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Unable to debug Android App (Windows + Qt Creator 12 + LLDB)

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  • C CodesInChaoss

    Friends, I'm unable to debug my Android app with QT Creator 12 and LLDB no breakpoints ever are hit.

    In logs I've found:

    I MessageMonitor: Load libmiui_runtime
    D CompatibilityChangeReporter: Compat change id reported: 171979766; UID 10392; state: ENABLED
    D AppScoutStateMachine: 25996-ScoutStateMachinecreated
    W ActivityThread: Application org.gridnetproject.GRIDNEToken is waiting for the debugger on port 8100...
    I System.out: Sending WAIT chunk
    killall: lldb-server: No such process
    
    I System.out: Debugger has connected
    I System.out: waiting for debugger to settle...
    I System.out: waiting for debugger to settle...
    I System.out: debugger detached?
    

    can you see 'I System.out: debugger detached?'

    I've spent an entire day on this.. PLEASE, anyone ?

    by the end of the log (after the app has crashed already) it says:"CONNECT: error: failed to get reply to handshake packet adb://pbx4mn555hi7ojyx:5039 platform: remote-android False"

    C Offline
    C Offline
    CodesInChaoss
    wrote on last edited by CodesInChaoss
    #2

    here is what I did
    I uninstalled the app with
    adb uninstall com.your.package

    just as advised in https://stackoverflow.com/questions/49148823/c-c-debugger-does-not-work-on-android-studio-3-0-1

    (Android Studio issues 2018)

    Now, the app got deployed again, this time crashing no more... BUT....

    1. all my breakpoints in the initial sequence were OMITTED
    2. the app kept spinning for like 10 seconds before everything froze (presumably debugger kicking in)
    3. after (2-3 MINUTES) debugger attached and the app froze in what looked to me as a random ASM line (not related to my code). Those lines are related to android.os.perfdebug

    Now my breakpoints are hit.

    So I guess my questions are:

    • how to make the app actually WAIT for the debugger to attach ? It's like with QT Creator 10 Community Addition and GDB instead of LLDB that was normal and anticipated.
    • how to prevent breakpoints in some random to me places from firing ? I presume some exception in android-level performance counters related to graphics
    • how to make it all faster - 2-3 minutes for the debugger to kick in? come on
    C 1 Reply Last reply
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    • C CodesInChaoss

      here is what I did
      I uninstalled the app with
      adb uninstall com.your.package

      just as advised in https://stackoverflow.com/questions/49148823/c-c-debugger-does-not-work-on-android-studio-3-0-1

      (Android Studio issues 2018)

      Now, the app got deployed again, this time crashing no more... BUT....

      1. all my breakpoints in the initial sequence were OMITTED
      2. the app kept spinning for like 10 seconds before everything froze (presumably debugger kicking in)
      3. after (2-3 MINUTES) debugger attached and the app froze in what looked to me as a random ASM line (not related to my code). Those lines are related to android.os.perfdebug

      Now my breakpoints are hit.

      So I guess my questions are:

      • how to make the app actually WAIT for the debugger to attach ? It's like with QT Creator 10 Community Addition and GDB instead of LLDB that was normal and anticipated.
      • how to prevent breakpoints in some random to me places from firing ? I presume some exception in android-level performance counters related to graphics
      • how to make it all faster - 2-3 minutes for the debugger to kick in? come on
      C Offline
      C Offline
      CodesInChaoss
      wrote on last edited by CodesInChaoss
      #3

      I've triple checked that 'wait for debugger' is checked on my Android device.

      1. the app launches
      2. it shows a white bar that it's waiting for debugger to attach>
        at this point in console it would say
      I System.out: Debugger has connected
      I System.out: waiting for debugger to settle...
      I System.out: waiting for debugger to settle...
      I System.out: debugger detached?
      
      1. the app KEEPS RUNNING for (5-10 seconds) after which it freezes.
      2. during that period NO BREAKPOINTS would ever be hit
      3. during that time Creator keeps showing that it's connecting.
      4. Creator would connect after 2-3 minutes.
        At which point in console it would say
      CONNECT: success adb://pbx4mn555hi7ojyx:5039 platform: remote-android TrueW AudioTrack: restartIfDisabled(304): releaseBuffer() track 0x7e628ce800 disabled due to previous underrun, restarting
      

      Running latest Creator (commercial license). 5.15.16

      C 1 Reply Last reply
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      • C CodesInChaoss

        I've triple checked that 'wait for debugger' is checked on my Android device.

        1. the app launches
        2. it shows a white bar that it's waiting for debugger to attach>
          at this point in console it would say
        I System.out: Debugger has connected
        I System.out: waiting for debugger to settle...
        I System.out: waiting for debugger to settle...
        I System.out: debugger detached?
        
        1. the app KEEPS RUNNING for (5-10 seconds) after which it freezes.
        2. during that period NO BREAKPOINTS would ever be hit
        3. during that time Creator keeps showing that it's connecting.
        4. Creator would connect after 2-3 minutes.
          At which point in console it would say
        CONNECT: success adb://pbx4mn555hi7ojyx:5039 platform: remote-android TrueW AudioTrack: restartIfDisabled(304): releaseBuffer() track 0x7e628ce800 disabled due to previous underrun, restarting
        

        Running latest Creator (commercial license). 5.15.16

        C Offline
        C Offline
        CodesInChaoss
        wrote on last edited by CodesInChaoss
        #4

        7ede250a-708f-4c37-afda-ee1b2d9c5776-image.png

        It keep 'breaking' in some random looking ASM code. (but I know these are from lldb "android.os.perfdebug.PerfDebugMonitorImpl" for the most of it).
        Now it doesn't even show the source file location.
        It doesn't output any info, what kind of a signal caused this, nothing.

        How to proceed?

        My breakpoints are hit as well.

        C 1 Reply Last reply
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        • C CodesInChaoss

          7ede250a-708f-4c37-afda-ee1b2d9c5776-image.png

          It keep 'breaking' in some random looking ASM code. (but I know these are from lldb "android.os.perfdebug.PerfDebugMonitorImpl" for the most of it).
          Now it doesn't even show the source file location.
          It doesn't output any info, what kind of a signal caused this, nothing.

          How to proceed?

          My breakpoints are hit as well.

          C Offline
          C Offline
          CodesInChaoss
          wrote on last edited by
          #5

          @CodesInChaoss
          I've managed to see stack:"44142889-9c2d-446f-abd3-13ae596a9fb0-image.png "

          How do I stop QT Creator 12 breaking at this location even once a second

          C 1 Reply Last reply
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          • C CodesInChaoss

            @CodesInChaoss
            I've managed to see stack:"44142889-9c2d-446f-abd3-13ae596a9fb0-image.png "

            How do I stop QT Creator 12 breaking at this location even once a second

            C Offline
            C Offline
            CodesInChaoss
            wrote on last edited by
            #6

            Tried adding an exception to LLDB through custom settings to avoid this 'namespace' to no avail.

            C 1 Reply Last reply
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            • C CodesInChaoss

              Tried adding an exception to LLDB through custom settings to avoid this 'namespace' to no avail.

              C Offline
              C Offline
              CodesInChaoss
              wrote on last edited by
              #7

              @CodesInChaoss

              My QT Creator just crashed and all my Kit settings are gone... it's all way too ridiculous.

              Ronel_qtmasterR 1 Reply Last reply
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              • C CodesInChaoss

                @CodesInChaoss

                My QT Creator just crashed and all my Kit settings are gone... it's all way too ridiculous.

                Ronel_qtmasterR Offline
                Ronel_qtmasterR Offline
                Ronel_qtmaster
                wrote on last edited by
                #8

                @CodesInChaoss Have you enabled USB debugging on your phone?

                C 2 Replies Last reply
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                • Ronel_qtmasterR Ronel_qtmaster

                  @CodesInChaoss Have you enabled USB debugging on your phone?

                  C Offline
                  C Offline
                  CodesInChaoss
                  wrote on last edited by
                  #9

                  @Ronel_qtmaster that's a joke right

                  1 Reply Last reply
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                  • Ronel_qtmasterR Ronel_qtmaster

                    @CodesInChaoss Have you enabled USB debugging on your phone?

                    C Offline
                    C Offline
                    CodesInChaoss
                    wrote on last edited by
                    #10

                    @Ronel_qtmaster
                    I'll also give you one: no, I've enabled debugging on my TV and Fridge instead.

                    Ronel_qtmasterR 1 Reply Last reply
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                    • C CodesInChaoss

                      @Ronel_qtmaster
                      I'll also give you one: no, I've enabled debugging on my TV and Fridge instead.

                      Ronel_qtmasterR Offline
                      Ronel_qtmasterR Offline
                      Ronel_qtmaster
                      wrote on last edited by
                      #11

                      @CodesInChaoss Check if it is working with GDB as well before drawing conclusions

                      C 1 Reply Last reply
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                      • Ronel_qtmasterR Ronel_qtmaster

                        @CodesInChaoss Check if it is working with GDB as well before drawing conclusions

                        C Offline
                        C Offline
                        CodesInChaoss
                        wrote on last edited by
                        #12

                        @Ronel_qtmaster

                        I'm not drawing conclusions in regards to performance of LLDB since I've used LLDB manually in projects not involving QT already.

                        What kind of conclusions do you have on mind the situation is depicted in detail already.

                        Ronel_qtmasterR 1 Reply Last reply
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                        • C CodesInChaoss

                          @Ronel_qtmaster

                          I'm not drawing conclusions in regards to performance of LLDB since I've used LLDB manually in projects not involving QT already.

                          What kind of conclusions do you have on mind the situation is depicted in detail already.

                          Ronel_qtmasterR Offline
                          Ronel_qtmasterR Offline
                          Ronel_qtmaster
                          wrote on last edited by
                          #13

                          @CodesInChaoss maybe you are using LLDB the wrong way with qt.
                          Also, have you checked if it is the right version for your Qt version?
                          How have you first of all added lldb in qt? which versiion of lldb are using?

                          C 1 Reply Last reply
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                          • Ronel_qtmasterR Ronel_qtmaster

                            @CodesInChaoss maybe you are using LLDB the wrong way with qt.
                            Also, have you checked if it is the right version for your Qt version?
                            How have you first of all added lldb in qt? which versiion of lldb are using?

                            C Offline
                            C Offline
                            CodesInChaoss
                            wrote on last edited by
                            #14

                            @Ronel_qtmaster

                            Everything comes with defaults delivered by QT Creator 12, clean install of Windows.

                            Ronel_qtmasterR 1 Reply Last reply
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                            • C CodesInChaoss

                              @Ronel_qtmaster

                              Everything comes with defaults delivered by QT Creator 12, clean install of Windows.

                              Ronel_qtmasterR Offline
                              Ronel_qtmasterR Offline
                              Ronel_qtmaster
                              wrote on last edited by Ronel_qtmaster
                              #15

                              @CodesInChaoss LLDB is for linux, use GDB for windows
                              check this https://doc.qt.io/qtcreator/creator-debugger-engines.html

                              C 1 Reply Last reply
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                              • Ronel_qtmasterR Ronel_qtmaster

                                @CodesInChaoss LLDB is for linux, use GDB for windows
                                check this https://doc.qt.io/qtcreator/creator-debugger-engines.html

                                C Offline
                                C Offline
                                CodesInChaoss
                                wrote on last edited by CodesInChaoss
                                #16

                                @Ronel_qtmaster

                                yes I've seen this page already BUT it seems that recent versions of QT Creator enforce use of LLDB (also by default) on WIndows. There are tickets in Bug-Reports saying that they've 'transitioned'.

                                I've always worked with GDB on WIndows with QT Creator, but to all my surprise, after installation of QT Creator 12 (we've transitioned to Commercial License) LLDB was selected and enabled BY DEFAULT on all kits.

                                So I said to myself, ok - let's go. I knew LLDB was for mac since that's what we've been using for iOS deployment.

                                lldb version 11.0.5
                                  clang revision 87f1315dfbea7c137aa2e6d362dbb457e388158d
                                  llvm revision 87f1315dfbea7c137aa2e6d362dbb457e388158d
                                
                                C Ronel_qtmasterR 2 Replies Last reply
                                0
                                • C CodesInChaoss

                                  @Ronel_qtmaster

                                  yes I've seen this page already BUT it seems that recent versions of QT Creator enforce use of LLDB (also by default) on WIndows. There are tickets in Bug-Reports saying that they've 'transitioned'.

