Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Trying to create a singleton and getting LNK2019 error
Forum Updated to NodeBB v4.3 + New Features

Trying to create a singleton and getting LNK2019 error

Scheduled Pinned Locked Moved Solved General and Desktop
singletonc++
18 Posts 4 Posters 8.2k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • eggbertxE eggbertx

    @kshegunov @matthew-kuiash
    I'm only trying to do this so I can access my main window's console (I'm making a Javascript IDE) from my util.cpp, nothing more, and the main window class has a console function for doing that. Ideally, I should be able to do

    MainWindow::instance().console("whatever");
    

    If a singleton is overkill, what would be a better way to do this?

    matthew.kuiashM Offline
    matthew.kuiashM Offline
    matthew.kuiash
    wrote on last edited by
    #7

    @eggbertx One possibility is for your JS engine to emit signals when it wants to output some text e.g. emit output("whatever") then connect that signal to your main window by implementing a "console" as a slot.

    Another would be to derive your own application and implement "console" there which could call through (proxy) to you main window.

    If it were me I'd go for the first option using a queued connection as this would mean that my JS engine would not get held up by UI activity e.g. the adding of text to the console. YMMV

    The legendary cellist Pablo Casals was asked why he continued to practice at age 90. "Because I think I'm making progress," he replied.

    1 Reply Last reply
    1
    • eggbertxE Offline
      eggbertxE Offline
      eggbertx
      wrote on last edited by
      #8

      @matthew-kuiash This IDE is for a specific game engine, and while the developer does plan on standardizing its console output (especially its debugging module) as far as I know, he isn't going to focus on that yet. For the time being, I'm just going to use it to output information about the IDE for simple debugging.

      1 Reply Last reply
      0
      • dheerendraD Offline
        dheerendraD Offline
        dheerendra
        Qt Champions 2022
        wrote on last edited by
        #9

        add this line to the beginning of you MainWindow.cpp file. Just see the code snippet.

        #include "MainWindow.h"

        MainWindow* MainWindow::w_instance = NULL;

        MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        {
        }

        Dheerendra
        @Community Service
        Certified Qt Specialist
        http://www.pthinks.com

        eggbertxE 1 Reply Last reply
        5
        • dheerendraD dheerendra

          add this line to the beginning of you MainWindow.cpp file. Just see the code snippet.

          #include "MainWindow.h"

          MainWindow* MainWindow::w_instance = NULL;

          MainWindow::MainWindow(QWidget *parent)
          : QMainWindow(parent)
          {
          }

          eggbertxE Offline
          eggbertxE Offline
          eggbertx
          wrote on last edited by
          #10

          @dheerendra
          Alright, that seems to be working but now I've run into a another problem. I can send the MainWindow::console string argument to the Qt Creator console via

          qDebug() << str;
          

          but regardless of how many times I call the function, it's only appending said argument to the console widget (QTextEdit) via

          ui->consoleWidget->appendPlainText(str.toString());
          

          the first time MainWindow::console("whatever") is called.

          1 Reply Last reply
          0
          • dheerendraD Offline
            dheerendraD Offline
            dheerendra
            Qt Champions 2022
            wrote on last edited by dheerendra
            #11

            I did not understand issue clearly. Let me try to answer.

            1. when you put the qDebug() << str , are you seeing out put on the qtcreator console window ?
            2. Are you also appending the string to your textedit as well ?

            Dheerendra
            @Community Service
            Certified Qt Specialist
            http://www.pthinks.com

            eggbertxE 1 Reply Last reply
            8
            • dheerendraD dheerendra

              I did not understand issue clearly. Let me try to answer.

              1. when you put the qDebug() << str , are you seeing out put on the qtcreator console window ?
              2. Are you also appending the string to your textedit as well ?
              eggbertxE Offline
              eggbertxE Offline
              eggbertx
              wrote on last edited by
              #12

              @dheerendra

              1. yes, every time it's called
              2. yes, but it's only showing up the first time MainWindow::console("whatever") is called, regardless from where it's called.
              1 Reply Last reply
              0
              • eggbertxE Offline
                eggbertxE Offline
                eggbertx
                wrote on last edited by eggbertx
                #13

                Is bumping a thread for sake of trying to resolve the issue against the rules?

                kshegunovK 1 Reply Last reply
                0
                • eggbertxE eggbertx

                  Is bumping a thread for sake of trying to resolve the issue against the rules?

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #14

                  @eggbertx said in Trying to create a singleton and getting LNK2019 error:

                  Is bumping a thread for sake of trying to resolve the issue against the rules?

                  No it's not, it's the preferred way.

                  As for the issue. I wouldn't approach the issue that way. Singletons are pretty bad, and one should do well to avoid them if possible. Whenever one can't avoid using a singleton I always prefer the "pseudo-singleton" approach Qt employs, something along those lines:
                  header

                  class Singleton : public QObject
                  {
                  public:
                      Singleton(QObject * parent = Q_NULLPTR);
                  
                      static Singleton * instance();
                      
                  private:
                      static Singleton * _instance;
                  };
                  

                  source

                  Singleton * Singleton::_instance = Q_NULLPTR;
                  
                  Singleton::Singleton(QObject * parent)
                      : QObject(parent)
                  {
                      Q_ASSERT(!_instance);
                      _instance = this;
                  }
                  
                  Singleton * Singleton::instance()
                  {
                      return _instance;
                  }
                  

                  Then you create as a stack object in main() and use everywhere:

                  int main(int argc, char ** argv)
                  {
                      QApplication app(argc, argv);
                  
                      Singleton singleton(&app);
                      // Rest of code
                  }
                  

