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Forum Update on Monday, May 27th 2025

Iterator as a member: Tree/Graph-like structure

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  • P Pl45m4
    10 Jan 2025, 15:19

    @JonB said in Iterator as a member: Tree/Graph-like structure:

    Why are insertions/deletions a problem?? (I haven't looked at your code!.)

    Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

    Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

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    JonB
    wrote on 10 Jan 2025, 15:46 last edited by JonB 1 Oct 2025, 15:52
    #23

    @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

    Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

    I don't understand this at all. I don't even know whether you mean doing this at insertion, deletion or search-for-next time, but in all cases my searches will be O(log(n)). And that applies when looking for key 10 whether it finds it or returns where it ought to be if it does not exist.

    Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

    QMap<int, Task *> map;
    map.insert(task->id, task);
    

    You can use QMap's lower/upperBound() to find where you got to/where to start from next, and this will work even if the previously noted id number no longer exists (e.g. it has been deleted). [Go read docs about what these return if the key you ask for does not exist, you do not have to explicitly find last + 1 in existence, this is the bit you are not understanding.] And you can assume that will be O(log(n)) because it knows the key search is ordered, unless it is brain-damaged, which I imagine it is not :) Which is all similar for QMap as it would be if you wrote your own ordered vector for binary search or red-black tree. (I am guessing QMap is some kind of red-black tree?)

    Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

    I think this was covered in @Christian-Ehrlicher's initial answer, where an iterator is no better than a pointer to keep around in the case where that item may have been deleted.

    P 1 Reply Last reply 10 Jan 2025, 16:13
    1
    • J JonB
      10 Jan 2025, 15:46

      @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

      Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

      I don't understand this at all. I don't even know whether you mean doing this at insertion, deletion or search-for-next time, but in all cases my searches will be O(log(n)). And that applies when looking for key 10 whether it finds it or returns where it ought to be if it does not exist.

      Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

      QMap<int, Task *> map;
      map.insert(task->id, task);
      

      You can use QMap's lower/upperBound() to find where you got to/where to start from next, and this will work even if the previously noted id number no longer exists (e.g. it has been deleted). [Go read docs about what these return if the key you ask for does not exist, you do not have to explicitly find last + 1 in existence, this is the bit you are not understanding.] And you can assume that will be O(log(n)) because it knows the key search is ordered, unless it is brain-damaged, which I imagine it is not :) Which is all similar for QMap as it would be if you wrote your own ordered vector for binary search or red-black tree. (I am guessing QMap is some kind of red-black tree?)

      Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

      I think this was covered in @Christian-Ehrlicher's initial answer, where an iterator is no better than a pointer to keep around in the case where that item may have been deleted.

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      Pl45m4
      wrote on 10 Jan 2025, 16:13 last edited by Pl45m4 1 Oct 2025, 16:16
      #24

      @JonB said in Iterator as a member: Tree/Graph-like structure:

      Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

      QMap<int, Task *> map;
      map.insert(task->id, task);
      

      This makes totally sense and I also got what @Christian-Ehrlicher wrote above about a custom "key", but is it really a good idea to map MyTask to members of itself?!
      Is there no other magical way to do it?
      That stopped me from going over this approach in my head any further.
      Because the "fun" thing is that (with a QMap) I currently wouldn't know what to put as value otherwise, when using a key like @Christian-Ehrlicher described before and correctly :))

      I have

      // my current approach task container
      QList<MyTask*> taskList;
      
      // (not included in my example and not relevant for looping the tasks)
      // where "int" equals a valid MyTask::id
      QHash<MyWidget *, int> taskWidgetMap;
      

      so the information what Task has which ID is already stored in MyTask class

      To get somewhere with this, I will try @Christian-Ehrlicher 's approach and your MyTask <--> MyTask::id mapping now and see how it integrates into the rest. ;-)

      Btw: Now I've read through QSet<T> more carefully and figured out that my initial thought (in my head without specifying any data structure) was about something like an ordered (ideally hash-based) one-dimensional structure (= "list", no key-value dict).... which does not existing in this form :)

      So yeah, I will report back later ;-)

      Besides the data struture mess, have you tried my example @JonB @Christian-Ehrlicher ? What do you think? :)

      Highly appreciate all your input and the discussion here :)


