      Something like:

      QPixmap pm(chartView->size());
      chartView->render(&pm);
      

      Or

      QPixmap pm = chartView->grab();
      

      What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
      Do you want to save your plot to file or just show it?

      R Offline
      R Offline
      R-P-H
      wrote on last edited by
      #8

      @pl45m4 said in Draw basic Axes on QPixmap ?:

      @r-p-h

      Something like:

      QPixmap pm(chartView->size());
      chartView->render(&pm);
      

      Or

      QPixmap pm = chartView->grab();
      

      What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
      Do you want to save your plot to file or just show it?

      I have a QPixmap image. I need to display it on screen with axes...that is all.

      J.HilkJ 1 Reply Last reply
      0
      • R R-P-H

        @pl45m4 said in Draw basic Axes on QPixmap ?:

        @r-p-h

        Something like:

        QPixmap pm(chartView->size());
        chartView->render(&pm);
        

        Or

        QPixmap pm = chartView->grab();
        

        What is your real goal? If you use a QChartView it displays your plot. Then you dont need a QPixmap or QLabel.
        Do you want to save your plot to file or just show it?

        I have a QPixmap image. I need to display it on screen with axes...that is all.

        J.HilkJ Online
        J.HilkJ Online
        J.Hilk
        Moderators
        wrote on last edited by
        #9

        @r-p-h than I would suggest to do what I said, previously


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        R 1 Reply Last reply
        0
        • J.HilkJ J.Hilk

          @r-p-h than I would suggest to do what I said, previously

          R Offline
          R Offline
          R-P-H
          wrote on last edited by
          #10

          @j-hilk said in Draw basic Axes on QPixmap ?:

          @r-p-h than I would suggest to do what I said, previously

          Ok, but how do I go about inserting a QChartView where I want it in the GUI because as you said it isn't available as a widget in QTDesigner and my GUI is in "grid" layout...

          J.HilkJ 1 Reply Last reply
          0
          • R R-P-H

            @j-hilk said in Draw basic Axes on QPixmap ?:

            @r-p-h than I would suggest to do what I said, previously

            Ok, but how do I go about inserting a QChartView where I want it in the GUI because as you said it isn't available as a widget in QTDesigner and my GUI is in "grid" layout...

            J.HilkJ Online
            J.HilkJ Online
            J.Hilk
            Moderators
            wrote on last edited by
            #11

            @r-p-h
            you're mixing myself and @Pl45m4 ;)

            I said subclassing QLabel

            #include <QApplication>
            #include <QLabel>
            #include <QPainter>
            #include <QDebug>
            
            class myLabel : public QLabel
            {
            public:
                explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                    QImage img(200,200, QImage::Format_RGB888);
                    img.fill(Qt::green);
                    m_pixmap = QPixmap::fromImage(img);
                }
            
            private:
                QPixmap m_pixmap;
            protected:
                virtual void paintEvent(QPaintEvent *event)override{
                    QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                    QPainter p(this);
            
                    p.drawPixmap(0,0,width(), height(),m_pixmap);
                    p.setPen(QPen(Qt::red));
                    p.drawLine(QPointF(10,0), QPointF(10, height()));
                    p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                }
            };
            
            
            int main(int argc, char *argv[])
            {
            
                QApplication a(argc, argv);
            
                myLabel m;
                m.resize(400,400);
                m.show();
            
                return  a.exec();
            }
            

            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            R 1 Reply Last reply
            3
            • J.HilkJ J.Hilk

              @r-p-h
              you're mixing myself and @Pl45m4 ;)

              I said subclassing QLabel

              #include <QApplication>
              #include <QLabel>
              #include <QPainter>
              #include <QDebug>
              
              class myLabel : public QLabel
              {
              public:
                  explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                      QImage img(200,200, QImage::Format_RGB888);
                      img.fill(Qt::green);
                      m_pixmap = QPixmap::fromImage(img);
                  }
              
              private:
                  QPixmap m_pixmap;
              protected:
                  virtual void paintEvent(QPaintEvent *event)override{
                      QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                      QPainter p(this);
              
                      p.drawPixmap(0,0,width(), height(),m_pixmap);
                      p.setPen(QPen(Qt::red));
                      p.drawLine(QPointF(10,0), QPointF(10, height()));
                      p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                  }
              };
              
