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Update scene

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updatesceneqgraphicsview
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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #4

    Yes, it should be possible.
    How do you make it red in first place?

    Maybe via
    item->setBrush(QBrush(Qt::green));

    mandruk1331M 1 Reply Last reply
    0
    • mrjjM mrjj

      Yes, it should be possible.
      How do you make it red in first place?

      Maybe via
      item->setBrush(QBrush(Qt::green));

      mandruk1331M Offline
      mandruk1331M Offline
      mandruk1331
      wrote on last edited by
      #5

      @mrjj I'm trying to make an animation of the bubble sort algorithm, it starts that the first two rectangles are set as green(start point), and I was wondering how I can change the color of the third rectangle to animate the movement?

      #include <QThread>
      #define RANDOM_MAX 100
      #define QUANTITY_RANDOM_NUM 10
      MainWindow::MainWindow(QWidget *parent) :
      QMainWindow(parent),
      ui(new Ui::MainWindow)
      {
      ui->setupUi(this);
      error = new QErrorMessage(this);
      random_numbers_.clear();
      user_input_numbers_.clear();

      scene = new QGraphicsScene(this);
      ui->graphicsView_animation->setScene(scene);
      for(int i=0;i<QUANTITY_RANDOM_NUM;i++){
      random_numbers_.push_back(rand()%RANDOM_MAX);
      }
      ui->graphicsView_animation->setAlignment(Qt::AlignBottom| Qt::AlignRight);
      QBrush darkMagentaBrush(Qt::darkMagenta);
      QBrush greenBrush(Qt::green);
      QPen Pen(Qt::black);
      Pen.setWidth(2);
      // painter.drawText(temp);
      for(int i=0;i<random_numbers_.size();i++){
      QGraphicsRectItem temp = new QGraphicsRectItem(20+(i30),0-random_numbers_[i],28,random_numbers_[i]);
      temp->setPen(Pen);
      temp->setBrush(darkMagentaBrush);
      rectan.append(temp);
      }
      rectan[0]->setBrush(greenBrush);
      rectan[1]->setBrush(greenBrush);
      for(int i=0;i<random_numbers_.size();i++){
      scene->addItem(rectan.at(i));
      }
      //Bubble implement

      //for(int i=0;i<random_numbers_.size();i++){
      // scene->addRect(20+(i*30),0-random_numbers_[i],28,random_numbers_[i],Pen,darkMagentaBrush);
      //}

      }

      Mandruk1331

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #6

        Hi
        You must keep a list or use the build in list to get the items.
        http://doc.qt.io/qt-5.5/qgraphicsscene.html#items
        Then you can change color or move them around.

        U seem to have list already ? rectan

        mandruk1331M 1 Reply Last reply
        0
        • mrjjM mrjj

          Hi
          You must keep a list or use the build in list to get the items.
          http://doc.qt.io/qt-5.5/qgraphicsscene.html#items
          Then you can change color or move them around.

          U seem to have list already ? rectan

          mandruk1331M Offline
          mandruk1331M Offline
          mandruk1331
          wrote on last edited by
          #7

          @mrjj and how I can swap places the rectangle? I found smth like an Update function but I can't implement it

          Mandruk1331

          mrjjM 1 Reply Last reply
          0
          • mandruk1331M mandruk1331

            @mrjj and how I can swap places the rectangle? I found smth like an Update function but I can't implement it

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #8

            @mandruk1331
            But what u want to swap them?
            Is it not enough to just swap the colors?

            QPointF Pos1;
            Pos1=rectan[0]->pos();
            QPointF Pos2;
            Pos2=rectan[1]->pos();
            rectan[0]->setPos(pos2);
            rectan[1]->setPos(pos1);

            mandruk1331M 1 Reply Last reply
            0
            • mrjjM mrjj

              @mandruk1331
              But what u want to swap them?
              Is it not enough to just swap the colors?

              QPointF Pos1;
              Pos1=rectan[0]->pos();
              QPointF Pos2;
              Pos2=rectan[1]->pos();
              rectan[0]->setPos(pos2);
              rectan[1]->setPos(pos1);

              mandruk1331M Offline
              mandruk1331M Offline
              mandruk1331
              wrote on last edited by
              #9

              @mrjj No luck, it does not change the position

              Mandruk1331

              mrjjM 1 Reply Last reply
              0
              • mandruk1331M mandruk1331

                @mrjj No luck, it does not change the position

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @mandruk1331

                Ok.
                So what happened?
                if you do
                rectan[0]->setPos(0,0);

                Does it move then?

                mandruk1331M 1 Reply Last reply
                0
                • mrjjM mrjj

                  @mandruk1331

                  Ok.
                  So what happened?
                  if you do
                  rectan[0]->setPos(0,0);

                  Does it move then?

                  mandruk1331M Offline
                  mandruk1331M Offline
                  mandruk1331
                  wrote on last edited by
                  #11

                  @mrjj No, at the moment I'm trying to make smth like an Update func

                  void MainWindow::Shot(){

                  QGraphicsRectItem *Pos1;
                  

                  Pos1=rectan[0];
                  QGraphicsRectItem *Pos2;
                  Pos2=rectan[1];
                  scene->removeItem(rectan.at(0));
                  scene->removeItem(rectan.at(1));

                  rectan.at(0) = Pos2;
                  rectan.at(1) = Pos1;
                  scene->addItem(rectan.at(0));
                  scene->addItem(rectan.at(1));
                  }

                  Mandruk1331

                  1 Reply Last reply
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                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    Hi
                    at returns const.
                    This looks strange to me
                    rectan.at(0) = Pos2;
                    maybe
                    rectan[0] = Pos2

                    Also this will just swap the position in your list.
                    It will NOT change on screen.