                  This particular implementation does not suffer the usual problems with lazy-initialization singletons as memory leaking and thread-unsafe creation, but still does couple up the components. Anyway, a so-constructed global object one can use to connect with signals and slots to whatever UI control is needed at any point and does not impose a strange and unnecessary way of creating the main window. For example consider this:

                  void Singleton::console(const QString & line) // Make a slot in the header
                  {
                      QTextStream stream(&allText); // allText is a member variable of type QString
                      stream << line << endl;
                  
                      emit textChanged(allText);  // void textChanged(const QString &) is a notification signal
                  }
                  

                  Then one could directly hook up this class' instance to the UI component:

                  class MainWindow : public QMainWindow
                  {
                  	Q_OBJECT
                  
                  public:
                      MainWindow()
                          : QMainWindow(Q_NULLPTR)
                      {
                          ui.setupUi(this); // Or w/e is needed to set up the UI
                  
                          QObject::connect(Singleton::instance(), &Singleton::textChanged, ui.textEditWidget, &QTextEdit::setPlainText); // All that's really needed
                      }
                  };
                  

                  Read and abide by the Qt Code of Conduct

                  eggbertxE 1 Reply Last reply
                  0
                  • kshegunovK kshegunov

                    @eggbertx said in Trying to create a singleton and getting LNK2019 error:

                    Is bumping a thread for sake of trying to resolve the issue against the rules?

                    No it's not, it's the preferred way.

                    As for the issue. I wouldn't approach the issue that way. Singletons are pretty bad, and one should do well to avoid them if possible. Whenever one can't avoid using a singleton I always prefer the "pseudo-singleton" approach Qt employs, something along those lines:
                    header

                    class Singleton : public QObject
                    {
                    public:
                        Singleton(QObject * parent = Q_NULLPTR);
                    
                        static Singleton * instance();
                        
                    private:
                        static Singleton * _instance;
                    };
                    

                    source

                    Singleton * Singleton::_instance = Q_NULLPTR;
                    
                    Singleton::Singleton(QObject * parent)
                        : QObject(parent)
                    {
                        Q_ASSERT(!_instance);
                        _instance = this;
                    }
                    
                    Singleton * Singleton::instance()
                    {
                        return _instance;
                    }
                    

                    Then you create as a stack object in main() and use everywhere:

                    int main(int argc, char ** argv)
                    {
                        QApplication app(argc, argv);
                    
                        Singleton singleton(&app);
                        // Rest of code
                    }
                    

                    This particular implementation does not suffer the usual problems with lazy-initialization singletons as memory leaking and thread-unsafe creation, but still does couple up the components. Anyway, a so-constructed global object one can use to connect with signals and slots to whatever UI control is needed at any point and does not impose a strange and unnecessary way of creating the main window. For example consider this:

                    void Singleton::console(const QString & line) // Make a slot in the header
                    {
                        QTextStream stream(&allText); // allText is a member variable of type QString
                        stream << line << endl;
                    
                        emit textChanged(allText);  // void textChanged(const QString &) is a notification signal
                    }
                    

                    Then one could directly hook up this class' instance to the UI component:

                    class MainWindow : public QMainWindow
                    {
                    	Q_OBJECT
                    
                    public:
                        MainWindow()
                            : QMainWindow(Q_NULLPTR)
                        {
                            ui.setupUi(this); // Or w/e is needed to set up the UI
                    
                            QObject::connect(Singleton::instance(), &Singleton::textChanged, ui.textEditWidget, &QTextEdit::setPlainText); // All that's really needed
                        }
                    };
                    
                    eggbertxE Offline
                    eggbertxE Offline
                    eggbertx
                    wrote on last edited by
                    #15

                    @kshegunov The first example works perfectly. And thus far, I've only been using signals and slots for actions and button presses.

                    kshegunovK 1 Reply Last reply
                    0
                    • eggbertxE eggbertx

                      @kshegunov The first example works perfectly. And thus far, I've only been using signals and slots for actions and button presses.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #16

                      I don't follow. What first example you mean?

                      Read and abide by the Qt Code of Conduct

                      eggbertxE 1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        I don't follow. What first example you mean?

                        eggbertxE Offline
                        eggbertxE Offline
                        eggbertx
                        wrote on last edited by
                        #17

                        @kshegunov Sorry, I meant the second code block, not the first. I'm not very familiar with assertions in general, so I've never heard of Q_ASSERT. Adding the code in the second block fixed the issue.

                        kshegunovK 1 Reply Last reply
                        0
                        • eggbertxE eggbertx

                          @kshegunov Sorry, I meant the second code block, not the first. I'm not very familiar with assertions in general, so I've never heard of Q_ASSERT. Adding the code in the second block fixed the issue.

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #18

                          @eggbertx said in Trying to create a singleton and getting LNK2019 error:

                          Sorry, I meant the second code block, not the first. I'm not very familiar with assertions in general, so I've never heard of Q_ASSERT.

                          The assertion here is only a tool to detect creating more than one instance of the class. Q_ASSERT is a Qt macro for regular debug assertions, it will be removed in release mode, so its purpose (as assertions in general) is to catch programmer errors while debugging. So if you use the class above like this:

                          Singleton object1;
                          Singleton object2; //< Here the assertion will be tripped and you can catch the error while debugging
                          

                          Adding the code in the second block fixed the issue.

                          Do you mean the main window constructor where the connect is made? All code blocks are part of one single example, so I'd expect them to work together only. :)

                          Read and abide by the Qt Code of Conduct

                          1 Reply Last reply
                          1

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved