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  • M mrjj
    28 Jan 2016, 14:29

    It does seems ok.
    You should put the debugger on it and
    check the rectan array after the swap.

    M Offline
    M Offline
    mandruk1331
    wrote on 28 Jan 2016, 14:30 last edited by
    #8

    @mrjj Ok. I'll try it, thx. Everything works great but the swap process... random(

    Mandruk1331

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    • ? Offline
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      A Former User
      wrote on 28 Jan 2016, 15:06 last edited by
      #9

      Hi!
      Some general help:

      1. Create a list of pointers to QGraphicsRectItems: QList<QGraphicsRectItem*> list;

      2. Create a new QGraphicsRectItem: QGraphicsRectItem *tmp = new QGraphicsRectItem(0, 0, 100, 50);

      3. Add that to your list: list.append(tmp);

      4. Repeat steps 2 and 3 for all the rectangles you want to have.

      5. Add all the rectangles to your scene:

      for (int i=0; i<list.size(); i++) {
          QGraphicsRectItem *temp = list.at(i);
          scene->addItem(temp);
      }
      
      1. If you want to get the position and size of item number 0:
      QRectF rect = list.at(0)->rect();
      qreal x = rect.x();
      qreal y = rect.y();
      qreal width = rect.width();
      qreal height = rect.height();
      
      1. If you want to set the position and size of item number 0:
      QRectF rect(23,42,5,666);
      list.at(0)->setRect(rect);
      
      M 1 Reply Last reply 28 Jan 2016, 15:19
      2
      • ? A Former User
        28 Jan 2016, 15:06

        Hi!
        Some general help:

        1. Create a list of pointers to QGraphicsRectItems: QList<QGraphicsRectItem*> list;

        2. Create a new QGraphicsRectItem: QGraphicsRectItem *tmp = new QGraphicsRectItem(0, 0, 100, 50);

        3. Add that to your list: list.append(tmp);

        4. Repeat steps 2 and 3 for all the rectangles you want to have.

        5. Add all the rectangles to your scene:

        for (int i=0; i<list.size(); i++) {
            QGraphicsRectItem *temp = list.at(i);
            scene->addItem(temp);
        }
        
        1. If you want to get the position and size of item number 0:
        QRectF rect = list.at(0)->rect();
        qreal x = rect.x();
        qreal y = rect.y();
        qreal width = rect.width();
        qreal height = rect.height();
        
        1. If you want to set the position and size of item number 0:
        QRectF rect(23,42,5,666);
        list.at(0)->setRect(rect);
        
        M Offline
        M Offline
        mandruk1331
        wrote on 28 Jan 2016, 15:19 last edited by mandruk1331
        #10

        @Wieland for example I have a List of QGraphicsRectItem and when I use the setPos
        draw_rectan.at(j+1)->setPos( pos2_point.x()-pos1_point.x(),-draw_rectan.at(j+1)->y());
        It will change the position of the rectangle, but will it change the data in the QList? or I have to swap it manually, I mean will the data be updated after I used the setPos func or not?

        Mandruk1331

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        • ? Offline
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          A Former User
          wrote on 28 Jan 2016, 16:19 last edited by A Former User
          #11

          The list, QList<QGraphicsRectItem*>, does not contain the QGraphicsRectItems themselves but pointers to these items. So, when you access an object that's in the list, say you do this: list.at(0), then you'll get a pointer. This is why you use the operator -> when you call setRect: list.at(0)->setRect(...). When you do that you don't change the actual content of the list because the actual content is just a handful of pointers. You don't change the pointers. You use the pointers to change the QGraphicsRectItems that these pointers point to. Once the actual objects change they will notify the scene they were added to.

          tl;dr : Yes, the scene gets updated.

          M 1 Reply Last reply 28 Jan 2016, 16:24
          0
          • ? A Former User
            28 Jan 2016, 16:19

            The list, QList<QGraphicsRectItem*>, does not contain the QGraphicsRectItems themselves but pointers to these items. So, when you access an object that's in the list, say you do this: list.at(0), then you'll get a pointer. This is why you use the operator -> when you call setRect: list.at(0)->setRect(...). When you do that you don't change the actual content of the list because the actual content is just a handful of pointers. You don't change the pointers. You use the pointers to change the QGraphicsRectItems that these pointers point to. Once the actual objects change they will notify the scene they were added to.

            tl;dr : Yes, the scene gets updated.