              
              int main(int argc, char *argv[])
              {
              
                  QApplication a(argc, argv);
              
                  myLabel m;
                  m.resize(400,400);
                  m.show();
              
                  return  a.exec();
              }
              
              R Offline
              R Offline
              R-P-H
              wrote on last edited by
              #12

              @j-hilk said in Draw basic Axes on QPixmap ?:

              @r-p-h
              you're mixing myself and @Pl45m4 ;)

              I said subclassing QLabel

              #include <QApplication>
              #include <QLabel>
              #include <QPainter>
              #include <QDebug>
              
              class myLabel : public QLabel
              {
              public:
                  explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                      QImage img(200,200, QImage::Format_RGB888);
                      img.fill(Qt::green);
                      m_pixmap = QPixmap::fromImage(img);
                  }
              
              private:
                  QPixmap m_pixmap;
              protected:
                  virtual void paintEvent(QPaintEvent *event)override{
                      QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                      QPainter p(this);
              
                      p.drawPixmap(0,0,width(), height(),m_pixmap);
                      p.setPen(QPen(Qt::red));
                      p.drawLine(QPointF(10,0), QPointF(10, height()));
                      p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                  }
              };
              
              
              int main(int argc, char *argv[])
              {
              
                  QApplication a(argc, argv);
              
                  myLabel m;
                  m.resize(400,400);
                  m.show();
              
                  return  a.exec();
              }
              

              Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

              J.HilkJ 1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #13

                Hi
                yes you can do it without wrapping in a class, even i must say its a bit nicer. ( the way @J.Hilk has shown)

                int GetBarHeight(int MAX) {
                  return rand() % (MAX - 5) + 5;
                }
                
                void MainWindow::on_pushButton_released() {
                
                  int h = ui->label->height();
                  int w = ui->label->width();
                
                  QPixmap pix(w, h);
                  QPainter paint(&pix);
                  pix.fill( Qt::white );
                  paint.setPen(QColor(0, 0, 0, 255));
                
                
                  int y = 0;
                  int x = 0;
                
                  int bw = 10; // bar width
                  for (int barcount = 0; barcount < 12; ++barcount) {
                    paint.setBrush(QColor(255 - x, 34 + x, 255, 255));
                    paint.drawRect(x, h - GetBarHeight(h),  bw, h );
                    x += bw + 4;
                  }
                  paint.end();
                  ui->label->setPixmap(pix);
                }
                
                

                alt text

                test project
                https://www.dropbox.com/s/qwde8lb0fkjrrh3/mycheapgraph.zip?dl=0

                1 Reply Last reply
                1
                • R R-P-H

                  @j-hilk said in Draw basic Axes on QPixmap ?:

                  @r-p-h
                  you're mixing myself and @Pl45m4 ;)

                  I said subclassing QLabel

                  #include <QApplication>
                  #include <QLabel>
                  #include <QPainter>
                  #include <QDebug>
                  
                  class myLabel : public QLabel
                  {
                  public:
                      explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
                          QImage img(200,200, QImage::Format_RGB888);
                          img.fill(Qt::green);
                          m_pixmap = QPixmap::fromImage(img);
                      }
                  
                  private:
                      QPixmap m_pixmap;
                  protected:
                      virtual void paintEvent(QPaintEvent *event)override{
                          QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
                          QPainter p(this);
                  
                          p.drawPixmap(0,0,width(), height(),m_pixmap);
                          p.setPen(QPen(Qt::red));
                          p.drawLine(QPointF(10,0), QPointF(10, height()));
                          p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
                      }
                  };
                  
                  
                  int main(int argc, char *argv[])
                  {
                  
                      QApplication a(argc, argv);
                  
                      myLabel m;
                      m.resize(400,400);
                      m.show();
                  
                      return  a.exec();
                  }
                  

                  Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

                  J.HilkJ Online
                  J.HilkJ Online
                  J.Hilk
                  Moderators
                  wrote on last edited by J.Hilk
                  #14

                  @r-p-h

                  Sorry you're correct, I was confusing the two of you.

