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Error linking under Windows

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  • J Offline
    J Offline
    jocala
    wrote on last edited by
    #1

    I'm working with code that compiles fine under OS X 10.11.1 but fails to link using any version of windows. The full compile log is here: http://pastebin.com/HZr0MT0T

    What I think are the pertinent errors are below:

    undefined reference to `qt_static_plugin_QCocoaIntegrationPlugin()'

    undefined reference to `qt_static_plugin_QSQLiteDriverPlugin()'

    undefined reference to `qt_static_plugin_QCoreWlanEnginePlugin()'

    All I did here was copy my source from OS X to Windows, then in an empty directory run qmake against the ../source/ .pro file, then mingw32-make...something I've done many times w/o problems. My qt build system on Windows has been stable, and I can still compile other sources there w/o errors. My .pro file follows.

    QT += core gui sql network

    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

    TARGET = myprogram
    TEMPLATE = app

    SOURCES += main.cpp
    mainwindow.cpp
    dialog2.cpp
    helpdialog.cpp
    uninstalldialog.cpp
    preferencesdialog.cpp
    usbfiledialog.cpp
    adblogdialog.cpp
    kodidialog.cpp
    datadialog.cpp
    restdialog.cpp
    backupdialog.cpp
    cachedialog.cpp

    RESOURCES = myprogram.qrc

    HEADERS += mainwindow.h
    dialog2.h
    helpdialog.h
    uninstalldialog.h
    preferencesdialog.h
    usbfiledialog.h
    adblogdialog.h \
    kodidialog.h
    datadialog.h
    restdialog.h
    backupdialog.h
    cachedialog.h

    FORMS += mainwindow.ui
    dialog2.ui
    helpdialog.ui
    uninstalldialog.ui
    preferencesdialog.ui
    usbfiledialog.ui
    adblogdialog.ui
    kodidialog.ui
    datadialog.ui
    restdialog.ui
    backupdialog.ui
    cachedialog.ui

    RC_FILE = myprogram.rc

    ICON =myprogram.icns

    QMAKE_MAC_SDK = macosx10.11

    OTHER_FILES +=

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      Do you have any plugin inclusion in your code not protected by OS specific ifdefs ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      J 1 Reply Last reply
      0
      • SGaistS SGaist

        Hi,

        Do you have any plugin inclusion in your code not protected by OS specific ifdefs ?

        J Offline
        J Offline
        jocala
        wrote on last edited by
        #3

        @SGaist No. In fact, this program is a modification of another, with just some UI changes. The original still compiles fine on my three platforms, OS X,Windows, Linux.

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        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          What modification did you made ?

          What doesn't make sense is that you have errors on OS X specific static plugins

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • J Offline
            J Offline
            jocala
            wrote on last edited by
            #5

            The mods were Ui-related only. Changes to *.ui files, including new text fields, labels, etc. Nothing OS-specific, since I must have portable code across the three platforms. I dunno, if there's nothing obvious that I can try, I may scrap this and go back to my original base code.

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            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              Do you have copied any generated code like moc files ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • J Offline
                J Offline
                jocala
                wrote on last edited by
                #7

                No, I just move .pro/cpp/ui/h and asset files (all of which are platform-neutral) between platforms :(

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                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  What if you put the OSX part of your .pro file in a scope ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • J Offline
                    J Offline
                    jocala
                    wrote on last edited by
                    #9

                    AFAIK, the only OSX portion of my .pro file is "QMAKE_MAC_SDK = macosx10.11". I just removed it and the compile errors remain.

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      What does adbshield_plugin_import.cpp contain ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0

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