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  4. How to draw and correctly animate progress bar in QTableView?

How to draw and correctly animate progress bar in QTableView?

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  • SGaistS SGaist

    Hi and welcome to devnet,

    Unless you need a lot of progress bars in parallel, why not simply use QProgressBar and set it on the right row/column using setIndexWidget ?

    H Offline
    H Offline
    hamov
    wrote on last edited by
    #3

    @SGaist Hi, and thank you. :)

    The main reason, why I don't want to use QProgressBar is that for update progress I need to use signal/slot mechanism.
    So my object, which know about progress, should be QObject. I want to avoid making that object QObject since it is
    part of my library which I want to make independent from Qt.
    So I need something in Qt, which periodically called and which will update progress by calling function from my library. I supposed that QItemDelegate::paint() is what I need, but unfortunately it isn't work as I expected...

    mrjjM 1 Reply Last reply
    0
    • H hamov

      @SGaist Hi, and thank you. :)

      The main reason, why I don't want to use QProgressBar is that for update progress I need to use signal/slot mechanism.
      So my object, which know about progress, should be QObject. I want to avoid making that object QObject since it is
      part of my library which I want to make independent from Qt.
      So I need something in Qt, which periodically called and which will update progress by calling function from my library. I supposed that QItemDelegate::paint() is what I need, but unfortunately it isn't work as I expected...

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #4

      @hamov
      Your idea is good but the paint function is only called if the widget thinks it need to update/redraw.
      For test you could use a timer to force it to redraw

      QTimer *timer = new QTimer(this);
      connect(timer, SIGNAL(timeout()), YourQTableView, SLOT(update()));
      timer->start(1000);
      
      H 1 Reply Last reply
      0
      • mrjjM mrjj

        @hamov
        Your idea is good but the paint function is only called if the widget thinks it need to update/redraw.
        For test you could use a timer to force it to redraw

        QTimer *timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), YourQTableView, SLOT(update()));
        timer->start(1000);
        
        H Offline
        H Offline
        hamov
        wrote on last edited by hamov
        #5

        @mrjj
        Thanks for the idea with timer, it was supposed to work. Can't imagine why, but it isn't work... I'm tried to connect
        with QWidget::repaint() slot instead QWidget::update(), and have tried to update()/repaint() whole window which contain my table,
        but it is not help too.
        Besides that, I have tried to call update()/repaint() for table and window directly, from timerEvent() and it also didn't help.

            TrainThread* tThread = new TrainThread(this, m_prodLine, settings);
            bool c = connect(tThread, SIGNAL(finished()), tThread, SLOT(deleteLater()));
            assert(c);
        
            m_timer = new QTimer(m_table);
            c = connect(m_timer, SIGNAL(timeout()), m_table, SLOT(update()));
            assert(c);
            c = connect(tThread, SIGNAL(finished()), m_timer, SLOT(stop()));
            assert(c);
        
            tThread->start(QThread::InheritPriority);
            m_timer->start(2000);
        
        mrjjM 1 Reply Last reply
        0
        • H hamov

          @mrjj
          Thanks for the idea with timer, it was supposed to work. Can't imagine why, but it isn't work... I'm tried to connect
          with QWidget::repaint() slot instead QWidget::update(), and have tried to update()/repaint() whole window which contain my table,
          but it is not help too.
          Besides that, I have tried to call update()/repaint() for table and window directly, from timerEvent() and it also didn't help.

              TrainThread* tThread = new TrainThread(this, m_prodLine, settings);
              bool c = connect(tThread, SIGNAL(finished()), tThread, SLOT(deleteLater()));
              assert(c);
          
              m_timer = new QTimer(m_table);
              c = connect(m_timer, SIGNAL(timeout()), m_table, SLOT(update()));
              assert(c);
              c = connect(tThread, SIGNAL(finished()), m_timer, SLOT(stop()));
              assert(c);
          
              tThread->start(QThread::InheritPriority);
              m_timer->start(2000);
          
          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #6

          @hamov
          I would have bet my mom on that to work :)

          I assume you put break point to be really sure the update/repaint did not happen ?

          Just a sanity check, if you put a button in same window and call m_table->update, it does update right ?

          Hopefully I can find a QItemDelegate sample and play around with to get new ideas.

          update:
          Found a sample with QItemDelegate that draws button. button dont animate when pressed but it does
          happy update when asked.
          i will try with progressbar just to know :)

          update 2:
          you code works perfectly here. I added a static counter +the timer
          and it did/looked just a expected. (with your paint)

          my best best is that it is related to your threads somehow.
          (since i do not have a thread)

          H 1 Reply Last reply
          0
          • mrjjM mrjj

            @hamov
            I would have bet my mom on that to work :)

            I assume you put break point to be really sure the update/repaint did not happen ?

