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  4. How to determine if signal is already connected?

How to determine if signal is already connected?

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  • J.HilkJ J.Hilk

    @SPlatten
    ok, first of all, check it yourself, I may have outdated information :D

    2ndly, an easy workaround:

    static const bool myConnection = connect(sender, signal, lambda);
    qDebug() << "Connect was successful" << myConnection;
    

    this however will not work, when your sender becomes invalid during runtime of your program.
    In that case I would suggest a list/vector to keep track of your connects yourself
    🙈

    SPlattenS Offline
    SPlattenS Offline
    SPlatten
    wrote on last edited by
    #6

    @J-Hilk , that's pretty much what I do already, however what I want to do is:

    1. Does "valueChanged" connection exist for spinner widget?
    2. No, connect signal

    Kind Regards,
    Sy

    J.HilkJ 1 Reply Last reply
    0
    • SPlattenS SPlatten

      @J-Hilk , that's pretty much what I do already, however what I want to do is:

      1. Does "valueChanged" connection exist for spinner widget?
      2. No, connect signal
      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by
      #7

      @SPlatten can you give a bit more information/code sections?

      does the check Does "valueChanged" connection exist for spinner widget? happen often, or only after creation of the spinner widget?


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      SPlattenS 1 Reply Last reply
      0
      • J.HilkJ J.Hilk

        @SPlatten can you give a bit more information/code sections?

        does the check Does "valueChanged" connection exist for spinner widget? happen often, or only after creation of the spinner widget?

        SPlattenS Offline
        SPlattenS Offline
        SPlatten
        wrote on last edited by SPlatten
        #8

        @J-Hilk , the Widget is actually QSpinBox and yes it comes up as soon as I type QSpinBox::, not sure if I misunderstood you, I have two instances of the same widget on a display that shave the result of the spinner, its the constructor of this widget that connects the signals.

        Kind Regards,
        Sy

        J.HilkJ 1 Reply Last reply
        0
        • SPlattenS SPlatten

          @J-Hilk , the Widget is actually QSpinBox and yes it comes up as soon as I type QSpinBox::, not sure if I misunderstood you, I have two instances of the same widget on a display that shave the result of the spinner, its the constructor of this widget that connects the signals.

          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by
          #9

          @SPlatten said in How to determine if signal is already connected?:

          its the constructor of this widget that connects the signals.

          well, if you do your connects in the constructor of the widget, than you shouldn't come into the situation, where the valueChanged signal is not connected, right ?


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          SPlattenS 1 Reply Last reply
          0
          • J.HilkJ J.Hilk

            @SPlatten said in How to determine if signal is already connected?:

            its the constructor of this widget that connects the signals.

            well, if you do your connects in the constructor of the widget, than you shouldn't come into the situation, where the valueChanged signal is not connected, right ?

            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #10

            @J-Hilk , perhaps I haven't made myself clear, I have two widgets that share spinners and a slider, in the constructor of the same two widgets I want to check if the spinners and slider have already had a signal connected, if the answer is no then I want to go ahead with the connection.

            Kind Regards,
            Sy

            Pl45m4P 1 Reply Last reply
            0
            • SPlattenS SPlatten

              @J-Hilk , perhaps I haven't made myself clear, I have two widgets that share spinners and a slider, in the constructor of the same two widgets I want to check if the spinners and slider have already had a signal connected, if the answer is no then I want to go ahead with the connection.

              Pl45m4P Offline
              Pl45m4P Offline
              Pl45m4
              wrote on last edited by
              #11

              @SPlatten said in How to determine if signal is already connected?:

              I have two widgets that share spinners and a slider, in the constructor of the same two widgets I want to check if the spinners and slider have already had a signal connected, if the answer is no then I want to go ahead with the connection.

              But why? You wrote the code. If you haven't connected it already, it's probably not connected :) And if you did, it should stay connected unless you disconnect it manually somewhere, somehow.

              Don't quite unterstand the issue you have here :)


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              SPlattenS 1 Reply Last reply
              0
              • Pl45m4P Pl45m4

                @SPlatten said in How to determine if signal is already connected?:

                I have two widgets that share spinners and a slider, in the constructor of the same two widgets I want to check if the spinners and slider have already had a signal connected, if the answer is no then I want to go ahead with the connection.

                But why? You wrote the code. If you haven't connected it already, it's probably not connected :) And if you did, it should stay connected unless you disconnect it manually somewhere, somehow.

