Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST
Forum Updated to NodeBB v4.3 + New Features

SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST

Scheduled Pinned Locked Moved Solved General and Desktop
24 Posts 7 Posters 4.3k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Anonymous_Banned275

    Thank you very much.
    FINALLY something which makes sense, after all that .... i had to endure.
    Unfortunately the value returned by the cast (?) is not valid.
    BUT I firmly believe the concept is sound and this will give me a good start to fix this.
    Thanks

    PS
    I may be passing wrong "parent" pointer to the SetingsDialog.
    That is not that hard to verify...

    Axel SpoerlA Offline
    Axel SpoerlA Offline
    Axel Spoerl
    Moderators
    wrote on last edited by
    #4

    @AnneRanch

    after all that .... i had to endure.

    In one post you asked about iteration over parents. In another, you asked about a close event override being called or not. What you actually meant, was to call a specific method of a specific parent in a close event. A riddle resolved only here.

    Now you victimise yourself and blame volunteers for correctly answering wrongly phrased questions. I’m baffled.

    IMHO this attitude is not in line with the Qt forum’s code of conduct.

    Software Engineer
    The Qt Company, Oslo

    1 Reply Last reply
    2
    • sierdzioS sierdzio

      If MainWindow is the parent of SettingsDialog, you can access it simply using parent() method. To get the access to proper methods in parent, you then need to cast it. Example:

      void SettingsDialog::closeEvent( QCloseEvent* event)
      {
        auto mainWindow = qobject_cast<MainWindow_Bluetooth*>(parent());
      
        if (mainWindow) {
          mainWindow->tileSubwindoiws();
        } else {
          qCritical() << "Whoops, something went wrong!" << parent();
        }
      
        // ... further event handling ...
      }
      
      A Offline
      A Offline
      Anonymous_Banned275
      wrote on last edited by
      #5

      @sierdzio i wonder if you coulkd help me tracking the hierarchy? I beliive the "parent " is NULL and that seems the be the issue.

      I am going to post using "cut an paste " from word processor,so it is NOT properly formatted.

      From"get go" the instance of MainWindow_Bluetooth(); has default "parent = NULL "....

      Passin "paren t" to won't complie - which is not surprisng.
      m_settings(new SettingsDialog(parent)),

      Passing "this" compiles / runs but gives wrong "parent"
      not surprising

      m_settings(new SettingsDialog(this)),

      Cut and paste

      Table of Contents
      Instance 1
      MainWindow_Bluetooth *MWBT = new MainWindow_Bluetooth(); 1

      Instance
      MainWindow_Bluetooth *MWBT = new MainWindow_Bluetooth();
      add_mdi_subwindow(MWBT);

      Definition

        MainWindow_Bluetooth::MainWindow_Bluetooth(QWidget *parent) :
              QMainWindow(parent),
              m_ui(new Ui::MainWindow_Bluetooth),
              m_status(new QLabel),
              m_console(new Console),
              // insert MDI area here ??9
              m_mdiarea(new QMdiArea(this)),
              m_settings(new SettingsDialog(parent)),  WON'T COMPILE
              //! [1]
              //! add rfcomm ??
              m_serial(new QSerialPort(this))
            //! [1]
          { // function\
      

      I sincerely appreciate your help in resolving this, thanks .

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Anonymous_Banned275
        wrote on last edited by
        #6

        UPDATE
        Here is a reason why I posted so many variations on the problem
        At present , the cast returns null pointer, however . I can step thru the objects hierarchy tree and can see that the desired object and its VALID parent pointer is about four steps down the hierarchy tree...or up, depending on point of view ...and that is immaterial.
        So, my next step is to iterate thru the "parent" hierarchy , until correct and valid object pointer is found or until desired "action" is found.

        i am looking for Qt way to perform this iteration...
        I am open to suggestions..

        RTFM

        Christian EhrlicherC Axel SpoerlA JonBJ 3 Replies Last reply
        0
        • A Anonymous_Banned275

          UPDATE
          Here is a reason why I posted so many variations on the problem
          At present , the cast returns null pointer, however . I can step thru the objects hierarchy tree and can see that the desired object and its VALID parent pointer is about four steps down the hierarchy tree...or up, depending on point of view ...and that is immaterial.
          So, my next step is to iterate thru the "parent" hierarchy , until correct and valid object pointer is found or until desired "action" is found.

          i am looking for Qt way to perform this iteration...
          I am open to suggestions..