                    You need to use pos() and SetPos
                    Not just swap in you array. You swap pointers.
                    You should swap QPointF using pos and setPos;

                    mandruk1331M 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      Hi
                      at returns const.
                      This looks strange to me
                      rectan.at(0) = Pos2;
                      maybe
                      rectan[0] = Pos2

                      Also this will just swap the position in your list.
                      It will NOT change on screen.

                      You need to use pos() and SetPos
                      Not just swap in you array. You swap pointers.
                      You should swap QPointF using pos and setPos;

                      mandruk1331M Offline
                      mandruk1331M Offline
                      mandruk1331
                      wrote on last edited by
                      #13

                      @mrjj I thought it will repaint the rects, because first I delete them and then I want to repaint them with new options

                      Mandruk1331

                      mrjjM 1 Reply Last reply
                      0
                      • mandruk1331M mandruk1331

                        @mrjj I thought it will repaint the rects, because first I delete them and then I want to repaint them with new options

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #14

                        @mandruk1331

                        Yes I guess it will repaint them on scene.
                        But it matters not for scene if you swap your own array.
                        The items still have same location as before as you do not setPos
                        (from code shown)

                        mandruk1331M 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @mandruk1331

                          Yes I guess it will repaint them on scene.
                          But it matters not for scene if you swap your own array.
                          The items still have same location as before as you do not setPos
                          (from code shown)

                          mandruk1331M Offline
                          mandruk1331M Offline
                          mandruk1331
                          wrote on last edited by
                          #15

                          @mrjj and another one, I have a loop inside of a loop and when the second one finishes its iteration it won't singleshot on another iteration of the first loop

                          for (int =0;i<10;i++){
                          //and when i is 1 the second loop won't singleshot again
                          for(int j=0;j<9;j++){
                          SingleShot
                          }
                          }

                          Mandruk1331

                          1 Reply Last reply
                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            well
                            Normally it works as many times as u set it up but hard to guess at with
                            only "SingleShot".

                            mandruk1331M 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              well
                              Normally it works as many times as u set it up but hard to guess at with
                              only "SingleShot".

                              mandruk1331M Offline
                              mandruk1331M Offline
                              mandruk1331
                              wrote on last edited by
                              #17

                              @mrjj Why this code does not add the item, I don't understand, I remove it and then I want to re-add it with new options
                              void MainWindow::Shot(){
                              QGraphicsRectItem *t = new QGraphicsRectItem(rectan.at(0));

                              scene->removeItem(rectan.at(1));

                              rectan[1] = t;
                              scene->addItem(rectan[1]);
                              }

                              Mandruk1331

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #18

                                @mandruk1331 said:

                                Why do yo u give rectan.at(0) to constructor ?
                                new QGraphicsRectItem(rectan.at(0));

                                Try
                                scene->addItem( new QGraphicsRectItem );
                                and tell if that not add a new item?

                                mandruk1331M 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @mandruk1331 said:

                                  Why do yo u give rectan.at(0) to constructor ?
                                  new QGraphicsRectItem(rectan.at(0));

                                  Try
                                  scene->addItem( new QGraphicsRectItem );
                                  and tell if that not add a new item?

                                  mandruk1331M Offline
                                  mandruk1331M Offline
                                  mandruk1331
                                  wrote on last edited by mandruk1331
                                  #19

                                  @mrjj Ok, I managed to swap positions of the rectangles, but they swap not always, at first execution they swap on the other they don't, what could be the problem??

                                  void MainWindow::Shot(){
                                  QPointF Pos1;
                                  QPointF Pos2;
                                  Pos1 = rectan.at(5)->pos();
                                  Pos2 = rectan.at(6)->pos();

                                  rectan.at(6)->setBrush(Qt::blue);
                                  rectan.at(5)->setBrush(Qt::green);
                                  // rectan.at(5)->setBrush(Qt::blue);
                                  rectan.at(6)->setPos(Pos1.rx()-30,Pos1.ry());
                                  rectan.at(5)->setPos(Pos2.rx()+30,Pos2.ry());

                                  }
                                  Solved it)

                                  Mandruk1331

                                  1 Reply Last reply
                                  0
                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #20

                                    hi
                                    put qDebug() << "in shot:"
                                    in the
                                    MainWindow::Shot()
                                    to make sure its actually called mutiple times.

                                    mandruk1331M 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      hi
                                      put qDebug() << "in shot:"
                                      in the
                                      MainWindow::Shot()
                                      to make sure its actually called mutiple times.

                                      mandruk1331M Offline
                                      mandruk1331M Offline
                                      mandruk1331
                                      wrote on last edited by
                                      #21

                                      @mrjj Pos2 = rectan.at(6)->scenePos(); - this one return (0,0), why? I tried pos() too

                                      Mandruk1331

                                      1 Reply Last reply
                                      0
                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #22

                                        if pos() returns 0,0 , it must mean the items is actually at 0,0.

                                        mandruk1331M 1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          if pos() returns 0,0 , it must mean the items is actually at 0,0.

                                          mandruk1331M Offline
                                          mandruk1331M Offline
                                          mandruk1331
                                          wrote on last edited by
                                          #23

                                          @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                                          Mandruk1331

                                          mrjjM 1 Reply Last reply
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