            Just a sanity check, if you put a button in same window and call m_table->update, it does update right ?

            Hopefully I can find a QItemDelegate sample and play around with to get new ideas.

            update:
            Found a sample with QItemDelegate that draws button. button dont animate when pressed but it does
            happy update when asked.
            i will try with progressbar just to know :)

            update 2:
            you code works perfectly here. I added a static counter +the timer
            and it did/looked just a expected. (with your paint)

            my best best is that it is related to your threads somehow.
            (since i do not have a thread)

            H Offline
            H Offline
            hamov
            wrote on last edited by
            #7

            @mrjj
            I'm too. :-)))

            I've create a clean example with window, table and delegate, without using threads, but to my surprise it didn't work too.
            Looks like something wrong with my Qt...
            I'm using Qt 5.4.2 64bit build from source package + VS2013 + Qt VS Addin 1.2.4

            mrjjM 1 Reply Last reply
            0
            • H hamov

              @mrjj
              I'm too. :-)))

              I've create a clean example with window, table and delegate, without using threads, but to my surprise it didn't work too.
              Looks like something wrong with my Qt...
              I'm using Qt 5.4.2 64bit build from source package + VS2013 + Qt VS Addin 1.2.4

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @hamov
              Oh, that sounds so strange.
              This is my mini test. Can you test that is not working either ? (if time)

              .h

              #include <QStyledItemDelegate>
              #include <QItemDelegate>
              #include <QStyle>
              
              class Order_ListViewDelegate : public QStyledItemDelegate {
              public:
                  Order_ListViewDelegate();
              protected:
                  void paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const;  
              };
              

              .cpp

              void Order_ListViewDelegate::paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const
              {
              	static int cc = 0;
              	cc++;
              
              	QStyledItemDelegate::paint ( painter, option, index );
              
              	QStyleOptionProgressBar progressBarOption;
              	progressBarOption.rect = option.rect;
              
              	int progress = cc;
              
              	progressBarOption.minimum = 0;
              	progressBarOption.maximum = 100;
              	progressBarOption.textAlignment = Qt::AlignCenter;
              	progressBarOption.progress = progress;
              	progressBarOption.text = QString ( "%1%" ).arg ( progress );
              	progressBarOption.textVisible = true;
              	QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
              }
              Order_ListViewDelegate::Order_ListViewDelegate(){ }
              

              in main
              ui->orderlist->setItemDelegate ( new Order_ListViewDelegate() );

              orderlist being a normal QListView

              H 1 Reply Last reply
              1
              • mrjjM mrjj

                @hamov
                Oh, that sounds so strange.
                This is my mini test. Can you test that is not working either ? (if time)

                .h

                #include <QStyledItemDelegate>
                #include <QItemDelegate>
                #include <QStyle>
                
                class Order_ListViewDelegate : public QStyledItemDelegate {
                public:
                    Order_ListViewDelegate();
                protected:
                    void paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const;  
                };
                

                .cpp

                void Order_ListViewDelegate::paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const
                {
                	static int cc = 0;
                	cc++;
                
                	QStyledItemDelegate::paint ( painter, option, index );
                
                	QStyleOptionProgressBar progressBarOption;
                	progressBarOption.rect = option.rect;
                
                	int progress = cc;
                
                	progressBarOption.minimum = 0;
                	progressBarOption.maximum = 100;
                	progressBarOption.textAlignment = Qt::AlignCenter;
                	progressBarOption.progress = progress;
                	progressBarOption.text = QString ( "%1%" ).arg ( progress );
                	progressBarOption.textVisible = true;
                	QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
                }
                Order_ListViewDelegate::Order_ListViewDelegate(){ }
                

                in main
                ui->orderlist->setItemDelegate ( new Order_ListViewDelegate() );

                orderlist being a normal QListView

                H Offline
                H Offline
                hamov
                wrote on last edited by
                #9

                @mrjj
                Unfortunately, your example didn't work too... :(
                The only difference is that the QTableView redraws progress on window resize/move/click, and QListView
                redraws progress also when mouse enters in window.

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  ok ?!?
                  So even with this mini sample, trying to update from say a button, do not work ?
                  or the QTimer hookup does nothing ?

                  I must agree with you then. Something not right.
                  I wish i had VC to test the other way around.

                  H 1 Reply Last reply
                  0
                  • C Offline
                    C Offline
                    cincirin
                    wrote on last edited by
                    #11

                    here is a complete example of how to use QProgressBar in item delegate

                    H 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      ok ?!?
                      So even with this mini sample, trying to update from say a button, do not work ?
                      or the QTimer hookup does nothing ?

                      I must agree with you then. Something not right.
                      I wish i had VC to test the other way around.

                      H Offline
                      H Offline
                      hamov
                      wrote on last edited by
                      #12

                      @mrjj Thanks for helping.
                      Yep, it didn't work even with button. There are no animation after button release(I'm connected button release() with QListView's update()). Only on mouse hover or resize.

                      mrjjM 1 Reply Last reply
                      0
                      • C cincirin

                        here is a complete example of how to use QProgressBar in item delegate

                        H Offline
                        H Offline
                        hamov
                        wrote on last edited by
                        #13

                        @cincirin Thanks, I know about that example, my code is same as in example. Problem is that the progress bar is not draw animation.

                        1 Reply Last reply
                        0
                        • H hamov

                          @mrjj Thanks for helping.
                          Yep, it didn't work even with button. There are no animation after button release(I'm connected button release() with QListView's update()). Only on mouse hover or resize.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          @hamov

                          Just to be sure. By animation, you mean that the green part cover more/moves. as when moving the mouse over.

                          Since it can draw , (when mouse move/over) it somehow must be the signal that get lost ?

                          you did also try direct repaint ?

                          void MainWin::on_toolButton_clicked()
                          {
                          m_table->repaint();
                          }

                          If that dont work then your Qt install must be funky somehow.

                          H 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @hamov

                            Just to be sure. By animation, you mean that the green part cover more/moves. as when moving the mouse over.

                            Since it can draw , (when mouse move/over) it somehow must be the signal that get lost ?

                            you did also try direct repaint ?

                            void MainWin::on_toolButton_clicked()
                            {
                            m_table->repaint();
                            }

                            If that dont work then your Qt install must be funky somehow.

                            H Offline
                            H Offline
                            hamov
                            wrote on last edited by hamov
                            #15

                            @mrjj
                            Yes, that's right.
                            Here is my code with timer and button:
                            *.hpp

                            class MainWindow : public QMainWindow
                            {
                                Q_OBJECT
                            
                            public:
                                MainWindow(QWidget *parent = 0);
                            private slots:
                                void buttonPressed();
                            private:
                                void createList();
                                void startTimer();
                            private:
                                QListView* m_list;
                                QStandardItemModel* m_model;
                                QPushButton* m_button;
                                QTimer* m_timer;
                            };
                            

                            *.cpp

                            class TestDelegate : public QStyledItemDelegate
                            {
                            public:
                                TestDelegate(QObject* parent = 0);
                            
                            public:
                                virtual void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
                            };
                            
                            TestDelegate::
                            TestDelegate(QObject* parent)
                                : QStyledItemDelegate(parent)
                            {
                            
                            }
                            
                            void TestDelegate::
                            paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
                            {
                                static int cc = 0;
                                cc++;
                            
                                QStyledItemDelegate::paint ( painter, option, index );
                            
                                QStyleOptionProgressBar progressBarOption;
                                progressBarOption.rect = option.rect;
                            
                                int progress = cc;
                            
                                progressBarOption.minimum = 0;
                                progressBarOption.maximum = 100;
                                progressBarOption.textAlignment = Qt::AlignCenter;
                                progressBarOption.progress = progress;
                                progressBarOption.text = QString ( "%1%" ).arg ( progress );
                                progressBarOption.textVisible = true;
                                QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
                            }
                            
                            MainWindow::
                            MainWindow(QWidget *parent)
                                : QMainWindow(parent)
                            {
                                createList();
                                startTimer();
                            }
                            
                            void MainWindow::
                            createList()
                            {
                                m_model = new QStandardItemModel();
                                m_model->setRowCount(1);
                                m_model->setColumnCount(1);
                            
                                TestDelegate* delegate = new TestDelegate(this);
                            
                                m_list = new QListView(this);
                                m_list->setModel(m_model);
                                m_list->setItemDelegate(delegate);
                            
                                m_button = new QPushButton("Paint!", this);
                                bool c = connect(m_button, SIGNAL(released()), this, SLOT(buttonPressed()));
                                assert(c);
                            
                                QVBoxLayout* wLayout = new QVBoxLayout();
                                wLayout->addWidget(m_list);
                                wLayout->addWidget(m_button);
                            
                                QWidget* cWidget = new QWidget(this);
                                cWidget->setLayout(wLayout);
                            
                                setCentralWidget(cWidget);
                            }
                            
                            void MainWindow::
                            startTimer()
                            {
                                m_timer = new QTimer(this);
                                bool c = connect(m_timer, SIGNAL(timeout()), m_list, SLOT(update()));
                                assert(c);
                            
                                m_timer->start(2000);
                            }
                            
                            void MainWindow::
                            buttonPressed()
                            {
                                m_list->repaint();
                            }
                            

                            I also build the code using Qt 4.8.0 + VS2010, but result is same...no animation until move/resize. Don't know what to think...

                            1 Reply Last reply
                            0
                            • mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #16

                              well, that does not work for me either.
                              And im on mingw compiler :)

                              So thats good news :)

                              its 2 in night so will first have good look tomorrow.

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #17

                                Hi
                                Funny/strange thing was I got a project where it did work in.

                                I then try to recreate it (new project) and that DID not work.
                                Nearly drove me nuts so after
                                3 hours of comparing/removing, i found out the following:

                                if I set set a stylesheet

                                MainWindow::MainWindow ( QWidget *parent )
                                    : QMainWindow ( parent )
                                {
                                  createList();
                                  startTimer();
                                  setStyleSheet(QLatin1String("QFrame { border: 1px solid gray;margin-top 0px padding-top 0px}"));
                                }
                                

                                for main window,
                                It does work. (your code)

                                If I do not, it does not. Same result as you. no repaint on demand/timer.

                                So it seems to work if mainwin has a stylesheet ?!?

                                Im a bit excited to see if it works the same for you.

                                H 1 Reply Last reply
                                1
                                • mrjjM mrjj

                                  Hi
                                  Funny/strange thing was I got a project where it did work in.

                                  I then try to recreate it (new project) and that DID not work.
                                  Nearly drove me nuts so after
                                  3 hours of comparing/removing, i found out the following:

                                  if I set set a stylesheet

                                  MainWindow::MainWindow ( QWidget *parent )
                                      : QMainWindow ( parent )
                                  {
                                    createList();
                                    startTimer();
                                    setStyleSheet(QLatin1String("QFrame { border: 1px solid gray;margin-top 0px padding-top 0px}"));
                                  }
                                  

                                  for main window,
                                  It does work. (your code)

                                  If I do not, it does not. Same result as you. no repaint on demand/timer.

                                  So it seems to work if mainwin has a stylesheet ?!?

                                  Im a bit excited to see if it works the same for you.

                                  H Offline
                                  H Offline
                                  hamov
                                  wrote on last edited by
                                  #18

                                  @mrjj
                                  Wow!...unbelievable...but setting stylesheet for main window works for me too... :-))) I would never have thought of it. :-)) Thanks a lot for helping, this can be a workaround. :-))
                                  The only remaining question is how setting style sheet refers to repaint process??!... :-))

                                  mrjjM 1 Reply Last reply
                                  0
                                  • H hamov

                                    @mrjj
                                    Wow!...unbelievable...but setting stylesheet for main window works for me too... :-))) I would never have thought of it. :-)) Thanks a lot for helping, this can be a workaround. :-))
                                    The only remaining question is how setting style sheet refers to repaint process??!... :-))

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #19

                                    @hamov

                                    Yeah blew my mind too. Glad it at least worked for you.

                                    The strange thing is that the stylesheet do not even alter QListView

                                    I have no idea why setting a stylesheet on mainwindow makes it respond to ->repaint()

                                    Looking at the source
                                    https://github.com/Vitallium/qt5/blob/master/qtbase/src/widgets/itemviews/qlistview.cpp

                                    There is nothing that (that i see) which could explain it.

                                    Update:
                                    After digging around more. I think the reason for ignoring update/repaint
                                    is that we do not change the model.
                                    so the view thinks it is fully updated.
                                    So one has to emit datachanged() somehow.
                                    Or actually change the data in the model.

                                    H 1 Reply Last reply
                                    1
                                    • mrjjM mrjj

                                      @hamov

                                      Yeah blew my mind too. Glad it at least worked for you.

                                      The strange thing is that the stylesheet do not even alter QListView

                                      I have no idea why setting a stylesheet on mainwindow makes it respond to ->repaint()

                                      Looking at the source
                                      https://github.com/Vitallium/qt5/blob/master/qtbase/src/widgets/itemviews/qlistview.cpp

                                      There is nothing that (that i see) which could explain it.

                                      Update:
                                      After digging around more. I think the reason for ignoring update/repaint
                                      is that we do not change the model.
                                      so the view thinks it is fully updated.
                                      So one has to emit datachanged() somehow.
                                      Or actually change the data in the model.

                                      H Offline
                                      H Offline
                                      hamov
                                      wrote on last edited by hamov
                                      #20

                                      @mrjj
                                      You are absolutely right. I'm created a simple model class with function updateData() which calls beginResetData() and endResetData(). Also I've changed the timer, now it is QObject::startTimer() call and QObject::timerEvent() handler. In example I didn't call update()/repaint() at all. Delegate class can be taken from previous example.
                                      *.hpp

                                      class MainWindow : public QMainWindow
                                      {
                                          Q_OBJECT
                                      
                                      public:
                                          MainWindow(QWidget *parent = 0);
                                      private:
                                          void createList();
                                      protected:
                                          virtual void timerEvent(QTimerEvent * event);
                                      private:
                                          QListView* m_list;
                                          TestModel* m_model;
                                          int m_timerId;
                                      };
                                      

                                      *.cpp

                                      class TestModel : public QStandardItemModel
                                      {
                                      public:
                                          TestModel(QObject* parent = 0);
                                      public:
                                          void updateData();
                                      };
                                      
                                      TestModel::
                                      TestModel( QObject* parent)
                                          : QStandardItemModel(parent)
                                      {
                                      }
                                      
                                      void TestModel::
                                      updateData()
                                      {
                                          beginResetModel();
                                          endResetModel();
                                      }
                                      
                                      
                                      MainWindow::
                                      MainWindow(QWidget *parent)
                                          : QMainWindow(parent)
                                      {
                                          createList();
                                          m_timerId = startTimer(2000);
                                      }
                                      
                                      void MainWindow::
                                      createList()
                                      {
                                          m_model = new TestModel();
                                          m_model->setRowCount(1);
                                          m_model->setColumnCount(1);
                                      
                                          TestDelegate* delegate = new TestDelegate(this);
                                      
                                          m_list = new QListView(this);
                                          m_list->setModel(m_model);
                                          m_list->setItemDelegate(delegate);
                                      
                                          setCentralWidget(m_list);
                                      }
                                      
                                      void MainWindow::
                                      timerEvent( QTimerEvent * event )
                                      {
                                          m_model->updateData();
                                      }
                                      

                                      And all works fine! I'm tested with Qt 4.8.0 but I'm sure this will work also for 5.4.2. The example works also for QTableView and QTreeView. But this isn't match my logic a bit. I think model data update and direct repaint should be independent since:

                                      1. There are no data in my model which need to be updated.
                                      2. update()/repaint() have no sense. It is enough to emit dataChanged() for repaint.

                                      So the conclusion of all turns:

                                      1. If you want to repaint view, you should update model data even if there are no data(or 'default' data).
                                      2. QWidget's update()/repaint() functions doesn't make sense for any View.

                                      Am I right?

                                      1 Reply Last reply
                                      1
                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by mrjj
                                        #21

                                        @hamov said:

                                        Also found out the same effect can happen by simply call
                                        m_model->reset() from main window.
                                        But that is bad for a tree since it resets all open states etc.

                                        I think one is to use the

                                        void	dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight, const QVector<int> & roles = QVector<int> ())
                                        

                                        From (inside?) the model for optimized redrawing.

                                        I agree with you.
                                        Repaint should still repaint even if model is not dirty. Also it redraws on mousemove even
                                        model is not changed so a bit odd that it then ignores direct repaints .

                                        You are right.
                                        I guess we can add to the conclusion
                                        that if you have no data/very static , the Item-based ListWidget might work better (?)

                                        update:
                                        ListWidget suffer the same. update/repaint does nothing.
                                        So not sure how one would go about asking it to redraw.

                                        H 1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          @hamov said:

                                          Also found out the same effect can happen by simply call
                                          m_model->reset() from main window.
                                          But that is bad for a tree since it resets all open states etc.

                                          I think one is to use the

                                          void	dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight, const QVector<int> & roles = QVector<int> ())
                                          

                                          From (inside?) the model for optimized redrawing.

                                          I agree with you.
                                          Repaint should still repaint even if model is not dirty. Also it redraws on mousemove even
                                          model is not changed so a bit odd that it then ignores direct repaints .

                                          You are right.
                                          I guess we can add to the conclusion
                                          that if you have no data/very static , the Item-based ListWidget might work better (?)

                                          update:
                                          ListWidget suffer the same. update/repaint does nothing.
                                          So not sure how one would go about asking it to redraw.

                                          H Offline
                                          H Offline
                                          hamov
                                          wrote on last edited by
                                          #22

                                          @mrjj
                                          I have tested that signal for treeview and all works fine. :-)
                                          Seems update()/repaint() didn't work for any widget/view. Is it a Qt bug?...or such behavior of redraw was planned by developers?!

                                          mrjjM 1 Reply Last reply
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