          RTFM

          Christian EhrlicherC Online
          Christian EhrlicherC Online
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #7

          @AnneRanch said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

          i am looking for Qt way to perform this iteration...

          Already answered in your other post where you asked exactly the same question as now: https://forum.qt.io/topic/156460/how-to-iterate-parent-objects/4

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
          Visit the Qt Academy at https://academy.qt.io/catalog

          1 Reply Last reply
          4
          • A Anonymous_Banned275

            UPDATE
            Here is a reason why I posted so many variations on the problem
            At present , the cast returns null pointer, however . I can step thru the objects hierarchy tree and can see that the desired object and its VALID parent pointer is about four steps down the hierarchy tree...or up, depending on point of view ...and that is immaterial.
            So, my next step is to iterate thru the "parent" hierarchy , until correct and valid object pointer is found or until desired "action" is found.

            i am looking for Qt way to perform this iteration...
            I am open to suggestions..

            RTFM

            Axel SpoerlA Offline
            Axel SpoerlA Offline
            Axel Spoerl
            Moderators
            wrote on last edited by
            #8

            At present , the cast returns null pointer, however .

            The cast doesn’t lie. If it returns nullptr, you are casting to the wrong type.
            You could assign distinct object names to all your objects, then qDebug() would tell you that name.

            RTFM

            Yeah you should read more manuals. I agree. What does the F stand for?

            Software Engineer
            The Qt Company, Oslo

            1 Reply Last reply
            3
            • A Anonymous_Banned275

              UPDATE
              Here is a reason why I posted so many variations on the problem
              At present , the cast returns null pointer, however . I can step thru the objects hierarchy tree and can see that the desired object and its VALID parent pointer is about four steps down the hierarchy tree...or up, depending on point of view ...and that is immaterial.
              So, my next step is to iterate thru the "parent" hierarchy , until correct and valid object pointer is found or until desired "action" is found.

              i am looking for Qt way to perform this iteration...
              I am open to suggestions..

              RTFM

              JonBJ Online
              JonBJ Online
              JonB
              wrote on last edited by JonB
              #9

              @AnneRanch said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

              I am open to suggestions..

              As suggested in the past, what you want to achieve can be implemented correctly without any "parenting"/iterating/casting/closeEvent() and in a single line of code in your MainWindow_Bluetooth::MainWindow_Bluetooth():

              connect(m_settings, &QDialog::finished, m_mdiarea, &QMdiArea::tileSubWindows);
              

              Why don't you at least try this, instead of keep pursuing the parentage approach?

              1 Reply Last reply
              2
              • A Offline
                A Offline
                Anonymous_Banned275
                wrote on last edited by
                #10

                As I said many times, there always is a different way to "skin a cat".

                Your "connect" suggestions implies that "Dialogue is fished " ...
                Finished doing what ?

                That does not meet my spec - unless "clicking x" generates "finished"...
                Can you elaborate on that?

                Thanks

                JonBJ 1 Reply Last reply
                0
                • Christian EhrlicherC Online
                  Christian EhrlicherC Online
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by Christian Ehrlicher
                  #11

                  Since clicking x = rejecting the dialog, the documentation tells you that finished is emitted: https://doc.qt.io/qt-6/qdialog.html#finished
                  You also have could try it out by yourself.

                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                  Visit the Qt Academy at https://academy.qt.io/catalog

                  1 Reply Last reply
                  2
                  • A Anonymous_Banned275

                    As I said many times, there always is a different way to "skin a cat".

                    Your "connect" suggestions implies that "Dialogue is fished " ...
                    Finished doing what ?

                    That does not meet my spec - unless "clicking x" generates "finished"...
                    Can you elaborate on that?

                    Thanks

                    JonBJ Online
                    JonBJ Online
                    JonB
                    wrote on last edited by JonB
                    #12

                    @AnneRanch said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

                    That does not meet my spec - unless "clicking x" generates "finished"...
                    Can you elaborate on that?

                    It does. Since it's a QDialog. Did you try it?

                    And even if it didn't we would simply make your override of closeEvent() emit a signal like finished or closed or whatever we like (3 lines of code) and the principle would still be to connect() that signal up in MainWindow_Bluetooth to a slot which does your tlleSubWindows() or whatever else you want to do (1 line of code). No parent stuff.

                    1 Reply Last reply
                    1
                    • A Offline
                      A Offline
                      Anonymous_Banned275
                      wrote on last edited by
                      #13

                      OK, I 'll try it , but I have to bypass the current code first... maybe just deleting "closeEvent " will do .

                      JonBJ 1 Reply Last reply
                      0
                      • A Anonymous_Banned275

                        OK, I 'll try it , but I have to bypass the current code first... maybe just deleting "closeEvent " will do .

                        JonBJ Online
                        JonBJ Online
                        JonB
                        wrote on last edited by
                        #14

                        @AnneRanch
                        Comment out existing closeEvent() override, or the code inside it, while you get this working.

                        A 1 Reply Last reply
                        1
                        • JonBJ JonB

                          @AnneRanch
                          Comment out existing closeEvent() override, or the code inside it, while you get this working.

                          A Offline
                          A Offline
                          Anonymous_Banned275
                          wrote on last edited by
                          #15

                          @JonB I have taken a different approach, - just added the suggested connect. That should also work since my current code does not do the "tileSunwindows". Unfortunately neither the connect code, hence more debugging is due.
                          I find the "finished" doc because DIALOG was "rejected" misleading.
                          As a user I am "working" with GUI commonly called "window". I am using its "feature " to close . As a user I could careless if the class is called "dialogue" - I am not using anything even suggesting I am "rejecting" the GUi.
                          As a coder I did the same - used visible GUI feature called "close"...
                          In an essence - "standard " (ISO term ?) "close" is being renamed "reject"...
                          Not cool... so well...
                          Cheers

                          1 Reply Last reply
                          0
                          • JonBJ Online
                            JonBJ Online
                            JonB
                            wrote on last edited by
                            #16

                            QDialog emits finished when it is done() --- no matter accepted, rejected, or press "close" button. It just means finished with the dialog, and only applies to a dialog. There are no "standard ISO terms" for anything. If you don't want to use finished because you don't like the word that's up to you. If you want to define your own signal with a different word:

                            // In settingsdialog.h
                            signals:
                                void closed();
                            
                            // In settingsdialog.cpp
                            void SettingsDialog::closeEvent( QCloseEvent* event)
                            {
                                emit closed();
                            }
                            
                            // In MainWindow_Bluetooth::MainWindow_Bluetooth()
                            // any of the following
                            connect(m_settings, &SettingsDialog::closed, m_mdiarea, &QMdiArea::tileSubWindows);
                            connect(m_settings, &SettingsDialog::closed, this, &MainWindow_Bluetooth::anySlotYouCareToWrite);
                            connect(m_settings, &SettingsDialog::closed, this, [] () { qDebug() << "What to do when SettingsDialog closed"; });
                            

                            Whichever this connection of signal to slot is the correct way to do it rather than attempting to walk up SettingDialog's parent hierarchy.

                            A 1 Reply Last reply
                            2
                            • JonBJ JonB

                              QDialog emits finished when it is done() --- no matter accepted, rejected, or press "close" button. It just means finished with the dialog, and only applies to a dialog. There are no "standard ISO terms" for anything. If you don't want to use finished because you don't like the word that's up to you. If you want to define your own signal with a different word:

                              // In settingsdialog.h
                              signals:
                                  void closed();
                              
                              // In settingsdialog.cpp
                              void SettingsDialog::closeEvent( QCloseEvent* event)
                              {
                                  emit closed();
                              }
                              
                              // In MainWindow_Bluetooth::MainWindow_Bluetooth()
                              // any of the following
                              connect(m_settings, &SettingsDialog::closed, m_mdiarea, &QMdiArea::tileSubWindows);
                              connect(m_settings, &SettingsDialog::closed, this, &MainWindow_Bluetooth::anySlotYouCareToWrite);
                              connect(m_settings, &SettingsDialog::closed, this, [] () { qDebug() << "What to do when SettingsDialog closed"; });
                              

                              Whichever this connection of signal to slot is the correct way to do it rather than attempting to walk up SettingDialog's parent hierarchy.

                              A Offline
                              A Offline
                              Anonymous_Banned275
                              wrote on last edited by
                              #17

                              @JonB OK, then I will have to ask this - what is "being done" in my case?
                              The dialog is added as QMdiArea subwindow and has few tasks to do.
                              There is no task indicating that the dialogue is "done" and that is irrelevant to task "close" and process such "close" .
                              Dialog tasks and "close" are independent.
                              I am not disputing your connect approach , but it extreme - using "done" is like say "today is Monday" so lets close the window.

                              Besides - I think down the line
                              if the "dialog" is "rejected" how am I doing to apply - "restore previous display of subwindows "?

                              I realize this is mater of semantics - but does "close" means just that and the object is still in memory ?

                              And no , I am not that far in code .....

                              JonBJ 1 Reply Last reply
                              0
                              • A Anonymous_Banned275

                                @JonB OK, then I will have to ask this - what is "being done" in my case?
                                The dialog is added as QMdiArea subwindow and has few tasks to do.
                                There is no task indicating that the dialogue is "done" and that is irrelevant to task "close" and process such "close" .
                                Dialog tasks and "close" are independent.
                                I am not disputing your connect approach , but it extreme - using "done" is like say "today is Monday" so lets close the window.

                                Besides - I think down the line
                                if the "dialog" is "rejected" how am I doing to apply - "restore previous display of subwindows "?

                                I realize this is mater of semantics - but does "close" means just that and the object is still in memory ?

                                And no , I am not that far in code .....

                                JonBJ Online
                                JonBJ Online
                                JonB
                                wrote on last edited by JonB
                                #18

                                @AnneRanch
                                QDialog::finished() is a signal which, so far as I understand, is emitted by a QDialog whenever it gets closed --- be that by pressing a button or closing it with the "X" button. That is what you were trying to capture when you were overriding closeEvent(). I believe this finished signal gets emitted in the same circumstance, which is what you were looking for.

                                Why don't you start with no more or less than:

                                connect(m_settings, &SettingsDialog::finished, this, [] () { qDebug() << "What to do when SettingsDialog closed"; });
                                

                                You can add this line (in MainWindow_Bluetooth::MainWindow_Bluetooth()) regardless of what else you have there/without changing anything of your own. Then see when that message appears, e.g. we're hoping it does when you close the settings dialog, since that is what you were looking for. Assuming it does, you can then connect it to whatever you actually want to from the main window do when the dialog gets closed.

                                A 1 Reply Last reply
                                2
                                • JonBJ JonB

                                  @AnneRanch
                                  QDialog::finished() is a signal which, so far as I understand, is emitted by a QDialog whenever it gets closed --- be that by pressing a button or closing it with the "X" button. That is what you were trying to capture when you were overriding closeEvent(). I believe this finished signal gets emitted in the same circumstance, which is what you were looking for.

                                  Why don't you start with no more or less than:

                                  connect(m_settings, &SettingsDialog::finished, this, [] () { qDebug() << "What to do when SettingsDialog closed"; });
                                  

                                  You can add this line (in MainWindow_Bluetooth::MainWindow_Bluetooth()) regardless of what else you have there/without changing anything of your own. Then see when that message appears, e.g. we're hoping it does when you close the settings dialog, since that is what you were looking for. Assuming it does, you can then connect it to whatever you actually want to from the main window do when the dialog gets closed.

                                  A Offline
                                  A Offline
                                  Anonymous_Banned275
                                  wrote on last edited by
                                  #19

                                  @JonB OK, getting somewhere,,, since I got the "cut ans paste " save and ready let me post this and the reply to your last post.

                                  This is is all working as "single stage iteration" and what is left is to extend the code "up stream" - up the current hierarchy until CORRECT class is activated.
                                  I do not have a clue how to implement that!!!

                                  I have bee looking at various QTree and so far no success .

                                  The issues are - there are many intermediate classes / objects hence the up- stream object cannot be explicitly named - it has to be machine friendly and probably "all the way " to QObject base class.

                                  Now to the use of "finished".
                                  I am not saying it is not usable, however , it seem to just duplicate the "closeEvent".
                                  Secondly
                                  the "close" task HAS to be implemented to ALL subwindows AND according to the doc "closeEvent" can be "reimplemented" up the hierarchy tree. In that case the "parent" class would contain the common code - no need to have each subwindow to process the "closeEvent". If "finished " is used - I would have to have connect all over the place...

                                  BUT I am not convinced this "reimplementing " of "closeEvent" actually works - the doc SPECIFICALLY say "it MAY work..."
                                  With that - I may have to use your "connect" approach anyway....

                                  I do appreciate your assistance .

