QTextDocument and Multithreading
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you're trying to create an object in one thread that has a parent having affinity for another.
That's exactly what I don't understand. QTextDocument::clone() was supposed to be like a copy constructor: create a new object, read the cloned one's contents and write into the new one. It's supposed to create children for the new object, not the original one.
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Hi,
What you are currently doing is giving a parent to that new QTextDocument, you should rather not give the parent parameter and then move your cloned QTextDocument to your current thread with moveToThread.
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you should rather not give the parent parameter and then move your cloned QTextDocument to your current thread with moveToThread.
Should I just ignore the warning, and just move to the current thread, then? It's the clone method that gives the warning (confirmed it in debug).
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@Tyras
No.
IflogFrags
isQVector<QTextDocument>
then this:logFrags->first()->clone(this)
Will parent it to your parser object, which lives in your parser thread. Assuming that vector comes from another thread, then it causes issues.
Something like this, should be working okay:QTextDocument * fragDoc = logFrags->first()->clone(); fragDoc->moveToThread(QThread::currentThread());
Kind regards.
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@kshegunov
Just tried your code.QTextDocument * fragDoc = logFrags->first()->clone();
outputs:
QObject: Cannot create children for a parent that is in a different thread. (Parent is QTextDocument(0x4b9ae26640), parent's thread is QThread(0x4b9acaa630), current thread is QThread(0x4b97a007c0)
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Yes, I'm missing on something it seems. Why would you want to clone the objects anyway, can you just push them into the current thread?
QTextDocument * fragDoc = logFrags->first(); fragDoc->moveToThread(QThread::currentThread());
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Why would you want to clone the objects anyway, can you just push them into the current thread?
Because I need to push it in the thread that created it... but, well, since the target thread is a singleton, it won't be so ugly.
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@Tyras
You shouldn't have singletons in the first place, much lessQObject
derived singletons.
That being said, you'll have to tell where are the instances in thelogFrags
vector (if it's a vector) created and where theJsonParser
object is residing, and by where I mean in what thread.Additionally my previous comment:
Yes, I'm missing on something it seems. Why would you want to clone the objects anyway, can you just push them into the current thread?
Is absolutely wrong, since I was suggesting you try to "pull" an object from another thread, which is not possible.
Kind regards.
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You shouldn't have singletons in the first place, much less QObject derived singletons.
I don't really understand why, since the class is a controller, I should never have more than one instance of it in my application, And I should be able to access this single instance through all the code... besides, singletons are a design pattern... And it is QObject derivated because it must live in it's own thread.
But, that aside, I'll just have the worker threads push the QTextDocument objects to JsonParser threads after they finish them.
Thanks for the help!
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I don't really understand why, since the class is a controller, I should never have more than one instance of it in my application, And I should be able to access this single instance through all the code... besides, singletons are a design pattern... And it is QObject derivated because it must live in it's own thread.
You shouldn't have singletons because:
- A singleton is not a real object, it's a facade for a global variable
- A singleton created on the stack is initialized before main, so anything that actually depends on things done in main() as
QObject
does, may or may not work. - A singleton that's constructed on the heap often is simply left undeleted - a memory leak. C++ is not JAVA, it's the programmers job to clean the memory up.
- A singleton that's created on first use in the heap requires special measures to be taken, so the construction is thread safe.
- A singleton created on the stack can't guarantee order of initialization (whence point 2 derives). If you have more than one the loader will initialize them depending on its mood!
- A singleton that's created on the heap can't guarantee order of initialization ever!
- A singleton is a global shared public resource in your application that promotes coupling, it actually couples every one of the classes that decide to use it.
- A singleton is not thread-safe by design, and can't be reentrant as there is only one.
Why your worker object should not be a singleton:
- Because you can have many worker objects in different threads.
- Because if you want only one, you create only one! (And I just can't stress this enough)
- Because the signal/slot mechanism is supposed to decouple your components, not the other way around.
- Because object hierarchies work terribly with singletons, who's the root object is simply undefined.
- The fact that something is called a "design pattern" in some book, doesn't mean you should use it.
- Because something is possible, doesn't mean you should do it.
Have you seen singletons actually implemented in Qt? Yes, there are static functions, yes there are static variables (if you skim through the code) there's a lot of them actually. But have you seen a real life singleton in this enormously big library? I have not!
Simply apply some common sense! Create your nice worker object, connect its signals and slots, connect the cleanup routines and just rock its bloody world!
QObject::deleteLater
is actually a slot and this is not at all a coincidence, neither is theQApplication::aboutToQuit
signal a fling, nor is theQObject::destroyed(QObject *)
signal an error.
My advice is: forget the "singleton design pattern" and enter the great world of OOP, yes a singleton breaks almost every rule in OOP.Man, sometimes I just want to cry ... then I get angry, and then I surrender. I must be dying a little with each of these posts and I firmly believe I've given at least several of these impassioned preaches ...
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@kshegunov
I understand, and respect your opinion on the matter but... I doesn't agree with most of them. Not wanting to make a big discussion of it, (mainly 'cause it's really out of the scope of the post) but...let's see:
A singleton is not a real object, it's a facade for a global variable
Well, yeah. I would say it's a (much) more elegant way to create a "global variable", since it ensures that only one will be created.
A singleton created on the stack is initialized before main, so anything that actually depends on things done in main() as QObject does, may or may not work.
Well, the way I learned to implement singleton on C++ uses heap.
A singleton that's constructed on the heap often is simply left undeleted - a memory leak. C++ is not JAVA, it's the programmers job to clean the memory up.
Well, I'm not seeing a problem here. I dont mind putting a few deletes at the end of my main, or even connecting some signals.
A singleton that's created on first use in the heap requires special measures to be taken, so the construction is thread safe.
Again, not seeing a problem here, just a need to take some caution when coding.
A singleton created on the stack can't guarantee order of initialization (whence point 2 derives). If you have more than one the loader will initialize them depending on its mood!
Again, I don't create them on stack.
A singleton that's created on the heap can't guarantee order of initialization ever!
Not really sure what you mean here.
A singleton is a global shared public resource in your application that promotes coupling, it actually couples every one of the classes that decide to use it.
Some times you need that coupling. You need to center the processing in one point in the code. That's what controllers are all about.
A singleton is not thread-safe by design, and can't be reentrant as there is only one.
Not really. For data classes, you're right. But for controllers, they can be thread safe as long as their attributes are read-only
Why your worker object should not be a singleton
My worker object is not a singleton. My controller object (the one that creates the worker objects) is.
The fact that something is called a "design pattern" in some book, doesn't mean you should use it.
But means that it have its uses.