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Transferring a video file (.mp4) through Ethernet port.

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  • P Prakash08
    16 Apr 2024, 06:36

    @Christian-Ehrlicher which object do you mean, buffer or received_data?
    the buffer object is created when receiveVideo() is called and exists until the function returns ...

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    ChrisW67
    wrote on 16 Apr 2024, 06:51 last edited by
    #6

    exists until the function returns ...

    immediately.

    How long would the video take to play in real time if the data existed?

    @Prakash08 said in Transferring a video file (.mp4) through Ethernet port.:

    i modified the code to receive the remaining bytes but it is not working.

    You cannot receive bytes not sent. Are you certain the sender is sending more? Are you seeing the client disconnect signals? Apart from a gross error check, i.e. are we in danger of exhausting memory, why are you looking for a size anyway? Presumably the sender will close the connection when they are done and you can go then.

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    • J J.Hilk
      16 Apr 2024, 06:44

      @Prakash08 said in Transferring a video file (.mp4) through Ethernet port.:

      the buffer object is created when receiveVideo() is called and exists until the function returns ...

      right, you're almost there !

      how long does QVideoWidget *videoWidget = new QVideoWidget; live ?

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      Prakash08
      wrote on 16 Apr 2024, 06:56 last edited by
      #7

      @J-Hilk it is also created when the receiveVideo() is called .. it exists until the function returns ..

      J 1 Reply Last reply 16 Apr 2024, 07:02
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      • P Prakash08
        16 Apr 2024, 06:56

        @J-Hilk it is also created when the receiveVideo() is called .. it exists until the function returns ..

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        J.Hilk
        Moderators
        wrote on 16 Apr 2024, 07:02 last edited by
        #8

        @Prakash08 no, it's on the heap and you actually never delete it, so it exists forever.

        Maybe QVideoWidgets takes ownership of it? I would have to look that up

        either way the core issue stays, you're trying to play data that is destroyed as soon as it's created


        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


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        Q: What does it do?
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          Prakash08
          wrote on 16 Apr 2024, 07:10 last edited by
          #9

          @ChrisW67 the video is 5 secs long. And how to give the condition in sender to code to disconnect the connection when its done sending data ..?

          C 1 Reply Last reply 16 Apr 2024, 08:15
          0
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            Prakash08
            wrote on 16 Apr 2024, 07:20 last edited by
            #10

            @J-Hilk the main issue is, "Error: failed to seek". this is the message i'm getting. what does this mean? how to solve this ? any idea ?

            C 1 Reply Last reply 16 Apr 2024, 07:23
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            • P Prakash08
              16 Apr 2024, 07:20

              @J-Hilk the main issue is, "Error: failed to seek". this is the message i'm getting. what does this mean? how to solve this ? any idea ?

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              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on 16 Apr 2024, 07:23 last edited by
              #11

              @Prakash08 said in Transferring a video file (.mp4) through Ethernet port.:

              how to solve this ? any idea ?

              Fix your code - 4 people told you what's wrong...

              Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
              Visit the Qt Academy at https://academy.qt.io/catalog

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                Prakash08
                wrote on 16 Apr 2024, 07:33 last edited by
                #12

                @Christian-Ehrlicher I'm sorry, I did not get where the issue is, can you please elaborate, which part of code should be modified ?

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                • J JonB
                  16 Apr 2024, 06:48

                  @Prakash08 said in Transferring a video file (.mp4) through Ethernet port.:

                      // Set the media content of the QMediaPlayer
                      player->setMedia(QMediaContent(), &buffer);
                  

                  player is using &buffer as its buffer. Compare the lifetimes of player and buffer.

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                  JonB
                  wrote on 16 Apr 2024, 07:34 last edited by JonB
                  #13

                  @Christian-Ehrlicher said in Transferring a video file (.mp4) through Ethernet port.:

                  QBuffer buffer(&received_data);

                  How long does this object live?

                  @JonB said in Transferring a video file (.mp4) through Ethernet port.:

                  player is using &buffer as its buffer. Compare the lifetimes of player and buffer.

                  P 1 Reply Last reply 16 Apr 2024, 09:50
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                  • P Prakash08
                    16 Apr 2024, 07:10

                    @ChrisW67 the video is 5 secs long. And how to give the condition in sender to code to disconnect the connection when its done sending data ..?