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      J 1 Reply Last reply 10 Jan 2025, 16:32
      0
      • P Pl45m4
        10 Jan 2025, 16:13

        @JonB said in Iterator as a member: Tree/Graph-like structure:

        Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

        QMap<int, Task *> map;
        map.insert(task->id, task);
        

        This makes totally sense and I also got what @Christian-Ehrlicher wrote above about a custom "key", but is it really a good idea to map MyTask to members of itself?!
        Is there no other magical way to do it?
        That stopped me from going over this approach in my head any further.
        Because the "fun" thing is that (with a QMap) I currently wouldn't know what to put as value otherwise, when using a key like @Christian-Ehrlicher described before and correctly :))

        I have

        // my current approach task container
        QList<MyTask*> taskList;
        
        // (not included in my example and not relevant for looping the tasks)
        // where "int" equals a valid MyTask::id
        QHash<MyWidget *, int> taskWidgetMap;
        

        so the information what Task has which ID is already stored in MyTask class

        To get somewhere with this, I will try @Christian-Ehrlicher 's approach and your MyTask <--> MyTask::id mapping now and see how it integrates into the rest. ;-)

        Btw: Now I've read through QSet<T> more carefully and figured out that my initial thought (in my head without specifying any data structure) was about something like an ordered (ideally hash-based) one-dimensional structure (= "list", no key-value dict).... which does not existing in this form :)

        So yeah, I will report back later ;-)

        Besides the data struture mess, have you tried my example @JonB @Christian-Ehrlicher ? What do you think? :)

        Highly appreciate all your input and the discussion here :)

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        JonB
        wrote on 10 Jan 2025, 16:32 last edited by
        #25

        @Pl45m4

        • Christian's approach of defining a < operator for the Task struct itself is required if and only if you wish to have a Task * as the key for the QMap. Which is what he says you had stated initially.
        • But I don't see why you would want or need that (my Task * is the value, not the key). I just use an int as the key and pass task->id for that at map insert time.

        Up to you.

        P 1 Reply Last reply 10 Jan 2025, 16:39
        0
        • J JonB
          10 Jan 2025, 16:32

          @Pl45m4

          • Christian's approach of defining a < operator for the Task struct itself is required if and only if you wish to have a Task * as the key for the QMap. Which is what he says you had stated initially.
          • But I don't see why you would want or need that (my Task * is the value, not the key). I just use an int as the key and pass task->id for that at map insert time.

          Up to you.

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          Pl45m4
          wrote on 10 Jan 2025, 16:39 last edited by
          #26

          @JonB said in Iterator as a member: Tree/Graph-like structure:

          I just use an int as the key and pass task->id for that at map insert time

          Yeah that makes sense... but my concern is/was that I have some redundancy. MyTask::id = key AND also already stored in MyTask (and accessible via something like value().id)...

          Will try it out.


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          J 1 Reply Last reply 10 Jan 2025, 16:52
          0
          • P Pl45m4
            10 Jan 2025, 16:39

            @JonB said in Iterator as a member: Tree/Graph-like structure:

            I just use an int as the key and pass task->id for that at map insert time

            Yeah that makes sense... but my concern is/was that I have some redundancy. MyTask::id = key AND also already stored in MyTask (and accessible via something like value().id)...

            Will try it out.

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            JonB
            wrote on 10 Jan 2025, 16:52 last edited by JonB 1 Oct 2025, 16:52
            #27

            @Pl45m4
            You are saving/losing an int for the key. But even another way to use a QMap you have to provide some key to go with a value. If you use Task * as the key that costs a pointer (even if you also store Task * as the value too) which is actually bigger than an int. Plus your QMap actually goes wrong if you go change what the key pointer points to, or the id inside that, if you change the id in the Task your QMap won't rearrange itself!

            Many times we do key-value pairs like this. I could be wrong, but when, say, you have a database table with a primary (or unique) key/index I don't think that stores a "pointer to" its value somewhere in the row for its data, I think it copies the value to the index and then keeps that in sync if the row changes.

            But if you are happier with the key as a Task * and override the < operator that is fine too.

