Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Installation and Deployment
  4. Qt app installer requirements for Vulkan on Windows
Forum Updated to NodeBB v4.3 + New Features

Qt app installer requirements for Vulkan on Windows

Scheduled Pinned Locked Moved Unsolved Installation and Deployment
vulkaninstallerqt application
1 Posts 1 Posters 159 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    B Offline
    braernoch
    wrote on 26 Dec 2024, 23:52 last edited by
    #1

    TL;DR: Is there a (need && way) to trigger Vulkan loader/runtime installation in a Qt app installer in Windows?

    Context: I've made a Vulkan-based Qt app (QMainWindow with Dock and GUI + QVulkanWindow centralWidget for rendered content). I've got the app binary running on Linux, macOS, and Win, but for each case in a development environment (with Qt sources and VulkanSDK).

    Now I'm making bundles/installers for each, as applicable, and after hiding my Qt sources and VulkanSDK folders to simulate a random non-dev person's computer, I've worked to make sure the dependencies are included:

    • Linux: AppImage made from appimagetool (successor to linuxdeployqt).
      • This requires including the loader (lib/libvulkan.so) which presumably calls directly to the installed gfx drivers
    • macOS: Bundle.app made from macdeployqt
      • This requires including the loader (lib/libvulkan.dylib) which calls to MoltenVK (lib/libMoltenVK + share/vulkan/icd.d) which presumably calls to Apple's gfx drivers

    I've been able to test the above, and it makes logical sense, so I assume those are done. But for Windows --

    • Win: Installer.exe made from windeployqt.exe + binarycreator.exe
      • This runs fine with NO Vulkan lib inside and with VulkanSDK hidden, but given above patterns, I find it hard to trust that
      • https://www.reddit.com/r/vulkan/comments/sa30f7/should_i_deploy_the_loader_with_my_application/httw5fl/ indicates that I should trust this, but I don't yet
      • I haven't been able to test this on a non-dev, non-gaming computer with sufficient GPU to overcome my fears

    So my question is: if we're not supposed to ship the Vulkan loader with a Windows application, is it always the case that a computer with a Vulkan-capable GPU and installed drivers will have a system-wide loader ready to run my app, OR can I somehow force a dependency check in my installer to install an appropriate Vulkan runtime/loader on that Windows PC? And if the latter, what's best practice for installing that runtime on an unknown system?

    Thank you,
    Wade

    1 Reply Last reply
    0

    1/1

    26 Dec 2024, 23:52

    • Login

    • Login or register to search.
    1 out of 1
    • First post
      1/1
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved