<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Why graph draw FPS changing when resolution changed?]]></title><description><![CDATA[<p dir="auto">I draw graph and I use QWT Lib. Also I use OpenGL canvas for QWT plot.</p>
<p dir="auto">For example :<br />
When I use 1920x1080 window size, FPS is 100,<br />
and when I use 4K window size, FPS is 15.<br />
(FPS values just for example, is slowing)</p>
<p dir="auto">Why that happend ?</p>
]]></description><link>https://forum.qt.io/topic/164780/why-graph-draw-fps-changing-when-resolution-changed</link><generator>RSS for Node</generator><lastBuildDate>Fri, 19 Jun 2026 15:31:45 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/164780.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 11 Jun 2026 12:27:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Why graph draw FPS changing when resolution changed? on Mon, 15 Jun 2026 07:06:35 GMT]]></title><description><![CDATA[<p dir="auto">There might be more performant versions of this (in general OpenGL can render to an offscreen target), but the easiest in the context of Qt would be to use a QPixmap as a QPaintDevice instead of a QWidget. The QPixmap can then displayed in its own widget as an image.</p>
]]></description><link>https://forum.qt.io/post/838749</link><guid isPermaLink="true">https://forum.qt.io/post/838749</guid><dc:creator><![CDATA[SimonSchroeder]]></dc:creator><pubDate>Mon, 15 Jun 2026 07:06:35 GMT</pubDate></item><item><title><![CDATA[Reply to Why graph draw FPS changing when resolution changed? on Fri, 12 Jun 2026 08:51:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/simonschroeder">@<bdi>SimonSchroeder</bdi></a> said in <a href="/post/838701">Why graph draw FPS changing when resolution changed?</a>:</p>
<blockquote>
<p dir="auto">You could try to render offscreen to an image of 1920x1080 and then display that image on a 4k display.</p>
</blockquote>
<p dir="auto">I don't know how to do this.</p>
<p dir="auto">After reviewing the code a bit, I identified the root cause of the problem.<br />
My issue is related to the waterfall plot (QwtPlotSpectrogram). This waterfall plot is constantly giving me trouble.</p>
]]></description><link>https://forum.qt.io/post/838704</link><guid isPermaLink="true">https://forum.qt.io/post/838704</guid><dc:creator><![CDATA[Joe von Habsburg]]></dc:creator><pubDate>Fri, 12 Jun 2026 08:51:23 GMT</pubDate></item><item><title><![CDATA[Reply to Why graph draw FPS changing when resolution changed? on Fri, 12 Jun 2026 06:26:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/joe-von-habsburg">@<bdi>Joe-von-Habsburg</bdi></a> said in <a href="/post/838700">Why graph draw FPS changing when resolution changed?</a>:</p>
<blockquote>
<p dir="auto">Is there a way to keep the resolution at fullhd even when using a 4K display?</p>
</blockquote>
<p dir="auto">You could try to render offscreen to an image of 1920x1080 and then display that image on a 4k display.</p>
]]></description><link>https://forum.qt.io/post/838701</link><guid isPermaLink="true">https://forum.qt.io/post/838701</guid><dc:creator><![CDATA[SimonSchroeder]]></dc:creator><pubDate>Fri, 12 Jun 2026 06:26:10 GMT</pubDate></item><item><title><![CDATA[Reply to Why graph draw FPS changing when resolution changed? on Fri, 12 Jun 2026 06:16:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jonb">@<bdi>JonB</bdi></a> said in <a href="/post/838681">Why graph draw FPS changing when resolution changed?</a>:</p>
<blockquote>
<p dir="auto">Every graphics game I play has lower FPS as you increase the resolution....</p>
</blockquote>
<p dir="auto">I know...</p>
<p dir="auto">I have a question.<br />
Is there a way to keep the resolution at fullhd even when using a 4K display?</p>
]]></description><link>https://forum.qt.io/post/838700</link><guid isPermaLink="true">https://forum.qt.io/post/838700</guid><dc:creator><![CDATA[Joe von Habsburg]]></dc:creator><pubDate>Fri, 12 Jun 2026 06:16:19 GMT</pubDate></item><item><title><![CDATA[Reply to Why graph draw FPS changing when resolution changed? on Thu, 11 Jun 2026 12:52:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/joe-von-habsburg">@<bdi>Joe-von-Habsburg</bdi></a><br />
I know nothing about OpenGL or QWT.  But since 4k resolution is many more pixels than 1920x1080 would you not expect/be unsurprised if the FPS drops?  Every graphics game I play has lower FPS as you increase the resolution....  You either reduce the resolution, typically to your 1080p, or buy a better graphics card....</p>
]]></description><link>https://forum.qt.io/post/838681</link><guid isPermaLink="true">https://forum.qt.io/post/838681</guid><dc:creator><![CDATA[JonB]]></dc:creator><pubDate>Thu, 11 Jun 2026 12:52:08 GMT</pubDate></item></channel></rss>