Recurring C++ and Qt anti-patterns
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Okay, I think I am done, but here is my last incarnation:
#include <QCoreApplication> #include <QElapsedTimer> #include <QDebug> #define MEM_SEG_LEN 8 #define MEM_SEGS 100000000 // 846 1315 // assignment #define MEM_SEGS 100000000 // 885 1349 // correct assignment //#define MEM_SEGS 100 char** createMemoryList(){ char** list = new char*[MEM_SEGS]; for(int index=0; index<MEM_SEGS; index++){ list[index]=new char[MEM_SEG_LEN]; } return list; } void deleteMemoryList(char** list){ for(int index=0; index<MEM_SEGS; index++){ char** tmp = &(list[index]); delete *tmp; } delete list; } void deleteMemoryListNull(char** list){ for(int index=0; index<MEM_SEGS; index++){ char** tmp = &(list[index]); delete *tmp; *tmp = nullptr; // char* tmp = (list[index]); // delete tmp; // tmp = nullptr; } delete list; list = nullptr; } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); double time1, time2; qInfo() << QString(R"(Starting memory test 1 of not setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS); QElapsedTimer timer1; char** list1 = createMemoryList(); timer1.start(); deleteMemoryList(list1); time1 = timer1.elapsed(); qInfo() << time1/1000.0 << QString().number((time1/1000.0)/double(MEM_SEGS),10,12); qInfo() << QString(R"(Starting memory test 2 of setting pointer to nullptr: %1 cycles)").arg(MEM_SEGS); QElapsedTimer timer2; char** list2 = createMemoryList(); timer2.start(); deleteMemoryListNull(list2); time2 = timer2.elapsed(); qInfo() << time2/1000.0 << QString().number((time2/1000.0)/double(MEM_SEGS),10,12); qInfo() << "Difference:" << QString().number((time2/1000.0)/double(MEM_SEGS)-(time1/1000.0)/double(MEM_SEGS),10,12); return a.exec(); }
So, 5 nanoseconds difference for a delete operation of dereffed pointer assignment:
"Starting memory test 1 of not setting pointer to nullptr: 100000000 cycles" 0.848 "0.000000008480" "Starting memory test 2 of setting pointer to nullptr: 100000000 cycles" 1.321 "0.000000013210" Difference: "0.000000004730"
Edit:
Math was wrong. -
@fcarney
You're talking about a singlemovq
. Just how big isMEM_SEGS
? Your timings, are they in milliseconds?? And I assumelist
is filled with zeroes? I'm talking about your earlier barebones example, where your timings were
877
1369Oh now I see more code in other examples. If your
list
contained 10 millionnew
s and you aredelete
ing them, common-sense should tell you the cost of whether or not you set one local variable tonullptr
with just amov
instruction must be negligible, compared to whatever is involved in freeing memory, no? -
@JonB said in Recurring C++ and Qt anti-patterns:
one local variable to nullptr with just a mov instruction must be negligible, compared to whatever is involved in freeing memory, no?
Correct. My math was wrong. It is 5 nanoseconds. At least for dereffed pointer, but timing was nearly the same for local variable as well.
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One more example for the hall of shame:
QByteArray ba = "Hello World"; QString s = QString::fromStdString(ba.toStdString());
We have two problems here:
- The conversion to and from
std::string
is unneeded - This only works for ASCII characters.
QString::fromUtf8(ba);
would most often be the correct choice, sometimes alsoQString::fromLocal8Bit(ba);
- The conversion to and from
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One more note to string processing:
QString empty = "";
is not the correct way to create an empty string, that isQString empty;
To clear an non-empty QString
data
, usedata.clear()
insteaddata = "";
.The same applies to
QByteArray
s. -
@aha_1980 said in Recurring C++ and Qt anti-patterns:
QString empty = ""; is not the correct way to create an empty string, that is QString empty;
To clear an non-empty QString data, use data.clear() instead data = "";Interesting... I did a couple of tests to see if it behaves the same way for comparisons. The only difference I can find between clear and setting to "" is the isNull test:
qInfo() << "string test"; QString empty; QString str = ""; qInfo() << bool(empty == str); qInfo() << str.isNull(); str.clear(); qInfo() << bool(empty == str); qInfo() << str.isNull();
output:
string test true false true true
If the string was set to "" is returns false for isNull. I have never had the occasion to use this test and am not sure what it is for. I guess it would be important if you want to determine if an empty string was assigned to the variable versus nothing being assigned.
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@fcarney I just think the
isNull()
method should be deprecated. Even the documentation states:Qt makes a distinction between null strings and empty strings for historical reasons. For most applications, what matters is whether or not a string contains any data, and this can be determined using the isEmpty() function.
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@fcarney said in Recurring C++ and Qt anti-patterns:
Why doesn't delete set the pointer to null then?
Because the operator delete is defined to take a pointer, not a reference to a pointer.
https://en.cppreference.com/w/cpp/memory/new/operator_delete -
Welcome to another edition of Is this an Anti-Pattern?