                  No worries 😉

                  Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ?

                  no, painting on a QLabel can only be done inside the paintEvent function. To access that function subclassing is requiert

                  Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

                  in the example the pixmap actually get’s stretched. In the end you have full control over it. But IIRC you will never be able to paint outside a Qwidgets boundaries.

                  ———
                  That said, you can potentially use the QPainter on the QPixmap directly and draw the axis that way.

                  Edit: @mrjj beat me to it, with an actual example as well 😳


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  1 Reply Last reply
                  1
                  • R Offline
                    R Offline
                    R-P-H
                    wrote on last edited by
                    #15

                    Thanks @J-Hilk and @mrjj , I will give it a try and see how it goes. ;)

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #16

                      Hi
                      Regarding the axis.
                      One option is to simply draw them in inkscape and save as SVG.
                      Then just paint the SVG on top of the image.
                      That should be faster than draw the ticks and values by hand using painter.
                      However, if axis values change or zoom is needed then its not good idea.

                      R 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi
                        Regarding the axis.
                        One option is to simply draw them in inkscape and save as SVG.
                        Then just paint the SVG on top of the image.
                        That should be faster than draw the ticks and values by hand using painter.
                        However, if axis values change or zoom is needed then its not good idea.

                        R Offline
                        R Offline
                        R-P-H
                        wrote on last edited by
                        #17

                        @mrjj said in Draw basic Axes on QPixmap ?:

                        Hi
                        Regarding the axis.
                        One option is to simply draw them in inkscape and save as SVG.
                        Then just paint the SVG on top of the image.
                        That should be faster than draw the ticks and values by hand using painter.
                        However, if axis values change or zoom is needed then its not good idea.

                        Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

                        mrjjM 1 Reply Last reply
                        0
                        • R R-P-H

                          @mrjj said in Draw basic Axes on QPixmap ?:

                          Hi
                          Regarding the axis.
                          One option is to simply draw them in inkscape and save as SVG.
                          Then just paint the SVG on top of the image.
                          That should be faster than draw the ticks and values by hand using painter.
                          However, if axis values change or zoom is needed then its not good idea.

                          Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          @r-p-h
                          Well if its very dynamic then hand painting them with painter should do it.
                          Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                          so just drawing it should be the way to go.
                          Do you have image of the needed axis?

                          R 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @r-p-h
                            Well if its very dynamic then hand painting them with painter should do it.
                            Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                            so just drawing it should be the way to go.
                            Do you have image of the needed axis?

                            R Offline
                            R Offline
                            R-P-H
                            wrote on last edited by
                            #19

                            @mrjj said in Draw basic Axes on QPixmap ?:

                            @r-p-h
                            Well if its very dynamic then hand painting them with painter should do it.
                            Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                            so just drawing it should be the way to go.
                            Do you have image of the needed axis?

                            The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                            mrjjM 1 Reply Last reply
                            0
                            • R R-P-H

                              @mrjj said in Draw basic Axes on QPixmap ?:

                              @r-p-h
                              Well if its very dynamic then hand painting them with painter should do it.
                              Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                              so just drawing it should be the way to go.
                              Do you have image of the needed axis?

                              The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              @r-p-h
                              oh, well for that sort of overlay,
                              you will need to draw the axis
                              anytime the image changes regardlessly.

                              R 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @r-p-h
                                oh, well for that sort of overlay,
                                you will need to draw the axis
                                anytime the image changes regardlessly.

                                R Offline
                                R Offline
                                R-P-H
                                wrote on last edited by
                                #21

                                @mrjj said in Draw basic Axes on QPixmap ?:

                                @r-p-h
                                oh, well for that sort of overlay,
                                you will need to draw the axis
                                anytime the image changes regardlessly.