                                  void SettingsDialog::closeEvent( QCloseEvent* event )
                                  {
                                  #ifdef RETILE
                                      text = "\t#ifdef RETILE \n";
                                      text += "\t\t\tTRACE START Retile mdiArea subwindows ....  ";
                                      text += " ";
                                      //text += " TASK  initActionsConnections() ";
                                      text += Q_FUNC_INFO;
                                      text += QString::number(__LINE__);
                                      qDebug().noquote() << text;
                                  
                                  //    text =" parent ???";
                                  //    text += parent()->objectName();
                                  //     qDebug().noquote() << text;
                                  #endif
                                  
                                  
                                  #ifdef BYPASS
                                      //event->accept();   // what does it do ??
                                      emit PassMessage(text,0);
                                      // setup message passing QString for now
                                      connect(SDD,SIGNAL(PassMessage(QString,int)),this,SLOT(PostMessage(QString,int)));
                                  #endif
                                  
                                      // Accept the event to allow the window to close
                                      event->accept();  // TOK
                                      // looking for action = tileSubwindows
                                      QString textMmatch = "tileSubwindow";
                                      // access to QMdiArea
                                      // who is immedate upstrem in hirerarchy?
                                      QObject *object = qobject_cast<QObject*>(parent()); // this->parentWidget());
                                      QMdiSubWindow* mdiArea = qobject_cast<QMdiSubWindow*>(this->parentWidget());
                                      // doesit have action = textMatch ?
                                      QList<QObject*> list = object->children();
                                      foreach(auto *action,list)
                                      {
                                          if( action->objectName().contains(textMmatch))
                                          {
                                              text = " /t/t/t found match ";
                                          }
                                          else
                                          {
                                              text = " Match not found continue search... ";
                                          }
                                          text += action->objectName();
                                          qDebug().noquote() << text;
                                      }
                                      text += Q_FUNC_INFO;
                                      text += QString::number(__LINE__);
                                      qDebug().noquote() << text;
                                  
                                  
                                      return;
                                  
                                  
                                  
                                  A 1 Reply Last reply
                                  0
                                  • A Anonymous_Banned275

                                    @JonB OK, getting somewhere,,, since I got the "cut ans paste " save and ready let me post this and the reply to your last post.

                                    This is is all working as "single stage iteration" and what is left is to extend the code "up stream" - up the current hierarchy until CORRECT class is activated.
                                    I do not have a clue how to implement that!!!

                                    I have bee looking at various QTree and so far no success .

                                    The issues are - there are many intermediate classes / objects hence the up- stream object cannot be explicitly named - it has to be machine friendly and probably "all the way " to QObject base class.

                                    Now to the use of "finished".
                                    I am not saying it is not usable, however , it seem to just duplicate the "closeEvent".
                                    Secondly
                                    the "close" task HAS to be implemented to ALL subwindows AND according to the doc "closeEvent" can be "reimplemented" up the hierarchy tree. In that case the "parent" class would contain the common code - no need to have each subwindow to process the "closeEvent". If "finished " is used - I would have to have connect all over the place...

                                    BUT I am not convinced this "reimplementing " of "closeEvent" actually works - the doc SPECIFICALLY say "it MAY work..."
                                    With that - I may have to use your "connect" approach anyway....

                                    I do appreciate your assistance .

                                    void SettingsDialog::closeEvent( QCloseEvent* event )
                                    {
                                    #ifdef RETILE
                                        text = "\t#ifdef RETILE \n";
                                        text += "\t\t\tTRACE START Retile mdiArea subwindows ....  ";
                                        text += " ";
                                        //text += " TASK  initActionsConnections() ";
                                        text += Q_FUNC_INFO;
                                        text += QString::number(__LINE__);
                                        qDebug().noquote() << text;
                                    
                                    //    text =" parent ???";
                                    //    text += parent()->objectName();
                                    //     qDebug().noquote() << text;
                                    #endif
                                    
                                    
                                    #ifdef BYPASS
                                        //event->accept();   // what does it do ??
                                        emit PassMessage(text,0);
                                        // setup message passing QString for now
                                        connect(SDD,SIGNAL(PassMessage(QString,int)),this,SLOT(PostMessage(QString,int)));
                                    #endif
                                    
                                        // Accept the event to allow the window to close
                                        event->accept();  // TOK
                                        // looking for action = tileSubwindows
                                        QString textMmatch = "tileSubwindow";
                                        // access to QMdiArea
                                        // who is immedate upstrem in hirerarchy?
                                        QObject *object = qobject_cast<QObject*>(parent()); // this->parentWidget());
                                        QMdiSubWindow* mdiArea = qobject_cast<QMdiSubWindow*>(this->parentWidget());
                                        // doesit have action = textMatch ?
                                        QList<QObject*> list = object->children();
                                        foreach(auto *action,list)
                                        {
                                            if( action->objectName().contains(textMmatch))
                                            {
                                                text = " /t/t/t found match ";
                                            }
                                            else
                                            {
                                                text = " Match not found continue search... ";
                                            }
                                            text += action->objectName();
                                            qDebug().noquote() << text;
                                        }
                                        text += Q_FUNC_INFO;
                                        text += QString::number(__LINE__);
                                        qDebug().noquote() << text;
                                    
                                    
                                        return;
                                    
                                    
                                    
                                    A Offline
                                    A Offline
                                    Anonymous_Banned275
                                    wrote on last edited by
                                    #20

                                    @AnneRanch Here is my current "solution" , and it is a embarrassing hack.

