Online coaching and training on Qt, C++ and OpenGL...
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Online coaching for Qt, C++ and OpenGL is being provided by industry expert, If any one is willing to avail it please contact me. Below is the course structure. For fee and attending next batch contact me at the below mentioned email address or skype or call me @+918420195626
You need a high speed internet connection and skype and team viewer and zoom app.
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- Qt
Course structure:
a. Introduction to Qt
b. Introduction to various modules in Qt, as QtCore, QtGui and Qt Creator tools.
c. A simple console program for 'hello world' and a simple program GUI with a main window.
d. Modules that will be covered, QtCore, QtGui, QtNetwork, QtSql, QtOpenGL, QtWidgets
e. Differences with Qt4 and Qt5
f. Demonstration for Qt3D
g. Demonstration for QGraphicsView and QPaint.
h. QAssistant module and it's usage for documentation.
i. Hands on with 3-4 industrial projects for 3D applications, for 3D OpenGL and 3D Graphics Views.
Duration: 48 hours.
Fee: contact: Email: yellowlemontree2014@gmail.com; Skype: engineer3dquartic; Phone number: +918420195626/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- C++
Course structure:
a. concepts of object oriented programming.
b. data types, tokens, variables and control structures.
c. Functions in c++
d. Pointers, references
e. abstructions & data encapsulation
f. Classes & objects
g. inheritance, virtual functions
h. polymorphisms & vtables
i. templates
j. standard template library
k. Practical in all segments with live 2 projects from industry
Duration: 48 hours
Fee: contact: Email: yellowlemontree2014@gmail.com; Skype: engineer3dquartic; Phone number: +918420195626
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2. OpenGL.
Course structure:
a. OpenGL graphics pipeline
b. Display function and reshape function
c. model, view and transformation matrix
d. Display a cube on GL window
e. Keyboard function to rotate and transform
f. Display a series of GL objects and primitives
g. Fogs, Blend and Antaliasing.
h. Assigning normals for shaders
i. Lighting and shading with openGL 2.1
j. GLSL for OpenGL 4.1 and 3.1 with Vertex and Fragment shaders
k. Vertex Buffer Objects. (VBO)
l. Practical 2 live industrial projectsDuration: 48 hours
Fee: contact: Email: yellowlemontree2014@gmail.com; Skype: engineer3dquartic; Phone number: +918420195626////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Qt