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Stereo buffering crash

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openglmacmac os xstereo buffersqt 5.5
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  • A Offline
    A Offline
    angelag
    wrote on 5 Aug 2015, 16:22 last edited by angelag 8 Jun 2015, 14:13
    #1

    I'm currently trying to port a Qt 4.8.2 application to Qt 5.5 on MacOSX 10.10.4.
    Everything compiles just fine but when I start the application it crashes upon the creation of a new QGLWidget. The crash report is unfortunately not very helpful to me and I currently don't know how to fix this:

    <pre><code>
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 libobjc.A.dylib 0x00007fff8a1010dd objc_msgSend + 29
    1 libqcocoa.dylib 0x000000010f1b8073 QCocoaIntegration::createPlatformOpenGLContext(QOpenGLContext*) const + 83
    2 org.qt-project.QtGui 0x0000000108df979b QOpenGLContext::create() + 59
    3 org.qt-project.QtOpenGL 0x000000010866aeaf QGLContext::chooseContext(QGLContext const*) + 383
    4 org.qt-project.QtOpenGL 0x000000010866ab09 QGLContext::create(QGLContext const*) + 57
    5 org.qt-project.QtOpenGL 0x000000010866bac1 QGLWidget::setContext(QGLContext*, QGLContext const*, bool) + 209
    6 org.qt-project.QtOpenGL 0x000000010866ddcc QGLWidgetPrivate::initContext(QGLContext*, QGLWidget const*) + 236
    7 org.qt-project.QtOpenGL 0x000000010866b2d8 QGLWidget::QGLWidget(QWidget*, QGLWidget const*,
    </code></pre>

    I never experienced this problem when running the application with Qt 4.8.2 on the same machine. I also ported it to Qt 5.5 for Windows already and it worked flawlessly.

    Thanks a lot for your help!

    Edit:

    The culprit seems to be QGLFormat::setStereo(true) (see below). However, I'm dependent on stereo buffering and simply removing this line is no solution for me! Why does Qt 5.5 crash when using stereo buffering and is there a fix for that?

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    • P Offline
      P Offline
      Paul H.
      wrote on 5 Aug 2015, 21:27 last edited by
      #2

      I see that a couple of the error messages reference QOpenGLContext and others QGLContext. I don't know enough to say if that is a problem or not, but it caught my eye. I know that QGLWidget, QGLContext, etc. are declared obsolete now and it is recommended to use QOpenGLWidget, QOpenGLContext, etc. now.
      Paul

      A 1 Reply Last reply 6 Aug 2015, 08:31
      0
      • P Paul H.
        5 Aug 2015, 21:27

        I see that a couple of the error messages reference QOpenGLContext and others QGLContext. I don't know enough to say if that is a problem or not, but it caught my eye. I know that QGLWidget, QGLContext, etc. are declared obsolete now and it is recommended to use QOpenGLWidget, QOpenGLContext, etc. now.
        Paul

        A Offline
        A Offline
        angelag
        wrote on 6 Aug 2015, 08:31 last edited by angelag 8 Jun 2015, 08:40
        #3

        @Paul-H.

        Thanks a lot for your response, Paul!
        I wasn't aware that QGLWidget and QGLContext are deprecated. However, since this will be a bigger change and QGLWidget should still work I want to fix this before moving to QOpenGLWidget. Again, this application already works perfectly fine on Windows with Qt 5.5 and MacOS with Qt 4.8.2.

        I might have found the culprit:
        Removing this line

        QGLFormat::setStereo(true)

        seems to fix the issue. However, I am dependent on stereo buffering and therefore this is no solution.
        Is this a bug in Qt 5.5?

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        • S Offline
          S Offline
          SGaist
          Lifetime Qt Champion
          wrote on 6 Aug 2015, 21:36 last edited by
          #4

          Hi and welcome to devnet,

          If you can reproduce that with a minimal compilable example then it likely is

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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