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Qt6 color SVG using MultiEffect

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  • M mzimmers
    4 Apr 2023, 00:19

    @christofer I've experienced this as well. I think the problem is in how the .svg file is composed, specifically (but not only) the use of the "fill=" field. I snagged a circle.svg file with this content:

    <svg fill="#0000ff" height="200px" width="200px" version="1.1" id="Layer_1" viewBox="0 0 222.334 222.334" xml:space="preserve">
    <g>
    	<g>
    		<g>
    			<path d="M111.167,0C49.87,0,0,49.87,0,111.167s49.87,111.167,111.167,111.167s111.167-49.87,111.167-111.167S172.464,0,111.167,0
    				z M111.167,214.1c-56.758,0-102.933-46.175-102.933-102.933S54.409,8.235,111.167,8.235S214.1,54.409,214.1,111.167
    				S167.925,214.1,111.167,214.1z"/>
    		</g>
    	</g>
    </g>
    </svg>
    

    which produces this:
    blue.PNG
    Replacing the fill value from "#0000ff" to "none" produces a black circle.

    I tried a similar experiment with the puppy file and couldn't even get that to change color at all.

    So...I think the svg file has to be composed in a particular way in order to support fills, but I can't speak with any authority on this. Hopefully someone else with some .svg file knowledge can chime in.

    M Offline
    M Offline
    mzimmers
    wrote on 4 Apr 2023, 00:26 last edited by
    #3

    Update: I tried a much simpler circle file:

    <svg width="300" height="550" xmlns="http://www.w3.org/2000/svg">
        <circle cx="150" cy="100" r="60" style="fill:red; stroke-width:3; stroke:rgb(0,0,0); fill-opacity:0.7"  />
    </svg>
    

    (note the fill:red)

    And this code:

        Image {
            id: image
            Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
            source: "qrc:/circle2.svg"
            visible: false // <== DON'T FORGET THIS LINE
        }
        MultiEffect {
            source: image
            anchors.fill: image
            colorization: 1.0
            colorizationColor: "blue"
        }
    

    And it works. So it's not a Qt problem; it's the way the .svg files are constructed.

    M 1 Reply Last reply 4 Apr 2023, 00:51
    0
    • M mzimmers
      4 Apr 2023, 00:26

      Update: I tried a much simpler circle file:

      <svg width="300" height="550" xmlns="http://www.w3.org/2000/svg">
          <circle cx="150" cy="100" r="60" style="fill:red; stroke-width:3; stroke:rgb(0,0,0); fill-opacity:0.7"  />
      </svg>
      

      (note the fill:red)

      And this code:

          Image {
              id: image
              Layout.alignment: Qt.AlignHCenter | Qt.AlignVCenter
              source: "qrc:/circle2.svg"
              visible: false // <== DON'T FORGET THIS LINE
          }
          MultiEffect {
              source: image
              anchors.fill: image
              colorization: 1.0
              colorizationColor: "blue"
          }
      

      And it works. So it's not a Qt problem; it's the way the .svg files are constructed.

      M Offline
      M Offline
      mzimmers
      wrote on 4 Apr 2023, 00:51 last edited by mzimmers 4 Apr 2023, 01:18
      #4

      another update: further testing revealed that you can't just put a fill= in the path; it has to be:

      <path style="fill:#00ff00" ...
      

      and the fill value can't be "none;" it must be a color (either by name or by RGB value).

      This works on my original circle (though it's only filling the outline; I think I need to remove part of the path for it to fill the entire circle.

      It worked on the puppy too (though there are 3 paths in the puppy; you'd have to add it to all of them).

      So...I think we have our answer.

      1 Reply Last reply
      0
      • C Offline
        C Offline
        christofer
        wrote on 4 Apr 2023, 13:02 last edited by christofer 4 Apr 2023, 13:14
        #5

        Thanks for the replies @mzimmers !

        You inspired me to experiment more. It turns out all I have to do is change the existing SVG fill from black to white.

        I changed...

        <g transform="translate(0.000000,1280.000000) scale(0.100000,-0.100000)"
        fill="#000000" stroke="none">
        

        to...

        <g transform="translate(0.000000,1280.000000) scale(0.100000,-0.100000)"
        fill="white" stroke="none">
        

        Result...
        Screen Shot 2023-04-04 at 6.00.26 AM.png

        The changes are in the GitLab project, tag qt-forum-post-02

        M 1 Reply Last reply 4 Apr 2023, 15:37
        0
        • C christofer has marked this topic as solved on 4 Apr 2023, 13:03
        • C christofer
          4 Apr 2023, 13:02

          Thanks for the replies @mzimmers !