            1 Reply Last reply
            1
            • C Christian Ehrlicher
              10 Jan 2025, 14:06

              Sorry but I don't understand what you mean - simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

              struct Key {
                MyTask *task;
                bool operator <(const Key &o) const
                {
                  return  task->id < o.task->id;
                }
              };
              
               QMap<Key, something> myMap;
              
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              Pl45m4
              wrote on 10 Jan 2025, 17:50 last edited by
              #28

              @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

              simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

              struct Key {
                MyTask *task;
                bool operator <(const Key &o) const
                {
                  return  task->id < o.task->id;
                }
              };
              
               QMap<Key, something> myMap;
              

              One more thing @Christian-Ehrlicher :
              Is there a reason why you picked an extra struct for the Key instead of using the MyTask::operator < directly?


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              C 1 Reply Last reply 10 Jan 2025, 17:52
              0
              • P Pl45m4
                10 Jan 2025, 17:50

                @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

                simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

                struct Key {
                  MyTask *task;
                  bool operator <(const Key &o) const
                  {
                    return  task->id < o.task->id;
                  }
                };
                
                 QMap<Key, something> myMap;
                

                One more thing @Christian-Ehrlicher :
                Is there a reason why you picked an extra struct for the Key instead of using the MyTask::operator < directly?

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                Christian Ehrlicher
                Lifetime Qt Champion
                wrote on 10 Jan 2025, 17:52 last edited by
                #29

                @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                instead of using the MyTask::operator < directly?

                Because this operator would not be used by a QMap<MyTask*, ...> as you store a pointer, not a value.

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                P 1 Reply Last reply 10 Jan 2025, 17:55
                2
                • C Christian Ehrlicher
                  10 Jan 2025, 17:52

                  @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                  instead of using the MyTask::operator < directly?

                  Because this operator would not be used by a QMap<MyTask*, ...> as you store a pointer, not a value.

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                  Pl45m4
                  wrote on 10 Jan 2025, 17:55 last edited by
                  #30

                  @Christian-Ehrlicher

                  Ah I see, thanks.


                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                  ~E. W. Dijkstra

                  1 Reply Last reply
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                    GrecKo
                    Qt Champions 2018
                    wrote on 10 Jan 2025, 22:00 last edited by
                    #31

                    How many elements would there be in this container?

                    J P 2 Replies Last reply 10 Jan 2025, 22:25
                    1
                    • G GrecKo
                      10 Jan 2025, 22:00

                      How many elements would there be in this container?

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                      JonB
                      wrote on 10 Jan 2025, 22:25 last edited by
                      #32

                      @GrecKo
                      :) Unless it's like more than 100, and this is called many times, and the tasks don't take long to run comparatively, I suspect the whole "fast lookup" won't matter much! But maybe still the principle of how you pick up where you left off from.

                      1 Reply Last reply
                      1
                      • G GrecKo
                        10 Jan 2025, 22:00

                        How many elements would there be in this container?

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                        Pl45m4
                        wrote on 10 Jan 2025, 23:18 last edited by
                        #33

                        @GrecKo

                        Probably 100-200 at max... usually around 50, I would say :)

                        Sure I could use some inefficient for loop and search/compare each value manually, but a more efficient and cleaner way seems more reasonable to me ;)


                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                        ~E. W. Dijkstra

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                        • G Offline
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                          GrecKo
                          Qt Champions 2018
                          wrote on 11 Jan 2025, 00:09 last edited by
                          #34

                          An "inefficient" simple for loop may very well be the most efficient after all. When you have 50 elements it won't matter much anyway, pick the container with the friendliest API depending on how you plan to access it.

                          P 1 Reply Last reply 11 Jan 2025, 00:40
                          1
                          • G GrecKo
                            11 Jan 2025, 00:09

                            An "inefficient" simple for loop may very well be the most efficient after all. When you have 50 elements it won't matter much anyway, pick the container with the friendliest API depending on how you plan to access it.

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                            Pl45m4
                            wrote on 11 Jan 2025, 00:40 last edited by
                            #35

                            @GrecKo said in Iterator as a member: Tree/Graph-like structure:

                            pick the container with the friendliest API depending on how you plan to access it.

                            Still what @Christian-Ehrlicher and @JonB suggested doesn't sound too bad :)
                            Will definitely try it.

                            Similar question: Why is QButtonGroup using a QHash-map for its member buttons? :))
                            I doubt that there ever will be thousands of button widgets in one group :)


                            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                            ~E. W. Dijkstra

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