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  4. Organize/Align multiple QGraphicsItems in a Layout? QGraphicsScene

Organize/Align multiple QGraphicsItems in a Layout? QGraphicsScene

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qt c++qlayoutitemqgraphicssceneqgraphicsitemqgraphicslayout
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  • S Offline
    S Offline
    StudentScripter
    wrote on last edited by StudentScripter
    #1

    I know that somehow its needed to create a QGraphicsLinearLayout and inherit with my QGraphicsItem subclass from QGraphicsLayoutItem too. But somehow it doesn't looks like there is a layout created at all. I still can freely move my graphicsitems in the scene even when beeing added to the layout:

    
    CustomGraphicsScene::CustomGraphicsScene(QObject *parent)
        : QGraphicsScene(parent)
    {   
     // Create a layout and a widget to hold the items
        layout = new QGraphicsLinearLayout(Qt::Vertical);
        QGraphicsWidget *widget = new QGraphicsWidget;
        widget->setLayout(layout);
        addItem(widget);  
    }
    
    
    
    void CustomGraphicsScene::dropEvent(QGraphicsSceneDragDropEvent *event)
    {
        if(event->mimeData()->property("Key").canConvert(QMetaType(QMetaType::Int))){
    
            int key = event->mimeData()->property("Key").toInt();
            
            switch(key){
            
                case 10: {
                clearSelection();
                ResizablePixmapItem * pixItem = new ResizablePixmapItem(QPixmap(":/resource/quick.png"));
                pixItem->setRect(0,0,100,100);
                pixItem->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemSendsScenePositionChanges);
                addItem(pixItem);
                pixItem->setPos(event->scenePos() - QPointF(pixItem->boundingRect().width()/2, pixItem->boundingRect().height()/2));
                pixItem->setSelected(true);
                
                layout->addItem(pixItem);
                
    
    
    
                //Erhöht den Counter für jedes gedroppete Item
                SceneItemCounter++;
                pixItem->setSceneID(SceneItemCounter);
                qDebug() << "SceneID: " << pixItem->getSceneID();
                
               
                emit SendNewItemWasAddedtoScene(pixItem);
                emit SendItemsInSceneSelected();  
                }
                break;
    

    Does anyone know how to do it properly? My goal is to control the aligment and position of all qgraphicsitems within the layout.

    Pl45m4P 1 Reply Last reply
    0
    • S StudentScripter

      I know that somehow its needed to create a QGraphicsLinearLayout and inherit with my QGraphicsItem subclass from QGraphicsLayoutItem too. But somehow it doesn't looks like there is a layout created at all. I still can freely move my graphicsitems in the scene even when beeing added to the layout:

      
      CustomGraphicsScene::CustomGraphicsScene(QObject *parent)
          : QGraphicsScene(parent)
      {   
       // Create a layout and a widget to hold the items
          layout = new QGraphicsLinearLayout(Qt::Vertical);
          QGraphicsWidget *widget = new QGraphicsWidget;
          widget->setLayout(layout);
          addItem(widget);  
      }
      
      
      
      void CustomGraphicsScene::dropEvent(QGraphicsSceneDragDropEvent *event)
      {
          if(event->mimeData()->property("Key").canConvert(QMetaType(QMetaType::Int))){
      
              int key = event->mimeData()->property("Key").toInt();
              
              switch(key){
              
                  case 10: {
                  clearSelection();
                  ResizablePixmapItem * pixItem = new ResizablePixmapItem(QPixmap(":/resource/quick.png"));
                  pixItem->setRect(0,0,100,100);
                  pixItem->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemSendsScenePositionChanges);
                  addItem(pixItem);
                  pixItem->setPos(event->scenePos() - QPointF(pixItem->boundingRect().width()/2, pixItem->boundingRect().height()/2));
                  pixItem->setSelected(true);
                  
                  layout->addItem(pixItem);
                  
      
      
      
                  //Erhöht den Counter für jedes gedroppete Item
                  SceneItemCounter++;
                  pixItem->setSceneID(SceneItemCounter);
                  qDebug() << "SceneID: " << pixItem->getSceneID();
                  
                 
                  emit SendNewItemWasAddedtoScene(pixItem);
                  emit SendItemsInSceneSelected();  
                  }
                  break;
      

      Does anyone know how to do it properly? My goal is to control the aligment and position of all qgraphicsitems within the layout.

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote on last edited by
      #2

      @StudentScripter

      Have you checked the QGraphicsLayout example already?

      • https://doc.qt.io/qt-6/qtwidgets-graphicsview-basicgraphicslayouts-example.html

      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      1 Reply Last reply
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