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Grid layout reordering after modifications

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gridlayoutwidgets
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  • mrjjM mrjj

    Im not sure its expecting anything. just seems to start with
    first Layoutitem and then then just position one by one.

    The number of rows seems to the height / items.
    if I set minimum height to such degree they can not longer fit with
    in layout_height, they start to overlap.

    Ahh. the hole is a "column"

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #5

    @mrjj
    Well not a whole column, but a single item in the grid. I could add more buttons to the layout for testing purposes, but since a picture is worth a thousand words, I think the link explains what's my issue quite well.

    Read and abide by the Qt Code of Conduct

    mrjjM 1 Reply Last reply
    0
    • kshegunovK kshegunov

      @mrjj
      Well not a whole column, but a single item in the grid. I could add more buttons to the layout for testing purposes, but since a picture is worth a thousand words, I think the link explains what's my issue quite well.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @kshegunov
      Yes pictures made it very clear.
      Try to reproduce it in Creator. Its seems to
      rearrange.

      kshegunovK 1 Reply Last reply
      0
      • mrjjM mrjj

        @kshegunov
        Yes pictures made it very clear.
        Try to reproduce it in Creator. Its seems to
        rearrange.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #7

        @mrjj
        Do you mean to make the form in the designer? Unfortunately, in this case this is not an option, see the linked thread for details as to why.

        Read and abide by the Qt Code of Conduct

        mrjjM 1 Reply Last reply
        0
        • kshegunovK kshegunov

          @mrjj
          Do you mean to make the form in the designer? Unfortunately, in this case this is not an option, see the linked thread for details as to why.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #8

          @kshegunov
          I know u cant use UI file.
          Im just wondering why in creator,
          if I create a grid 3x2 with buttons.
          Then from code, i take() and delete say button 3, i
          get no holes. But in AgDial there is.
          I should get the same, shouldn't I?

          kshegunovK 1 Reply Last reply
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          • mrjjM mrjj

            @kshegunov
            I know u cant use UI file.
            Im just wondering why in creator,
            if I create a grid 3x2 with buttons.
            Then from code, i take() and delete say button 3, i
            get no holes. But in AgDial there is.
            I should get the same, shouldn't I?

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by kshegunov
            #9

            @mrjj
            I suppose so. But I'm not takeing the item itself, maybe this is why the behavior differs. I'll try it out.
            Nope, substituting the relevant reinsertion code with:

            	delete layout->takeAt(index);
            	delete button;
            	buttons.erase(i);
            

            Produces the same hole. I have no idea why this works in your case ...

            Read and abide by the Qt Code of Conduct

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            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #10

              Just to be sure, we are talking
              about a normal gridlayout in a widget?
              At runtime, there should be no difference between one from
              UI files and one from code.
              So your case must be different or mine too simple.

              kshegunovK 1 Reply Last reply
              0
              • mrjjM mrjj

                Just to be sure, we are talking
                about a normal gridlayout in a widget?
                At runtime, there should be no difference between one from
                UI files and one from code.
                So your case must be different or mine too simple.

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #11

                @mrjj

                Just to be sure, we are talking
                about a normal gridlayout in a widget?

                Absolutely! Here's how a create a page:

                bool AgDialPrivate::createPage(QAction * action)
                {
                	Q_ASSERT(action);
                	QList<QAction *> children = action->findChildren<QAction *>(QString(), Qt::FindDirectChildrenOnly);
                	if (children.count() <= 0 || pages.value(action, NULL))
                		return false;
                
                	// Create a page for this action
                	AGUI_Q(AgDial);
                
                	QWidget * page = new QWidget(q);
                	new QGridLayout(page);
                
                	pages.insert(action, page);
                	q->addWidget(page);
                
                	// Create a return button
                	QAction * parent = qobject_cast<QAction *>(action->parent());
                	createReturnButton(page, parent);
                
                	// If the action has any children, create their buttons and/or pages
                	foreach (QAction * child, children)  {
                		createButton(child);
                		if (child->children().count() > 0)
                			createPage(child);
                	}
                
                	// Map the triggered signal of the child action
                	QSignalMapper * mapper = new QSignalMapper(page);
                	mapper->setMapping(action, page);
                	QObject::connect(action, SIGNAL(triggered()), mapper, SLOT(map()));
                	QObject::connect(mapper, SIGNAL(mapped(QWidget *)), q, SLOT(setCurrentWidget(QWidget *)));
                
                	return true;
                }
                

                Read and abide by the Qt Code of Conduct

                1 Reply Last reply
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                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  Ok, i delete sample and tried again.
                  Now I get hole too! ?
                  only difference is that I had min/max heights in other test.

                  kshegunovK 1 Reply Last reply
                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    Ok. now even in Creator it leaves holes.
                    my first sample must not been proper.

                    1 Reply Last reply
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                    • mrjjM mrjj

                      Ok, i delete sample and tried again.
                      Now I get hole too! ?
                      only difference is that I had min/max heights in other test.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #14

                      @mrjj said:

                      only difference is that I had min/max heights in other test.

                      Maybe the layout's redistribution of item space had hidden the effect in the previous test? I couldn't think of another reason.

                      Read and abide by the Qt Code of Conduct

                      mrjjM 1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        @mrjj said:

                        only difference is that I had min/max heights in other test.

                        Maybe the layout's redistribution of item space had hidden the effect in the previous test? I couldn't think of another reason.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #15

                        @kshegunov
                        I agree . must been something like that as now the effect
                        is 100% as your experience. Even in designer.
                        Sorry for the confusion.

                        1 Reply Last reply
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