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QtWS25 Last Chance
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    @Afterwork said: I recreate them every time. Are there better way ? If they change then there's no way around it but if they're the same every frame then it's a waste of time. Generate the list once, store it as a class member and just expose them by reference e.g. //split that to .h and .cpp of course class GameWidget : public QWidget { Q_OBJECT public: GameWidget(QWidget* parent = nullptr) : QWidget(parent) { generateMyListOfObjects(); } const QVector<Object>& objects() const { return objects_; } private: void generateMyListOfObjects() { //fill the objects vector here } QVector<Object> objects_; }; And how i can connect the slot of differents objects to built-in timer of QWidget ? You don't. As I said - reimplement the timerEvent method. It will be called every time the timer times out. You can call some methods directly in it or emit a custom signal if you'd like.