exec of dialog not return in multithreading environment
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Thus it's not event driven
In my opinion, event driven means one direction dependences, i.e. the slots know the signal. If the GUI thread has to response with signals, then it really knows the worker thread. And it should not.
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@tmp15711 said in exec of dialog not return in multithreading environment:
I cannot agree.
Let me put it in another way then. I'm a physicist, so I'll give you an example with a simple process:
Suppose you claim that water boils at exactly 100 degrees centigrade, and you measure it 5 times and you confirm that supposition. Now suppose I decide to replicate your experiment but the atmospheric pressure in my lab is lower than in yours. I measure and find out that water boils at 95 degrees, instead of the 100 you claim. It's enough for me to show a measurement (assuming we all agree the measurements are correct) that contradicts your theory to disprove it. It's needed, formally speaking, for you to show an infinite amounts of measurements that support the theory to prove it.
It's by this peculiarity of the scientific method that we learn and "prove" new things. So back to business, your code (which is user code) can't be claimed to work if it doesn't work at all times on all platforms, on the other hand it clearly does not work if it doesn't run even on one platform. And since we can say Qt's signal-slot mechanism and threading is mostly proven (in the sense of the countless test and programs that run it without issue), then the problem must be in the way you wrote the user code.
Maybe my approach is odd (and if it is, I'd like to admit), but if it is not forbidden anywhere in Qt's documents, it should work.
Assuming you implement it correctly, which you had not.
In fact, the program is not really blocked. If you add a periodic timer, it works all the time. Why the timeout is responsed while exec does not return?
See @SGaist's post.
If the GUI thread has to response with signals, then it really knows the worker thread. And it should not.
This is what event driven means. The GUI "notifies the interested parties" that something "interesting" has happened. Whether or not it knows about the workers is another matter that is connected to coupling, but lets not dig into it here. The "event driven" part is that the GUI does that notification at an unspecified time (from the viewpoint of the subscribers). It can be immediately, it can be an hour late, it may even not happen at all.
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@kshegunov thumbs up for a fellow physicist ;-)
@tmp15711 I think you're approaching this from the wrong direction. QtConcurrent is meant more as an fire and forget type of thread:
Something along the line of:Yo QtConcurrent, calculate Pi to 400 decimals while I watch this video
I would recommend moving your whole stuff in its own class, and move that in a QThread object, that way you can easly react to and request Userinput, if you define suitable signals and slots.
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@kshegunov Ok. Really, your words are powerful. Then, if my code is wrong, I want to know the key error, a formally logical analysis. For example, if we have a deadlock, we would say: oh, you try to lock a mutex that has been locked by some other thread which in turn tries to lock the mutex you have taken.
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@kshegunov said in exec of dialog not return in multithreading environment:
I'm a physicist,
[ Ah! OT, sorry, but where can I post on this forum to ask you about my (layman's) theories on quantum mechanics? ;-) ]
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@tmp15711 said in exec of dialog not return in multithreading environment:
Then, if my code is wrong, I want to know the key error, a formally logical analysis
Okay, I'll bite. Since @SGaist duly noted that
QDialog::exec
spins the event loop of the GUI thread, which it most certainly does, if you use only:QMetaObject::invokeMethod(this, "showDialog", Qt::BlockingQueuedConnection);
That means that while you're waiting for input in the dialog in the background signals and slots are still fired. This implies also that your second thread calling the above function will cause the GUI to open a second dialog. Now to prevent this I've added a serialization primitive (the mutex) which ensures that only one of the worker threads can post the
showDialog
call to the UI event loop. When one of the workers finally continues, only then another worker can request a dialog to be shown.where can I post on this forum to ask you about my (layman's) theories on quantum mechanics?
That'd be The Lounge, but don't hold your breath, no one really understands it (it's a math theory anyway).
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@J.Hilk Then what if QtConcurrent encounters a problem or meets an error? Shouldn't QtConcurrent ask for help and wait for a moment? If I can use Qt::BlockingQueuedConnection, why use slots? I don't need an event loop and slots are really cumbersome in this case.
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@kshegunov You are correct. I have tested. The mutex approach certaintly works. But why not mine, the event loop approach? I mean why exec doesn't return after the dialog is closed.
@kshegunov Error doesn't mean the threads have to exit. Or, maybe just a warning.
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@tmp15711 said in exec of dialog not return in multithreading environment:
But why not mine, the event loop approach? I mean why exec doesn't return after the dialog is closed.
Because both of the slots are executed and you have interleaved execution, due to the fact that
exec()
will spin the even loop. Think of it like this:- Thread 1 calls
QDialog::exec
this causes the even loop to continue receiving events - Thread 2 calls
QMetaObject::invokeMethod(this, "showDialog", Qt::BlockingQueuedConnection);
which posts an event to the event loop. Due to 1) that slot starts to execute and a second dialog and a nestedQDialog::exec
is called.
That's why the mutex works, it ensures that only one
QDialog::exec
is called at any one point by serializing the calls toQMetaObject::invokeMethod
.Error doesn't mean the threads have to exit. Or, maybe just a warning.
Then consider using class deriving from
QRunnable
andQObject
to represent your job, and to so you can have signals in it to tell the GUI some error/warning has occurred. Alternatively, I'd suggest following @J-Hilk's advice and just switching to plain oldQThread
classes with worker objects. - Thread 1 calls
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@kshegunov Thanks. I can reproduce the same behavior with a single thread.
#include <QtCore> struct Object: QObject{ Q_OBJECT public slots: void foo(){ qDebug() << __LINE__; while(entered) qApp->processEvents(); qDebug() << __LINE__; QEventLoop loop; QTimer::singleShot(1000, &loop, SLOT(quit())); entered = true; loop.exec(); entered = false; qDebug() << __LINE__; } private: bool entered = false; }; int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); Object w; QTimer::singleShot(0, &w, SLOT(foo())); QTimer::singleShot(0, &w, SLOT(foo())); QTimer::singleShot(3000, &a, SLOT(quit())); a.exec(); qDebug() << __LINE__; } #include "main.moc"
In fact, it has nothing to do with multi-threads. I have never studied Qt source code. It seems exec will not return before all slots finish. So, the code actually creates a dead lock.