          You inspired me to experiment more. It turns out all I have to do is change the existing SVG fill from black to white.

          I changed...

          <g transform="translate(0.000000,1280.000000) scale(0.100000,-0.100000)"
          fill="#000000" stroke="none">
          

          to...

          <g transform="translate(0.000000,1280.000000) scale(0.100000,-0.100000)"
          fill="white" stroke="none">
          

          Result...
          Screen Shot 2023-04-04 at 6.00.26 AM.png

          The changes are in the GitLab project, tag qt-forum-post-02

          M Offline
          M Offline
          mzimmers
          wrote on 4 Apr 2023, 15:37 last edited by mzimmers 4 Apr 2023, 16:00
          #6

          @christofer interesting. I did some experimentation of my own on the puppy file, and it appears that the problem wasn't the use of the RGB format for specifying the color, but rather the fill of black, or indeed any color other than white (or #ffffff).

          EDIT: scratch the comment below -- I forgot my own advice of hiding the original image.

          As a side note, I also noticed that when using the Image inside a Layout, you can't use the anchors property, so the MultiEffect appear below (in the case of a ColumnLayout) the original image. My workaround was to put the Image and the MultiEffect in an Item, so I could use anchors, but there might be a more elegant way to accomplish this.

          E 1 Reply Last reply 24 Jul 2023, 18:58
          0
          • M mzimmers referenced this topic on 11 Jul 2023, 18:52
          • M mzimmers
            4 Apr 2023, 15:37

            @christofer interesting. I did some experimentation of my own on the puppy file, and it appears that the problem wasn't the use of the RGB format for specifying the color, but rather the fill of black, or indeed any color other than white (or #ffffff).

            EDIT: scratch the comment below -- I forgot my own advice of hiding the original image.

            As a side note, I also noticed that when using the Image inside a Layout, you can't use the anchors property, so the MultiEffect appear below (in the case of a ColumnLayout) the original image. My workaround was to put the Image and the MultiEffect in an Item, so I could use anchors, but there might be a more elegant way to accomplish this.

            E Offline
            E Offline
            ekkescorner
            Qt Champions 2016
            wrote on 24 Jul 2023, 18:58 last edited by ekkescorner
            #7

            @mzimmers tried to colorize a png
            my old code:

            Image {
                id: image
                ....
                ColorOverlay {
                    id: colorOverlay
                    anchors.fill: image
                    source: image
                    color: primaryColor
                }
            

            new code:

            Image {
                    id: image
                    ....    
            MultiEffect {
                    id: colorOverlay
                        source: image
                        anchors.fill: image
                        colorization: 1.0
                        colorizationColor: primaryColor
                    }
            

            But the Image isn't colorized.
            -----------edit: foundSolution

            1. separated Image and MultiEffect and placed both inside an Item
            2. then set visible false at Image
              result: not colorized, but found the reason
              the png was a black icon - changed this and used a white icon and now colorizing works.
              So this is different to QtQuickEffects and Qt 5.15

            ekke ... Qt Champion 2016 | 2024 ... mobile business apps
            5.15 --> 6.8 https://t1p.de/ekkeChecklist
            QMake --> CMake https://t1p.de/ekkeCMakeMobileApps

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            • A Offline
              A Offline
              alvarosaes
              wrote on 20 Mar 2024, 09:47 last edited by alvarosaes
              #8

              Hello, I also had this question so i asked directly via Qt support. I got this response:

              > Thank you for you response. So, ColorOverlayEffect from import
              > QtQuick.Studio.Effects 1.0 is not equivalent to this? I didnt have this
              > problem while using that effect
              
              Yeah, different effect:
              
              fragColor = vec4(mix(pixelColor.rgb/max(pixelColor.a, 0.00390625), color.rgb/max(color.a, 0.00390625), color.a) * pixelColor.a, pixelColor.a) * qt_Opacity;
              
              Compared to this for colorization:
              
              color.rgb = (color.rgb - 0.5 * color.a) * (1.0 + contrast) + 0.5 * color.a;
              color.rgb += brightness * color.a;
              float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
              float colorizationAlpha = colorization * colorizationColor.a;
              color.rgb = mix(color.rgb, gray * colorizationColor.rgb, colorizationAlpha);
              color.rgb = mix(vec3(gray), color.rgb, 1.0 + saturation);
              

              So i only see 2 solutions:

              • Convert all your svgs to fill white
              • Rollback to use ColorOverlayEffect

              @mzimmers @christofer @ekkescorner

              1 Reply Last reply
              1
              • S Offline
                S Offline
                srce
                wrote on 13 May 2024, 10:54 last edited by srce
                #9

                Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                M 1 Reply Last reply 22 Aug 2024, 15:43
                4
                • Q Offline
                  Q Offline
                  QKelteseth
                  wrote on 16 Jul 2024, 12:07 last edited by
                  #10

                  @srce thank you!!