                                    Can anybody smarter than me put this into nice loop ?
                                    ANY loop...

                                        QString textMmatch = "actionTile_subwindows";
                                    
                                        // test code here
                                    
                                    HACK 
                                        **QList<QObject*>  ppList = this->parent()->parent()->parent()->parent()->children();**
                                    
                                    
                                        foreach(auto *action,ppList)
                                        {
                                            if( action->objectName().contains(textMmatch))
                                            {
                                                text = " \t\t\t found match ";
                                                text += action->objectName();
                                                qDebug().noquote() << text;
                                                break; //continue;
                                            }
                                            else
                                            {
                                                text = " Match not found continue search... ";
                                            }
                                            text += action->objectName();
                                            qDebug().noquote() << text;
                                        }
                                        text += Q_FUNC_INFO;
                                        text += QString::number(__LINE__);
                                        qDebug().noquote() << text;
                                    
                                    M 1 Reply Last reply
                                    0
                                    • A Anonymous_Banned275

                                      @AnneRanch Here is my current "solution" , and it is a embarrassing hack.

                                      Can anybody smarter than me put this into nice loop ?
                                      ANY loop...

                                          QString textMmatch = "actionTile_subwindows";
                                      
                                          // test code here
                                      
                                      HACK 
                                          **QList<QObject*>  ppList = this->parent()->parent()->parent()->parent()->children();**
                                      
                                      
                                          foreach(auto *action,ppList)
                                          {
                                              if( action->objectName().contains(textMmatch))
                                              {
                                                  text = " \t\t\t found match ";
                                                  text += action->objectName();
                                                  qDebug().noquote() << text;
                                                  break; //continue;
                                              }
                                              else
                                              {
                                                  text = " Match not found continue search... ";
                                              }
                                              text += action->objectName();
                                              qDebug().noquote() << text;
                                          }
                                          text += Q_FUNC_INFO;
                                          text += QString::number(__LINE__);
                                          qDebug().noquote() << text;
                                      
                                      M Offline
                                      M Offline
                                      mpergand
                                      wrote on last edited by mpergand
                                      #21

                                      @AnneRanch said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

                                      QList<QObject*>  ppList = this->parent()->parent()->parent()->parent()->children();
                                      
                                      QObject* p=this;
                                      
                                      while(p->parent()) p = p->parent();
                                      QObjectList  ppList = p->children();
                                      
                                      Pl45m4P A 2 Replies Last reply
                                      2
                                      • M mpergand

                                        @AnneRanch said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

                                        QList<QObject*>  ppList = this->parent()->parent()->parent()->parent()->children();
                                        
                                        QObject* p=this;
                                        
                                        while(p->parent()) p = p->parent();
                                        QObjectList  ppList = p->children();
                                        
                                        Pl45m4P Offline
                                        Pl45m4P Offline
                                        Pl45m4
                                        wrote on last edited by
                                        #22

                                        @mpergand said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

                                        QObject* p=this;
                                        
                                        while(p->parent()) p = p->parent();
                                        QObjectList  ppList = p->children();
                                        

                                        @mpergand A piece of art lmao :D


                                        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                        ~E. W. Dijkstra

                                        A 1 Reply Last reply
                                        0
                                        • Pl45m4P Pl45m4

                                          @mpergand said in SIMPLIFIED REPOST How to access "parent" from "closeEvent" ? SIMPLIFIED REPOST:

                                          QObject* p=this;
                                          
                                          while(p->parent()) p = p->parent();
                                          QObjectList  ppList = p->children();
                                          

                                          @mpergand A piece of art lmao :D

                                          A Offline
                                          A Offline
                                          Anonymous_Banned275
                                          wrote on last edited by
                                          #23

                                          Thanks a million .. true piece of art code = KISS !
                                          I am not just saying this , but this morning I came up with identical idea... but I was not sure how to implement the while loop.
                                          Woks great, skips over all of the intermediate classes...
                                          And most of all - no RTFM,
                                          I do appreciate your help.

                                          1 Reply Last reply
                                          0
                                          • A Anonymous_Banned275 has marked this topic as solved on

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved