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Matrix operations

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  • VRoninV VRonin

    QMatrix 4x4 is used for 3d operations, it's not a container.

    if by "basic matrix capabilities" you mean you don't even need linear algebra any container works. for example

    • std::vector<std::vector<T> > 2D matrix of type T 1 of the dimension can have different sizes (e.g. different rows can have different number of columns)
    • std::vector<std::array<T,N> > 2D matrix of type T 1 of the dimensions size (N) is fixed at compile time
    • std::array<std::array<T,N> M> 2D matrix of type T both dimension sizes (N,M) are fixed at compile time
    • boost::multi_array<T, D>; multi dimensional (D=dimensions) "matrix" of type T, all dimensions sizes are fixed at runtime (set in the constructor)
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    doubitchou
    wrote on last edited by doubitchou
    #3

    @VRonin

    Thanks for your answer.
    Now I understand that this is not a "standard" container as I thought, indeed .

    By "Basic Matrix Capabilities" I meant a little more than storing like vector or array do, it was more a comparison to big math. libraries like Eigen or Blaze.
    Actually I'd need some minimal matrix functions like rotation, inverse, flip

    VRoninV 1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #4

      Hi! For simple stuff in 2D, QPointF and QTransform should be good enough.

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      • ? A Former User

        Hi! For simple stuff in 2D, QPointF and QTransform should be good enough.

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        doubitchou
        wrote on last edited by
        #5

        @Wieland

        I was so happy about the QTransform which was really close to the solution....till I found :

        "QTransform differs from QMatrix in that it is a true 3x3 matrix, "

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #6

          And what's the problem with that? :)

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          • ? A Former User

            And what's the problem with that? :)

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            doubitchou
            wrote on last edited by
            #7

            @Wieland

            I need to be able to have different matrix sizes : The project is a graphical editor for all the leds for a backpack of any size.

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            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #8

              Okay, sorry, seems like I don't understand what kind of maths you intent to do with it. I thought you needed some basic transforms, like rotation, scale, and such.

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              • ? A Former User

                Okay, sorry, seems like I don't understand what kind of maths you intent to do with it. I thought you needed some basic transforms, like rotation, scale, and such.

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                doubitchou
                wrote on last edited by
                #9

                @Wieland
                That's right : basic tranform, rotation, scale are fine. But size 3x3 is not enough: the one I have like the link I provide in my example is a 8x8

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                • D doubitchou

                  @Wieland
                  That's right : basic tranform, rotation, scale are fine. But size 3x3 is not enough: the one I have like the link I provide in my example is a 8x8

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                  A Former User
                  wrote on last edited by A Former User
                  #10

                  @doubitchou Just out of curiosity, can you provide some equations? Because I really don't get what you mean when you have a 2D problem and you say you want to rotate a 8x8 matrix.

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                  • ? A Former User

                    @doubitchou Just out of curiosity, can you provide some equations? Because I really don't get what you mean when you have a 2D problem and you say you want to rotate a 8x8 matrix.

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                    doubitchou
                    wrote on last edited by
                    #11

                    @Wieland

                    As a use case let's consider you have the 8x8 leds backpack which can have 3 values (representing colors in that case)

                    0 : off
                    1 : Green
                    2 : Red
                    3 : Orange (Green + Red btw)

                    Therefore, if I want to draw my 1st line as Red and the Second as Green :

                    22222222
                    11111111
                    00000000
                    00000000
                    00000000
                    00000000
                    00000000
                    00000000

                    And when I want to rotate right it would be :

                    00000012
                    00000012
                    00000012
                    00000012
                    00000012
                    00000012
                    00000012
                    00000012

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                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by A Former User
                      #12

                      Oh, now I get it. This has nothing to do with the usual rotate, translate, scale,... transforms. There are no functions for this readily available in our framework. You need to implement that all by yourself.

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                      • ? A Former User

                        Oh, now I get it. This has nothing to do with the usual rotate, translate, scale,... transforms. There are no functions for this readily available in our framework. You need to implement that all by yourself.

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                        doubitchou
                        wrote on last edited by
                        #13

                        @Wieland said in Matrix operations:

                        Oh, now I get it. This has nothing to do with the usual rotate, translate, scale,... transforms. There are no functions for this readily available in our framework. You need to implement that all by yourself.

                        Indeed this is what I was just thinking ... since the VRonin answer.

                        Thanks to both of you

                        kshegunovK 1 Reply Last reply
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                        • D doubitchou

                          @Wieland said in Matrix operations:

                          Oh, now I get it. This has nothing to do with the usual rotate, translate, scale,... transforms. There are no functions for this readily available in our framework. You need to implement that all by yourself.

                          Indeed this is what I was just thinking ... since the VRonin answer.

                          Thanks to both of you

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #14

                          What you described is called a matrix transposition. My advice - Just use Eigen, it's headers-only anyway.

                          Read and abide by the Qt Code of Conduct

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                          • kshegunovK kshegunov

                            What you described is called a matrix transposition. My advice - Just use Eigen, it's headers-only anyway.

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                            doubitchou
                            wrote on last edited by
                            #15

                            @kshegunov said in Matrix operations:

                            What you described is called a matrix transposition. My advice - Just use Eigen, it's headers-only anyway.

                            Oh ? Great I was about implementing all by myself.
                            Thanks for this

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                            • D doubitchou

                              @VRonin

                              Thanks for your answer.
                              Now I understand that this is not a "standard" container as I thought, indeed .

                              By "Basic Matrix Capabilities" I meant a little more than storing like vector or array do, it was more a comparison to big math. libraries like Eigen or Blaze.
                              Actually I'd need some minimal matrix functions like rotation, inverse, flip

                              VRoninV Offline
                              VRoninV Offline
                              VRonin
                              wrote on last edited by VRonin
                              #16

                              @doubitchou said in Matrix operations:

                              Actually I'd need some minimal matrix functions like rotation, inverse, flip

                              if by rotation and inverse you don't mean the mathematical terms linked but physical movements of the image in the leds, all these operations can be easily done just by acting on the indexes rather than the content of the matrix.

                              For example:
                              given a matrix[rowCount][colCount]

                              matrix[i][j]

                              • mirrored on the vertical axis is matrix[i][colCount-j-1]
                              • rotated 90° counter-clockwise is matrix[j][i]

                              "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                              ~Napoleon Bonaparte

                              On a crusade to banish setIndexWidget() from the holy land of Qt

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                              • VRoninV VRonin

                                @doubitchou said in Matrix operations:

                                Actually I'd need some minimal matrix functions like rotation, inverse, flip

                                if by rotation and inverse you don't mean the mathematical terms linked but physical movements of the image in the leds, all these operations can be easily done just by acting on the indexes rather than the content of the matrix.

                                For example:
                                given a matrix[rowCount][colCount]

                                matrix[i][j]

                                • mirrored on the vertical axis is matrix[i][colCount-j-1]
                                • rotated 90° counter-clockwise is matrix[j][i]
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                                doubitchou
                                wrote on last edited by
                                #17

                                To provide a better understanding I've put some design concepts :

                                concepts

                                As you can see these are basic operations

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                                • VRoninV Offline
                                  VRoninV Offline
                                  VRonin
                                  wrote on last edited by VRonin
                                  #18

                                  You could even use QImage with QImage::Format_Mono format as a container actually

                                  "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                  ~Napoleon Bonaparte

                                  On a crusade to banish setIndexWidget() from the holy land of Qt

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                                  • VRoninV VRonin

                                    You could even use QImage with QImage::Format_Mono format as a container actually

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                                    doubitchou
                                    wrote on last edited by
                                    #19

                                    @VRonin said in Matrix operations:

                                    You could even use QImage with QImage::Format_Mono format as a container actually

                                    I'm not sure to understand it right

                                    1 Reply Last reply
                                    0
                                    • VRoninV Offline
                                      VRoninV Offline
                                      VRonin
                                      wrote on last edited by
                                      #20

                                      QImage myMatrix(8,8,QImage::Format_Mono) will create a container of 8 by 8 bits (not bytes).