Harmless looking pattern 1:
std::vector<int64_t> list = {9,9,9,9,9,9,9,9,9,9}; int64_t sum = std::accumulate(list.begin(), list.end(), 0);
Harmless looking pattern 2:
std::vector<int64_t> list = {9,9,9,9,9,9,9,9,9,9}; int64_t prod = std::accumulate(list.begin(), list.end(), 1, std::multiplies<int64_t>());
Lack of understanding pattern 3:
std::set<int> list = {9,8,7,6}; int last = *(list.end()--);
Lack of understanding pattern 4:
std:vector<int> list = {9,8,7,6}; int last = *(list.end()--);
I still don't get why this cannot be done for sets and vectors...
Okay, was using post decrement instead of a prefix decrement. DOH!int last = *(--list.end());
Logic fudgery pattern 5 (this is more an optical illusion, it was to me anyway):
bool is_leap_year(int year){ return (year % 4 == 0) && (year % 100 == 0) ? (year % 400 == 0) : true; }
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Small things from me:
- lack of
const
in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more - overuse of lambdas in slot connections even when a normal slot just makes more sense
- lack of
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@sierdzio said in Recurring C++ and Qt anti-patterns:
Small things from me:
- lack of
const
in signal declarations. A signal will never modify an object so it can always be const. Qt will const_cast it away anyway, but it enables you to emit signals from const methods and (possibly) compiler to optimize a bit more - overuse of lambdas in slot connections even when a normal slot just makes more sense
This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?
- lack of
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@Asperamanca said in Recurring C++ and Qt anti-patterns:
This brings me to a philosophical question: Do I want to be able to emit a signal from a const method, although the slot(s) attached to the signal may well modify data the originating const method could not itself modify?
Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".
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Given the code:
modules.h#ifndef MODULES_H #define MODULES_H #include <string> void reg_module(int type, std::string name, int initedValue); #endif // MODULES_H
modules.cpp
#include "modules.h" using namespace std; struct Modules { Modules(): m_initedValue(0){} int m_type; string m_name; int m_initedValue; } global_modules_struct[128]; void reg_module(int type, std::string name, int initedValue){ global_modules_struct[type].m_type = type; global_modules_struct[type].m_name = name; global_modules_struct[type].m_initedValue = initedValue; }
moduletype.h
#ifndef MODULETYPE_H #define MODULETYPE_H // nothing here #endif // MODULETYPE_H
moduletype.cpp
#include "moduletype.h" #include "modules.h" struct SomeModule{ SomeModule(){ reg_module(10, "some type", 5); } } SomeModuleInstance;
Ignore obvious indexing bounds checking issues for the array itself. Also ignore external array indexing possibly being out of bounds.
I just ran into a form of this problem in our code and it did not exhibit issues in Linux (that we know of) and did show issues in Windows. Linux used gcc and Windows used mingw. Same version of Qt 5.12.2 etc. Once identified it was really easy to see why this is a big issue.
Edit:
Technically global_modules_struct is not really global either. So ignore the misleading name. -
I had to dig through this thing once, only the real code was like a hundred times longer and more convoluted.
// Library.h statically linked to and included in DLL and EXE struct SomeType { int typeId(); }; Q_DECLARE_METATYPE(SomeType); // Library.cpp int SomeType::typeId() { return qMetaTypeId<SomeType>(); } // main app SomeType& var1 = getItFromDLL(); SomeType& var2 = getItFromEXE(); bool same = var1.typeId() == var2.typeId(); // nope
Pretty ugly thing to debug, especially since once in blue moon it actually works :/
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@sierdzio said in Recurring C++ and Qt anti-patterns:
Yes, it's very debatable :D I did find a few occasions where it was useful (latest example: modifying behaviour of QTreeView without patching Qt - I have emitted a signal from const overloaded method and did my modifications there), but I agree it does not feel "right".
Actually, I have zero problem with this. The way my mind works it makes perfect sense, as the signal is a message to a receiving class (any class). It's not the sender method that modifies the object state. It is the message. My mind differentiates between the two.
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@fcarney said in Recurring C++ and Qt anti-patterns:
Apparently the standard allows for it:
https://stackoverflow.com/questions/704466/why-doesnt-delete-set-the-pointer-to-null
The creator himself wonders why it isn't so. Its like C++ is this beautiful, amazing, and now, WILD animal roaming free in cyberspace... Yeah, maybe the analogy isn't all that great, but it does conjure up a cool picture.Jumping back a few months on this one, but I think the decision to leave alone the pointer value upon an object delete is solid. If I understand the standard properly, the target of a delete can be an lvalue or and rvalue. So delete 0x34fc3d2200 should be a valid operation, right? How ya gonna change the value of an rvalue (in a traditional sense)?
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Imagine clearing some sort of array:
for(type* ptr = some_array; something ; ++ptr) { delete ptr; }
Now imagine delete would zero that pointer. Do you see the problem? You would have to make another, temporary, pointer just so you zero the copy and your original doesn't get changed. In other words you're paying for what you don't use or even want. There's also problem of const pointers or pointers that you got from external APIs that do their own bookkeeping and might actually need that pointer value even after delete. It would create more problems than it solves.