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Is there a way to make QML use 2D data model ?

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  • GilboonetG Offline
    GilboonetG Offline
    Gilboonet
    wrote last edited by Gilboonet
    #4

    I'm trying to use QRangeModel as it seems to be a very neat feature.

    I start a new QML Project, add a C++ class to it, instance my class on the main.cpp main() to create my data, create a QRangeModel using the data, add a property with that QRangeModel, that I finally use as model on my QML file.

    For the moment I can only see on the QML side the QRangeModel as a QQmlListModel (from console.log on Component.onCompleted), but I don't see how to use its data.

    Here's my code :
    main.cpp

    #include <QGuiApplication>
    #include "piece.h"
    #include <QRangeModel>
    #include <QQmlApplicationEngine>
    #include <QVariant>
    
    int main(int argc, char *argv[])
    {
        QGuiApplication app(argc, argv);
    
        QList<Piece> mesPieces;
        mesPieces.append(Piece(20, 20));
        mesPieces.append(Piece(60, 0));
        QRangeModel modele(&mesPieces);
    
        QQmlApplicationEngine engine;
        engine.setInitialProperties({
            {"monModele", QVariant::fromValue(&modele)}
        });
    
        QObject::connect(
            &engine,
            &QQmlApplicationEngine::objectCreationFailed,
            &app,
            []() { QCoreApplication::exit(-1); },
            Qt::QueuedConnection);
        engine.loadFromModule("testDeleg2", "Main");
    
        return QGuiApplication::exec();
    }
    

    piece.h (class header)

    #ifndef PIECE_H
    #define PIECE_H
    
    #include <QtTypes>
    
    class Piece
    {
    public:
        qreal x, y;
        Piece() {};
        Piece(qreal px, qreal py) : x(px), y(py) {}
    
        void setX(const qreal newX) {m_x = newX;}
        void setY(const qreal newY) {m_y = newY;}
    
    private:
        qreal m_x;
        qreal m_y;
    };
    
    #endif // PIECE_H
    

    QML

    import QtQuick
    import QtQuick.Controls.Basic
    import QtQuick.Shapes
    
    ApplicationWindow {
        id: window
        width: 640
        height: 480
        minimumWidth: 200
        minimumHeight: 250
        visible: true
        title: qsTr("test QRangeModel")
    
        /*ListModel {
            id: monModele
            ListElement { x: 20 ; y: 20 }
            ListElement { x: 60 ; y: 0 }
        }*/
    
        required property AbstractItemModel monModele
    
        Repeater {
            model : monModele
            Shape {
                anchors.fill: parent
    
            ShapePath {
                    strokeColor: "yellow"
                    fillColor: "yellow"
                    strokeWidth: 1
                    startX: model.x
                    startY: model.y
                    PathLine { relativeX: 0; relativeY: 50 }
                    PathLine { relativeX: 50; relativeY: 0 }
                }
            }
            Component.onCompleted: {
                console.log(monModele);
            }
        }
    }
    

    The ListModels contains what the QRangeModel is supposed to have.
    Maybe do I need to add getters ?

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote last edited by
      #5

      I haven't used it in such a fashion yet but I think what you want is in the Structs and gadgets as rows chapter In QRangeModel's documentation.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      1
      • GilboonetG Offline
        GilboonetG Offline
        Gilboonet
        wrote last edited by Gilboonet
        #6

        I changed my class, so now it's a Q_GADGET, having properties with getters (READ x and READ y), but even with Q_INVOKABLE, I can't use any of them on the QML side. When I run on debug with a breakpoint and inspect the QRangeModel, it does not seem to have the values, no children. I'm certainly missing something.

        1 Reply Last reply
        0
        • GilboonetG Offline
          GilboonetG Offline
          Gilboonet
          wrote last edited by
          #7

          To get my model data from QML, i needed to use data, giving it an index by using its index function and the Qt.DisplayRole.

                          startX: monModele.data(monModele.index(index,0), Qt.DisplayRole)
                          startY: monModele.data(monModele.index(index,1), Qt.DisplayRole)
          

          Now I'm adding the 2d data part.

          1 Reply Last reply
          0
          • GrecKoG Offline
            GrecKoG Offline
            GrecKo
            Qt Champions 2018
            wrote last edited by
            #8

            You should follow the following section to expose your properties as roles:
            https://doc.qt.io/qt-6/qrangemodel.html#gadgets-and-objects-as-multi-role-items

            You should then be able to write startY: model.y (with a required property QtObject model in the delegate)

            GilboonetG 1 Reply Last reply
            0
            • GrecKoG GrecKo

              You should follow the following section to expose your properties as roles:
              https://doc.qt.io/qt-6/qrangemodel.html#gadgets-and-objects-as-multi-role-items

              You should then be able to write startY: model.y (with a required property QtObject model in the delegate)

              GilboonetG Offline
              GilboonetG Offline
              Gilboonet
              wrote last edited by
              #9

              @GrecKo Thank you, I am using a Q_GADGET class but was missing the required property in the delegate for each property. Sadly adding the required property in the repeater is not enough. I tried to put it directly into the repeater after the model setting, there it is not initialized and get undefined as value.

              My gadget class is as basic as possible, but I'm not able to set it up correctly to be able to use properties name on the QML side. For the moment I'm sticking to the mymodel.data(...index(...), Qt.DisplayRole) that works.