                  1 Reply Last reply
                  0
                  • S srce
                    13 May 2024, 10:54

                    Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                    M Offline
                    M Offline
                    MattP2
                    wrote on 22 Aug 2024, 15:43 last edited by MattP2
                    #11

                    @srce said in Qt6 color SVG using MultiEffect:

                    Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                    This is the answer, a big thank you.

                    So, visible: false, parent Item and color in svg are not required.
                    This is working with any svg:

                    Image {
                        // image properties
                        layer.enabled: true
                        layer.effect: MultiEffect {
                            brightness: 1.0
                            colorization: 1.0
                            colorizationColor: enabled ? Material.primaryTextColor : Material.secondaryTextColor
                        }
                    }
                    
                    P A N 3 Replies Last reply 4 Apr 2025, 08:54
                    1
                    • nicwainwrightN nicwainwright referenced this topic on 20 Nov 2024, 15:01
                    • M MattP2
                      22 Aug 2024, 15:43

                      @srce said in Qt6 color SVG using MultiEffect:

                      Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                      This is the answer, a big thank you.

                      So, visible: false, parent Item and color in svg are not required.
                      This is working with any svg:

                      Image {
                          // image properties
                          layer.enabled: true
                          layer.effect: MultiEffect {
                              brightness: 1.0
                              colorization: 1.0
                              colorizationColor: enabled ? Material.primaryTextColor : Material.secondaryTextColor
                          }
                      }
                      
                      P Offline
                      P Offline
                      PeterG76
                      wrote on 4 Apr 2025, 08:54 last edited by
                      #12

                      @MattP2 Thanks.

                      Setting "brightness: 1.0" worked for me too. I can now successfully colorize a black PGN Image using MultiEffect.

                      1 Reply Last reply
                      0
                      • M MattP2
                        22 Aug 2024, 15:43

                        @srce said in Qt6 color SVG using MultiEffect:

                        Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                        This is the answer, a big thank you.

                        So, visible: false, parent Item and color in svg are not required.
                        This is working with any svg:

                        Image {
                            // image properties
                            layer.enabled: true
                            layer.effect: MultiEffect {
                                brightness: 1.0
                                colorization: 1.0
                                colorizationColor: enabled ? Material.primaryTextColor : Material.secondaryTextColor
                            }
                        }
                        
                        A Offline
                        A Offline
                        Aleksey Asensus
                        wrote on 15 Apr 2025, 20:54 last edited by Aleksey Asensus
                        #13

                        @srce said in Qt6 color SVG using MultiEffect:

                        Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                        Yep, this works for me, thanks, however Qt 5 solution more flexible: with ColorOverlay I can set color: "transparent" to fully keep original icon where necessary, here icon becomes white for some reason, even if MultiEffect item or layer is not visible/enabled. So still forced to stay on ColorOverlay.

                        1 Reply Last reply
                        0
                        • M MattP2
                          22 Aug 2024, 15:43

                          @srce said in Qt6 color SVG using MultiEffect:

                          Rather than converting pngs from black to white, setting brightness to 1 (in addition to colorize) should have a similar effect.

                          This is the answer, a big thank you.

                          So, visible: false, parent Item and color in svg are not required.
                          This is working with any svg:

                          Image {
                              // image properties
                              layer.enabled: true
                              layer.effect: MultiEffect {
                                  brightness: 1.0
                                  colorization: 1.0
                                  colorizationColor: enabled ? Material.primaryTextColor : Material.secondaryTextColor
                              }
                          }
                          
                          N Offline
                          N Offline
                          nilsl
                          wrote 6 days ago last edited by
                          #14

                          @MattP2 I don't see how this works. Depending on your input/original color you will get a different gray value in the computation:

                          color.rgb += brightness * color.a;
                          float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
                          

                          Then this gray value will affect to colorizationColor in:

                          color.rgb = mix(color.rgb, gray * colorizationColor.rgb, colorizationAlpha);
                          

                          So even if colorizationAlpha is 1.0, the gray affects the output.

                          It would work, if color was clamped to (1,1,1) after applyiing the brightness, but that doesn't seem to happen. I always get my colorizationColor scaled in the result, even with brightness: 1.

                          1 Reply Last reply
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