                                  I've always worked with GDB on WIndows with QT Creator, but to all my surprise, after installation of QT Creator 12 (we've transitioned to Commercial License) LLDB was selected and enabled BY DEFAULT on all kits.

                                  So I said to myself, ok - let's go. I knew LLDB was for mac since that's what we've been using for iOS deployment.

                                  lldb version 11.0.5
                                    clang revision 87f1315dfbea7c137aa2e6d362dbb457e388158d
                                    llvm revision 87f1315dfbea7c137aa2e6d362dbb457e388158d
                                  
                                  C Offline
                                  C Offline
                                  CodesInChaoss
                                  wrote on last edited by CodesInChaoss
                                  #17

                                  As far as I know, LLDB never (before) came pre-installed on Windows installations alongside with QT Creator, I think.

                                  Now, on windows , all kits deployed by QT Creator , by default have this:
                                  ecb2f846-1708-4710-8a2f-1dc06e508e5b-image.png

                                  1 Reply Last reply
                                  0
                                  • C CodesInChaoss

                                    @Ronel_qtmaster

                                    yes I've seen this page already BUT it seems that recent versions of QT Creator enforce use of LLDB (also by default) on WIndows. There are tickets in Bug-Reports saying that they've 'transitioned'.

                                    I've always worked with GDB on WIndows with QT Creator, but to all my surprise, after installation of QT Creator 12 (we've transitioned to Commercial License) LLDB was selected and enabled BY DEFAULT on all kits.

                                    So I said to myself, ok - let's go. I knew LLDB was for mac since that's what we've been using for iOS deployment.

                                    lldb version 11.0.5
                                      clang revision 87f1315dfbea7c137aa2e6d362dbb457e388158d
                                      llvm revision 87f1315dfbea7c137aa2e6d362dbb457e388158d
                                    
                                    Ronel_qtmasterR Offline
                                    Ronel_qtmasterR Offline
                                    Ronel_qtmaster
                                    wrote on last edited by
                                    #18

                                    @CodesInChaoss Do you mean that you have installed lldb with the online installler?

                                    C 1 Reply Last reply
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                                    • Ronel_qtmasterR Ronel_qtmaster

                                      @CodesInChaoss Do you mean that you have installed lldb with the online installler?

                                      C Offline
                                      C Offline
                                      CodesInChaoss
                                      wrote on last edited by CodesInChaoss
                                      #19

                                      @Ronel_qtmaster
                                      Well it must have arrived with the online installer, yes, by default since I've used all the default tickers which go for Qt 5.15.16

                                      Ronel_qtmasterR C 2 Replies Last reply
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                                      • C CodesInChaoss

                                        @Ronel_qtmaster
                                        Well it must have arrived with the online installer, yes, by default since I've used all the default tickers which go for Qt 5.15.16

                                        Ronel_qtmasterR Offline
                                        Ronel_qtmasterR Offline
                                        Ronel_qtmaster
                                        wrote on last edited by
                                        #20
                                        This post is deleted!
                                        1 Reply Last reply
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                                        • C CodesInChaoss

                                          @Ronel_qtmaster
                                          Well it must have arrived with the online installer, yes, by default since I've used all the default tickers which go for Qt 5.15.16

                                          C Offline
                                          C Offline
                                          CodesInChaoss
                                          wrote on last edited by CodesInChaoss
                                          #21

                                          When I choose GDB rebuild the app none of the breakpoints are ever hit GDB reports version 8.3 ( installed by Qt I presume).

                                          6ddd997d-7e76-4029-a441-872492d08a6c-image.png

                                          4488c593-03bb-44c7-bc95-e18046df6536-image.png

                                          6b4280e3-4837-46c4-9691-e81270a7938d-image.png

                                          The effect with GDB is that the app waits for debugger, the app runs (the breakpoints I set are not hit - in main())

                                          yes yes, it works I'm not a noob, the app has been tested by thousands already.

                                          C 1 Reply Last reply
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