How to use QOpenGLBuffer to render data?
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Hey guys, I'm porting some code to QT and I could need some help. 
 I want to create a VBO and render it as a linestrip.
 In plain opengl I would:- glGenBuffers
- glBindBuffer
- glEnableClientState(GL_VERTEX_ARRAY)
- glBufferData to create a buffer
- fill data
- glInterleavedArrays
- glDrawArrays
 Now to QT: - 
I created a QOpenGLBuffer: 
 m_vertexBuffer = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
 m_vertexBuffer->create()
 m_vertexBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
 m_vertexBuffer->bind();
 m_vertexBuffer->allocate(20 * sizeof(QVector2D)); //Lets use 20 fixed vertex here
- 
Fill buffer with some test-data 
 for (int i = 0; i < 20; i++) {
 QVector2D vec;
 vec.setX(i);
 vec.setY(sin(i));
 m_vertexBuffer->write(i * sizeof(QVector2D), &vec, sizeof(QVector2D));
 }
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Now I need to display the data. How? 
 CU 
 mts
- 
Hi! Are you using QWidgets or QtQuick? You wrote you would use glDrawArrays in plain opengl. Why don't you want to use it here? 
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I'm using QtQuick. 
 I tried using glDrawArrays, but I don't see anythingvoid NTestFboRenderer::render() 
 {
 m_vertexBuffer->bind();
 for (int i = 0; i < 20; i++) {
 QVector2D vec;
 vec.setX(i);
 vec.setY(sin(i));
 m_vertexBuffer->write(i * sizeof(QVector2D), &vec, sizeof(QVector2D));
 }glColor4f(1, 0, 0, 1); glDrawArrays(GL_LINE_STRIP, 0, 20); m_vertexBuffer->release();} How do I tell opengl how to interpret my vertexbuffer? 
 I thought I can do it by glInterleavedArrays but can I interpret a QVector2D as GL_V2F ?
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I'm not an expert in the field. Maybe this example code can help you: https://qt.gitorious.org/qt/qtdeclarative/source/15e58df3386b5438f6ae114a51ad4a258085e70b:examples/quick/scenegraph/shared/logorenderer.cpp 
 The whole example can be found here: http://doc.qt.io/qt-5/qtquick-scenegraph-textureinthread-example.html
