Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. World coordinate system in quick 3d
Forum Updated to NodeBB v4.3 + New Features

World coordinate system in quick 3d

Scheduled Pinned Locked Moved Unsolved QML and Qt Quick
2 Posts 2 Posters 127 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Offline
    D Offline
    der Uhu
    wrote on 26 Mar 2025, 19:23 last edited by
    #1

    Greetings! I'm playing around with qtquick 3d and I cannot understand, what is the default dimensions of built-in shapes, like #Sphere, #Cube etc.? I expected these to be 1x1x1 (and this is, what is actually printed, when I query corresponding Model properties), but for instance on simple qml examples I need to place the shapes at distance about 80 between each other so that the items do not overlap. Also, to get the item to be visible in a window, I need to move camera from the origin by at keast 100 along z axis. What do I miss here?

    Rgrds,

    1 Reply Last reply
    0
    • J Offline
      J Offline
      Jonas Karlsson
      wrote on 31 Mar 2025, 11:12 last edited by
      #2

      Hi. The default dimensions of built-in shapes are around the 100x100x100 size, see https://doc-snapshots.qt.io/qt6-dev/qml-qtquick3d-model.html#mesh-format-and-built-in-primitives . Most properties in QQ3D are built around these dimension being the "unit size".

      1 Reply Last reply
      0

      2/2

      31 Mar 2025, 11:12

      • Login

      • Login or register to search.
      2 out of 2
      • First post
        2/2
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • Users
      • Groups
      • Search
      • Get Qt Extensions
      • Unsolved