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                    ChrisW67
                    wrote on 16 Apr 2024, 08:15 last edited by
                    #14

                    @Prakash08 said in Transferring a video file (.mp4) through Ethernet port.:

                    And how to give the condition in sender to code to disconnect the connection when its done sending data ..?

                    When the sender runs out of file content, or send its entire in-memory buffer, then it should call close() on its socket. Exactly how that looks depends on your sender code.

                    P 1 Reply Last reply 16 Apr 2024, 09:39
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                    • C ChrisW67
                      16 Apr 2024, 08:15

                      @Prakash08 said in Transferring a video file (.mp4) through Ethernet port.:

                      And how to give the condition in sender to code to disconnect the connection when its done sending data ..?

                      When the sender runs out of file content, or send its entire in-memory buffer, then it should call close() on its socket. Exactly how that looks depends on your sender code.

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                      Prakash08
                      wrote on 16 Apr 2024, 09:39 last edited by
                      #15

                      @ChrisW67 how to send its in-memory buffer ? And here is the sender code ..

                      void MainWindow::send_video()
                      {
                          qDebug()<<"Connected to Server:"<<socket->peerAddress()<<" on port:"<<socket->peerPort()<<" name:"<<socket->peerName();
                          // QFile file("C:/Users/Intel/Pictures/sunset.png"); // Replace with the actual video path
                          QFile file("C:/Users/Intel/Desktop/video_2.mp4");
                          if (!file.open(QIODevice::ReadOnly)) {
                              qDebug() << "Unable to open file:" << file.errorString();
                              return;
                          }
                      
                          while (!file.atEnd()) {
                              QByteArray imageData = file.readAll(); // Read data in chunks
                              socket->write(imageData); // Send data to server
                              qDebug()<<" video data ..";
                          }
                      
                          // QByteArray imageData = file.read(16955); // Read data in chunks
                          // socket->write(imageData);
                      
                          qDebug()<<" video data sent..";
                          file.close();
                          socket->disconnectFromHost();
                      }
                      
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                      • J JonB
                        16 Apr 2024, 07:34

                        @Christian-Ehrlicher said in Transferring a video file (.mp4) through Ethernet port.:

                        QBuffer buffer(&received_data);

                        How long does this object live?

                        @JonB said in Transferring a video file (.mp4) through Ethernet port.:

                        player is using &buffer as its buffer. Compare the lifetimes of player and buffer.

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                        Prakash08
                        wrote on 16 Apr 2024, 09:50 last edited by
                        #16

                        @JonB In the provided code , the player and buffer objects are created locally within the receiveVideo() function scope. Their lifetime is limited to the duration of the function execution.

                        J 1 Reply Last reply 16 Apr 2024, 11:18
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                        • P Prakash08
                          16 Apr 2024, 09:50

                          @JonB In the provided code , the player and buffer objects are created locally within the receiveVideo() function scope. Their lifetime is limited to the duration of the function execution.

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                          JonB
                          wrote on 16 Apr 2024, 11:18 last edited by
                          #17

                          @Prakash08
                          Sorry, but you're wrong. @Christian-Ehrlicher & I have both tried to point this out to you.

                          First of all, QMediaPlayer *player = new QMediaPlayer is a pointer to an allocated object on the heap. That means it persists until something deletes it. The fact that QMediaPlayer *player is itself a local variable is neither here nor there, when it goes out of scope that does not destroy the object it points to. That is quite different from QBuffer buffer(&received_data), which is a local stack variable, not a pointer to an object. That does get destroyed at the end of the if.

                          Secondly, player->setMedia(QMediaContent(), &buffer) means that player is using the stack buffer, so as soon as the if exits buffer is destroyed but the QMediaPlayer is still using it as its buffer. When you go player->play() at the end that only starts playing the video, it does not finish playing it. It carries on playing after the function exits. But it's reading from a buffer which has now been destroyed. Not good! Lucky it does not "crash". Your "Error:failed to seek" error may be from code trying to access it when it is no longer valid.

                          This is all standard C++ stuff.

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                          16 Apr 2024, 09:39

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