                                Hi, Surely I could just draw (or plot ?) the axes once in the beginning and then just display or draw the image inside the plot. I think that re-drawing the axes every time will be very inefficient. Also manually drawing the tick marks and values seems like it could become tedious, so maybe using some form of QChart is the way to go...

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #22

                                  Hi
                                  Well it sounds to me like the image is live ?
                                  Like a camera feed ?

                                  R 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    Hi
                                    Well it sounds to me like the image is live ?
                                    Like a camera feed ?

                                    R Offline
                                    R Offline
                                    R-P-H
                                    wrote on last edited by
                                    #23

                                    @mrjj said in Draw basic Axes on QPixmap ?:

                                    Hi
                                    Well it sounds to me like the image is live ?
                                    Like a camera feed ?

                                    Yes. Pretty much.

                                    1 Reply Last reply
                                    0
                                    • R R-P-H

                                      Hi,

                                      I have a QPixmap image that I put inside a label in Qt using ui->label->setPixmap(). I simply want to add some axes to the image with just basic tick marks, values and maybe axes labels. Everything I have seen so far is overly complicated using custom charts etc.

                                      Is there any easy way I can draw some simple axes onto the image and display it in the label ? Or can I draw the axis onto the label and overlay the image ? Or can I overlay the image onto an axes image already set in the label ?

                                      I'm really not sure how to go about this easily. Any suggestions ? Thanks.

                                      A Offline
                                      A Offline
                                      anil_arise
                                      wrote on last edited by
                                      #24

                                      @r-p-h
                                      QLabel *Label_backImg = new QLabel(this);
                                      Label_backImg->setMinimumSize(80,80);
                                      Label_backImg->setMaximumSize(80,80);
                                      Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                      QLabel *labelIcon = new QLabel(Label_backImg);
                                      labelIcon->setGeometry(40,8,40,40);
                                      labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                      

                                      result image is :
                                      0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                      R 1 Reply Last reply
                                      0
                                      • A anil_arise

                                        @r-p-h
                                        QLabel *Label_backImg = new QLabel(this);
                                        Label_backImg->setMinimumSize(80,80);
                                        Label_backImg->setMaximumSize(80,80);
                                        Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                        QLabel *labelIcon = new QLabel(Label_backImg);
                                        labelIcon->setGeometry(40,8,40,40);
                                        labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                        

                                        result image is :
                                        0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                        R Offline
                                        R Offline
                                        R-P-H
                                        wrote on last edited by
                                        #25

                                        @anil_arise said in Draw basic Axes on QPixmap ?:

                                        @r-p-h
                                        QLabel *Label_backImg = new QLabel(this);
                                        Label_backImg->setMinimumSize(80,80);
                                        Label_backImg->setMaximumSize(80,80);
                                        Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                        QLabel *labelIcon = new QLabel(Label_backImg);
                                        labelIcon->setGeometry(40,8,40,40);
                                        labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                        

                                        result image is :
                                        0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                        Hi, with this approach I will have to first create the axis externally and save them as some sort of a transparent image ?

                                        A 1 Reply Last reply
                                        0
                                        • R R-P-H

                                          @anil_arise said in Draw basic Axes on QPixmap ?:

                                          @r-p-h
                                          QLabel *Label_backImg = new QLabel(this);
                                          Label_backImg->setMinimumSize(80,80);
                                          Label_backImg->setMaximumSize(80,80);
                                          Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                                          QLabel *labelIcon = new QLabel(Label_backImg);
                                          labelIcon->setGeometry(40,8,40,40);
                                          labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                                          

                                          result image is :
                                          0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                                          Hi, with this approach I will have to first create the axis externally and save them as some sort of a transparent image ?

                                          A Offline
                                          A Offline
                                          anil_arise
                                          wrote on last edited by
                                          #26

                                          @r-p-h use only .png images

                                          1 Reply Last reply
                                          0

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