            M Offline
            M Offline
            mandruk1331
            wrote on 28 Jan 2016, 16:24 last edited by mandruk1331
            #12

            @Wieland Ok, so I tried a lot of stuff and here is what I got, the rectangles are updating on the scene, but It jumps over a rectangle for instance: I'm implementing a bubble sort. It start with first and second elements, after it swapped this elements it swaps the other two elements whics can be swapped ignoring that swap whic was made before.
            3 2 1 0
            2 3 1 0
            and then it does like this 2 3 0 1 but it has to be 2 1 3 0
            What can cause this problem?

            int count=0;
            for( int i=0;i<random_numbers_.size()-1;i++){
            for(int j=0;j<random_numbers_.size()-i-1;j++){

                   if(random_numbers_[j]>random_numbers_[j+1]){
                       count++;
                    QTimer::singleShot(3000*count, [=]{ MainWindow::Shot(j);});
                  
                    }
                }
            }
            

            void MainWindow::Shot(int j){
            QBrush greenBrush(Qt::green);
            QPointF pos1_point;
            QPointF pos2_point;
            QRectF temp1;
            QRectF temp2;

            temp1.setX(rectan.at(j).x());
            temp1.setY(rectan.at(j).y());
            temp1.setHeight(rectan.at(j).height());
            temp1.setWidth(rectan.at(j).width());

            temp2.setX(rectan.at(j+1).x());
            temp2.setY(rectan.at(j+1).y());
            temp2.setHeight(rectan.at(j+1).height());
            temp2.setWidth(rectan.at(j+1).width());

            pos1_point.setX(rectan.at(j).x());
            pos2_point.setX(rectan.at(j+1).x());

            draw_rectan.at(j+1)->setBrush(greenBrush);
            draw_rectan.at(j)->setBrush(greenBrush);

            int shift_R = pos2_point.x()-pos1_point.x();
            int shift_L = -shift_R;
            draw_rectan.at(j)->setPos(shift_R,-draw_rectan.at(j)->y());
            draw_rectan.at(j+1)->setPos(shift_L ,-draw_rectan.at(j+1)->y());

            draw_rectan[j]->update(temp2.x(),temp2.y(),temp2.width(),temp2.height());
            draw_rectan[j+1]->update(temp1.x(),temp1.y(),temp1.width(),temp1.height());

            rectan[j].setX(temp2.x());
            rectan[j].setY(temp2.y());
            rectan[j].setHeight(temp2.height());
            rectan[j].setWidth(temp2.width());

            rectan[j+1].setX(temp1.x());
            rectan[j+1].setY(temp1.y());
            rectan[j+1].setHeight(temp1.height());
            rectan[j+1].setWidth(temp1.width());

            }

            Mandruk1331

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            • ? Offline
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              A Former User
              wrote on 28 Jan 2016, 16:50 last edited by
              #13

              Let's put the visualization aspect aside for a minute. Does your sorting implementation work? I mean, if you have an array of numbers then does your program sort it correctly?

              M 1 Reply Last reply 28 Jan 2016, 16:52
              0
              • ? A Former User
                28 Jan 2016, 16:50

                Let's put the visualization aspect aside for a minute. Does your sorting implementation work? I mean, if you have an array of numbers then does your program sort it correctly?

                M Offline
                M Offline
                mandruk1331
                wrote on 28 Jan 2016, 16:52 last edited by
                #14

                @Wieland The bubble algorithm is working I tested it. Now I'm checking is everything swaps correctly, cuz I think maybe I swap the numbers incorrectly and so it uses the old version of the list

                Mandruk1331

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                • ? Offline
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                  A Former User
                  wrote on 28 Jan 2016, 16:56 last edited by
                  #15

                  Just print your whole array of numbers after each iteration and see if it does what it's supposed to do. You can also check wikipedia; it has pseudo code for bubble sort algorithms with different optimizations.

                  M 1 Reply Last reply 28 Jan 2016, 17:05
                  0
                  • ? A Former User
                    28 Jan 2016, 16:56

                    Just print your whole array of numbers after each iteration and see if it does what it's supposed to do. You can also check wikipedia; it has pseudo code for bubble sort algorithms with different optimizations.

                    M Offline
                    M Offline
                    mandruk1331
                    wrote on 28 Jan 2016, 17:05 last edited by mandruk1331
                    #16

                    @Wieland how I can update the data in the QGraphicsRectItem list? Got it

                    Mandruk1331

                    ? 1 Reply Last reply 28 Jan 2016, 17:14
                    0
                    • M mandruk1331
                      28 Jan 2016, 17:05

                      @Wieland how I can update the data in the QGraphicsRectItem list? Got it

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on 28 Jan 2016, 17:14 last edited by
                      #17

                      I don't understand what you mean. What data exactly?

                      1 Reply Last reply
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                      28 Jan 2016, 17:14

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