Is it possible to to extend QLabel and implement my own paintEvent() that draws the text and draws the svg image?
It seems to work, but would problaby take alot of effort to get it right (i.e. to get the image in the right location everytime).
void MypLabel::paintEvent(QPaintEvent* event) {
QPainter painter(this);
const auto pos = QPoint(0, 16);
painter.drawText(pos, this->text());
const auto posPixMap = QPoint(30, 0);
auto size = QSize(16, 16);
auto pixMap = QIcon(":/Resources/smiley.svg").pixmap(size);
painter.drawPixmap(posPixMap, pixMap);
}