                Don't quite unterstand the issue you have here :)

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #12

                @Pl45m4 , the issue is I have two instances of the same widget, there are three common widgets for setting attributes on instances of the two, in the constructor of the widget I want to automatically check the shared widgets and then only connect if they haven't already been connected.

                The question I am asking is can I detected using the Qt library calls if a signal has already been connected to a widget.

                Kind Regards,
                Sy

                Pl45m4P 1 Reply Last reply
                0
                • SPlattenS SPlatten

                  @Pl45m4 , the issue is I have two instances of the same widget, there are three common widgets for setting attributes on instances of the two, in the constructor of the widget I want to automatically check the shared widgets and then only connect if they haven't already been connected.

                  The question I am asking is can I detected using the Qt library calls if a signal has already been connected to a widget.

                  Pl45m4P Offline
                  Pl45m4P Offline
                  Pl45m4
                  wrote on last edited by
                  #13

                  @SPlatten

                  Besides calling connect again and check its output, there is

                  int QObject::receivers(const char *signal)

                  • https://doc.qt.io/qt-5/qobject.html#receivers

                  Dont know if it's recommended to use...

                  Warning: This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

                  I guess not, but maybe it helps :)


                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                  ~E. W. Dijkstra

                  SPlattenS 1 Reply Last reply
                  1
                  • Pl45m4P Pl45m4

                    @SPlatten

                    Besides calling connect again and check its output, there is

                    int QObject::receivers(const char *signal)

                    • https://doc.qt.io/qt-5/qobject.html#receivers

                    Dont know if it's recommended to use...

                    Warning: This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal.

                    I guess not, but maybe it helps :)

                    SPlattenS Offline
                    SPlattenS Offline
                    SPlatten
                    wrote on last edited by
                    #14

                    @Pl45m4 , doesn't calling connect just create another connection? Thats where I am now.

                    Kind Regards,
                    Sy

                    J.HilkJ 1 Reply Last reply
                    0
                    • SPlattenS SPlatten

                      @Pl45m4 , doesn't calling connect just create another connection? Thats where I am now.

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #15

                      @SPlatten
                      @Pl45m4 is on the right track here,

                      you can/should subclass your spinner and create a function,

                      bool isValueChanged(){
                         static const QMetaMethod valueChangedSignal = QMetaMethod::fromSignal(&MyObject::valueChanged);
                      return isSignalConnected(valueChangedSignal);
                      }
                      

                      https://doc.qt.io/qt-5/qobject.html#isSignalConnected


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      SPlattenS Pl45m4P 2 Replies Last reply
                      0
                      • J.HilkJ J.Hilk

                        @SPlatten
                        @Pl45m4 is on the right track here,

                        you can/should subclass your spinner and create a function,

                        bool isValueChanged(){
                           static const QMetaMethod valueChangedSignal = QMetaMethod::fromSignal(&MyObject::valueChanged);
                        return isSignalConnected(valueChangedSignal);
                        }
                        

                        https://doc.qt.io/qt-5/qobject.html#isSignalConnected

                        SPlattenS Offline
                        SPlattenS Offline
                        SPlatten
                        wrote on last edited by
                        #16

                        @J-Hilk , thank you, penny has dropped, I see what I have to do now.

                        Kind Regards,
                        Sy

                        1 Reply Last reply
                        0
                        • J.HilkJ J.Hilk

                          @SPlatten
                          @Pl45m4 is on the right track here,

                          you can/should subclass your spinner and create a function,

                          bool isValueChanged(){
                             static const QMetaMethod valueChangedSignal = QMetaMethod::fromSignal(&MyObject::valueChanged);
                          return isSignalConnected(valueChangedSignal);
                          }
                          

                          https://doc.qt.io/qt-5/qobject.html#isSignalConnected

                          Pl45m4P Offline
                          Pl45m4P Offline
                          Pl45m4
                          wrote on last edited by Pl45m4
                          #17

                          @J-Hilk

                          lol, found receivers() and sender() but not isSignalConnected().

                          Sometimes it's hard to find something, if you don't know what you are looking for :D
                          (function names)


                          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                          ~E. W. Dijkstra

                          1 Reply Last reply
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                          • A Offline
                            A Offline
                            aleksejs
                            wrote on last edited by aleksejs
                            #18

                            I'm working with Qt not so long, but I see how cumbersome is signal-slot mechanism in comparison to Borland Event-Handler mechanism already.
                            In Borland you write

                            button->OnClick = buttonClickHandler;
                            

                            or

                            if( !button->OnClick )
                                button->OnClick = buttonClickHandler;
                            

                            Until now I haven't seen better Event mechanism than Borland's.