              1 Reply Last reply
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote last edited by
                #10

                Can you share a minimal compilable application with your current code ?
                That would allow us to check what is going on.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • GilboonetG Offline
                  GilboonetG Offline
                  Gilboonet
                  wrote last edited by
                  #11

                  the data class

                  #ifndef PIECE_H
                  #define PIECE_H
                  
                  
                  #include <QtCore/qobjectdefs.h>
                  #include <QtCore/qtmetamacros.h>
                  class piece
                  {
                      Q_GADGET
                      Q_PROPERTY(float x READ x WRITE setX)
                      Q_PROPERTY(float y READ y WRITE setY)
                  
                  public:
                      piece() : m_x(0.0f), m_y(0.0f) {}
                      piece(const piece &) = default;
                      piece(piece &&) = default;
                      piece &operator=(const piece &) = default;
                      piece &operator=(piece &&) = default;
                      explicit piece(const float &x, const float &y) : m_x(x), m_y(y) {}
                  
                      void setX(float newX) {
                          if (!qFuzzyCompare(newX, m_x))
                              m_x = newX;
                      }
                      void setY(float newY) {
                          if (!qFuzzyCompare(newY, m_y))
                              m_y = newY;
                      }
                  
                  private:
                      float m_x;
                      float m_y;
                      float x() const { return m_x; }
                      float y() const { return m_y; }
                  };
                  
                  #endif // PIECE_H
                  

                  main.cpp

                  #include "piece.h"
                  #include <QRangeModel>
                  #include <QGuiApplication>
                  #include <QQmlApplicationEngine>
                  
                  int main(int argc, char *argv[])
                  {
                      QGuiApplication app(argc, argv);
                  
                      QList<piece> mesPieces;
                      mesPieces.append(piece(20.0f, 20.0f));
                      mesPieces.append(piece(60.0f, 0.0f));
                      mesPieces.append(piece(100.0f, 30.0f));
                      QRangeModel modele(&mesPieces);
                  
                      QQmlApplicationEngine engine;
                      engine.setInitialProperties({{"monModele", QVariant::fromValue(&modele) }});
                  
                      QObject::connect(
                          &engine,
                          &QQmlApplicationEngine::objectCreationFailed,
                          &app,
                          []() { QCoreApplication::exit(-1); },
                          Qt::QueuedConnection);
                      engine.loadFromModule("testQRange1", "Main");
                  
                      return QGuiApplication::exec();
                  }
                  

                  main.qml

                  import QtQuick
                  import QtQuick.Controls.Basic
                  import QtQuick.Shapes
                  
                  ApplicationWindow {
                      id: window
                      width: 640
                      height: 480
                      visible: true
                      title: qsTr("test QRangeModel")
                  
                      required property AbstractItemModel monModele
                  
                      Repeater {
                          model : monModele
                          Shape {
                              property real mx :   monModele.data(monModele.index(index, 0), Qt.DisplayRole)
                              property real my :   monModele.data(monModele.index(index, 1), Qt.DisplayRole)
                              anchors.fill: parent
                              ShapePath {
                                  strokeColor: "yellow"
                                  fillColor: "yellow"
                                  strokeWidth: 1
                                  startX: mx
                                  startY: my
                                  PathLine { relativeX: 0; relativeY: 50 }
                                  PathLine { relativeX: 50; relativeY: 0 }
                              }
                          }
                      }
                  }
                  

                  It doesn't work if I try to replace mx and my properties by required property real x (and y)

                  1 Reply Last reply
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                  • GilboonetG Offline
                    GilboonetG Offline
                    Gilboonet
                    wrote last edited by
                    #12

                    I didn't dig that naming problem, but focused on my main goal here, to be able to create a 2d dataset, ,put it into my model and send that model to QML. To achieve that I added to my gadget class a property of QList<QPoint> type that can be used on QML side. Sadly apparently it can only be used by a repeater at the Shape level and not into a shape to build it by using repeater on its children, but it's somehow a progress for me compared to my current implementation that uses a QAbstractListItem that builds shapes PathSvg.

                    SGaistS 1 Reply Last reply
                    0
                    • GilboonetG Gilboonet

                      I didn't dig that naming problem, but focused on my main goal here, to be able to create a 2d dataset, ,put it into my model and send that model to QML. To achieve that I added to my gadget class a property of QList<QPoint> type that can be used on QML side. Sadly apparently it can only be used by a repeater at the Shape level and not into a shape to build it by using repeater on its children, but it's somehow a progress for me compared to my current implementation that uses a QAbstractListItem that builds shapes PathSvg.

                      SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote last edited by
                      #13

                      @Gilboonet I haven't got time to test it yet but something looks strange: why did you make the x and y methods private ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      GilboonetG 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        @Gilboonet I haven't got time to test it yet but something looks strange: why did you make the x and y methods private ?

                        GilboonetG Offline
                        GilboonetG Offline
                        Gilboonet
                        wrote last edited by Gilboonet
                        #14

                        @SGaist It was generated using left click and refactor/add missing members of Q_PROPERTY, but I made them public and they are not reacheable on the QML side. I have the following error :

                        qt.qml.propertyCache.append: Final member x is overridden in class QQuickShape_QML_3. The override won't be used.
                        QQmlApplicationEngine failed to load component
                        qrc:/qt/qml/testQRange1/Main.qml:22:13: Cannot override FINAL property
                        

                        So I changed the names x and y to mx and my as there are already x and y on the shape class. But then it still doesn't work, same error saying required property was not initialized.

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