                                      • myMatrix.fill(0); to turn everything off.
                                      • Point: myMatrix.setPixel(0,0,1);
                                      • Line(1): for(int i=0;i<myMatrix.width();++i) myMatrix.setPixel(0,i,1);
                                      • Column(1): for(int i=0;i<myMatrix.height();++i) myMatrix.setPixel(i,0,1);
                                      • Border: for(int i=0;i<myMatrix.width();++i) {myMatrix.setPixel(0,i,1); myMatrix.setPixel(myMatrix.height()-1,i,1);} for(int i=0;i<myMatrix.height();++i) {myMatrix.setPixel(i,0,1); myMatrix.setPixel(i,myMatrix.width()-1,1);}
                                      • Column Shift(1): myMatrix=myMatrix.transformed(QTransform().translate(1,0));
                                      • Column Shift(-1): myMatrix=myMatrix.transformed(QTransform().translate(-1,0));
                                      • Line Shift(1): myMatrix=myMatrix.transformed(QTransform().translate(0,1));
                                      • Line Shift(-1): myMatrix=myMatrix.transformed(QTransform().translate(0,-1));
                                      • Rotate(1): myMatrix=myMatrix.transformed(QTransform().rotate(270));
                                      • Rotate(-1): myMatrix=myMatrix.transformed(QTransform().rotate(90));
                                      • Invert: myMatrix.invertPixels();

                                      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                      ~Napoleon Bonaparte

                                      On a crusade to banish setIndexWidget() from the holy land of Qt

                                      D 1 Reply Last reply
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                                      • VRoninV VRonin

                                        QImage myMatrix(8,8,QImage::Format_Mono) will create a container of 8 by 8 bits (not bytes).

                                        • myMatrix.fill(0); to turn everything off.
                                        • Point: myMatrix.setPixel(0,0,1);
                                        • Line(1): for(int i=0;i<myMatrix.width();++i) myMatrix.setPixel(0,i,1);
                                        • Column(1): for(int i=0;i<myMatrix.height();++i) myMatrix.setPixel(i,0,1);
                                        • Border: for(int i=0;i<myMatrix.width();++i) {myMatrix.setPixel(0,i,1); myMatrix.setPixel(myMatrix.height()-1,i,1);} for(int i=0;i<myMatrix.height();++i) {myMatrix.setPixel(i,0,1); myMatrix.setPixel(i,myMatrix.width()-1,1);}
                                        • Column Shift(1): myMatrix=myMatrix.transformed(QTransform().translate(1,0));
                                        • Column Shift(-1): myMatrix=myMatrix.transformed(QTransform().translate(-1,0));
                                        • Line Shift(1): myMatrix=myMatrix.transformed(QTransform().translate(0,1));
                                        • Line Shift(-1): myMatrix=myMatrix.transformed(QTransform().translate(0,-1));
                                        • Rotate(1): myMatrix=myMatrix.transformed(QTransform().rotate(270));
                                        • Rotate(-1): myMatrix=myMatrix.transformed(QTransform().rotate(90));
                                        • Invert: myMatrix.invertPixels();
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                                        doubitchou
                                        wrote on last edited by doubitchou
                                        #21

                                        @VRonin

                                        Great answer !, especially to be adapted to my needs. Anyway, I think I should try with Format_Indexed8 instead as I need to store the color values which requires more than a single bit:

                                        0 : off
                                        1 : Green
                                        2 : Red
                                        3 : Orange

                                        (Merci pour cette réponse)

                                        1 Reply Last reply
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