                            JonBJ S 2 Replies Last reply
                            0
                            • A aleksejs

                              I'm working with Qt not so long, but I see how cumbersome is signal-slot mechanism in comparison to Borland Event-Handler mechanism already.
                              In Borland you write

                              button->OnClick = buttonClickHandler;
                              

                              or

                              if( !button->OnClick )
                                  button->OnClick = buttonClickHandler;
                              

                              Until now I haven't seen better Event mechanism than Borland's.

                              JonBJ Online
                              JonBJ Online
                              JonB
                              wrote on last edited by
                              #19

                              @aleksejs
                              How did that work/what did you specify when buttonClickHandler is a method in a class?

                              Christian EhrlicherC 1 Reply Last reply
                              0
                              • JonBJ JonB

                                @aleksejs
                                How did that work/what did you specify when buttonClickHandler is a method in a class?

                                Christian EhrlicherC Offline
                                Christian EhrlicherC Offline
                                Christian Ehrlicher
                                Lifetime Qt Champion
                                wrote on last edited by Christian Ehrlicher
                                #20

                                ... Or if two distinct functions should be called where none is aware of the other?

                                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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                                • W wasawi2 referenced this topic on
                                • A aleksejs

                                  I'm working with Qt not so long, but I see how cumbersome is signal-slot mechanism in comparison to Borland Event-Handler mechanism already.
                                  In Borland you write

                                  button->OnClick = buttonClickHandler;
                                  

                                  or

                                  if( !button->OnClick )
                                      button->OnClick = buttonClickHandler;
                                  

                                  Until now I haven't seen better Event mechanism than Borland's.

                                  S Offline
                                  S Offline
                                  Szamo
                                  wrote last edited by
                                  #21

                                  @aleksejs
                                  Borland made it simple and thus easy to use. "Simple" means that 1 signal could have 0 or 1 slot (button->OnClick is the signal, buttonClickHandler is the slot). If one wanted to connect more slots to 1 signal then had to implement handling more slots (listeners) in the 1 connected slot. For a simple GUI 1 slot was enough of course. "Simple" also means that threads were not considered at all, it could not call a slot in another thread like Qt can. It simply called the slot and if more threads were used then one had to implement handling race conditions (using mutex or such).
                                  @JonB
                                  Borland extended C++ introducing __closure keyword by which a class instance pointer (this) and a member method pointer could be bound together. Thus a function pointer could be used for a non member or a member method. Thus it does not matter if buttonClickHandler is a method in a class.

                                  JonBJ 1 Reply Last reply
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                                  • S Szamo

                                    @aleksejs
                                    Borland made it simple and thus easy to use. "Simple" means that 1 signal could have 0 or 1 slot (button->OnClick is the signal, buttonClickHandler is the slot). If one wanted to connect more slots to 1 signal then had to implement handling more slots (listeners) in the 1 connected slot. For a simple GUI 1 slot was enough of course. "Simple" also means that threads were not considered at all, it could not call a slot in another thread like Qt can. It simply called the slot and if more threads were used then one had to implement handling race conditions (using mutex or such).
                                    @JonB
                                    Borland extended C++ introducing __closure keyword by which a class instance pointer (this) and a member method pointer could be bound together. Thus a function pointer could be used for a non member or a member method. Thus it does not matter if buttonClickHandler is a method in a class.

                                    JonBJ Online
                                    JonBJ Online
                                    JonB
                                    wrote last edited by
                                    #22

                                    @Szamo
                                    Well I cannot comment if Borland C++ required an extension to C++ to achieve something. That is not the way to go at least these days. And I don't think it was available on non-Windows platforms.

                                    The restrictions you describe about 1 signal -> 1 slot would limit me compared to Qt. I would have to implement the multi-slot-handling queue. Similarly if I wanted to use threads. So of course Borland's code looks "simpler", because it is simpler and may require you to do more coding.

                                    For my own part I don't find Qt's signals/slots "cumbersome". If someone likes the syntax of button->OnClick = buttonClickHandler rather than the connect(....) statements look at Python/PySide/PyQt which implements a style of button.onClick.connect(handler) instead. So the detail of connecting is "syntactic sugar", one could implement some kind of Borland/Python-style wrapper if wanted.

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