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  • QThread Freezes GUI

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    SGaistS

    Hi,

    Looks like there's some problem with the PySide 2 implementation. You should check the bug report system to see if it's something known. If not, please consider opening a new report providing your example and as much details as possible about your current setup.

  • Displaying numbers with QLCDNumber.display() with PyQt5

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    SGaistS

    Since you're using conda, try installing the version that is provided through conda, that will make your environment more coherent.

  • Languist: how to dynamically switch language of all UI?

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    SGaistS

    Hi,

    Please don't post the same question in multiple sub-forum. One is enough.

    Duplicate

    Closing this one.

  • How to create a menu with mitil-pages by Pyside2

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    Y

    My god... I thought I have a answer...

    just use this for each widgets I want to create...

    new_widget.show()
  • This topic is deleted!

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  • 0 Votes
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    SGaistS

    Hi,

    Just a wild guess but the dialog that you invoke triggers a local event loop that blocks the application flow until you’re done with it. That event loop now processes all the events, so there might be something regarding that.

  • Compiling PythonQt with Qt creator

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    R

    It is neccessary to run qmake (Build -> Run qmake) after every change, i could be environment variables or any qt project files like prf...

  • 0 Votes
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    P

    I figured it out finally, some things around OOP are still very confusing for me, I guess I need time and more experience to settle all down. Below is a functional example of simple window with two QToolButtons - a regular one and modified one.

    @JonB: I think that there is no difference between using PyQt and PySide, except for import statements, and loading ui, I think that PyQt cannot load ui file directly, it must be converted to py, maybe I'm wrong.

    Now there are four things that bother me:

    how to use regular QtToolButton as a classic button with drop-down menu (see my example), it seems that triggered signal is always called. Is it designed to work that way? If I don't add signal in code than button does nothing? are there any major flaws in my example that should be corrected/fixed? how to "inject" my custom made object into ui at wanted location? In my example I just inserted it inside grid_layout. Can I make a placeholder somehow? Let's say I have a more complicated window with many widgets, for example:

    window.jpg

    and I want to replace that Add Something button with custom one. What would be the best procedure to do this?
    4) is calling GUI directly from a ui XML file smart thing to do or it would be better to convert it to py first?

    My example, program.py, and form.ui:

    #!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Docs """ import os, sys from PySide2 import QtWidgets, QtUiTools class CustomToolButton(QtWidgets.QToolButton): ''' CustomToolButton description ''' def __init__(self, parent=None): ''' Constructor ''' super(CustomToolButton, self).__init__(parent) self.setPopupMode(self.MenuButtonPopup) self.triggered.connect(self.setDefaultAction) return None class Program(QtWidgets.QWidget): ''' Program description ''' def __init__(self, parent=None): ''' Constructor ''' super(Program, self).__init__(parent) self.program_path = os.path.dirname(os.path.realpath(__file__)) self.loader = QtUiTools.QUiLoader() ui_file_path = os.path.join(self.program_path, 'form.ui') self.window = self.loader.load(ui_file_path, parent) self.setup_ui(self.window) return None def setup_ui(self, window): self.grid_layout = window.gridLayout # tool button created in Qt Designer self.tool_btn = window.toolButton ### THIS RUNS EVERY TIME BUTTON IS CLICKED NO MATTER ### WHAT ACTION YOU CHOOSE FROM DROP-DOWN MENU ### IT SEEMS THAT IN THIS CASE YOU CANNOT USE BUTTON LIKE ### CLASSIC BUTTON, ### THEREFORE IT SEEMS THAT "setDefaultAction" MAKES NO SENSE self.tool_btn.triggered.connect(self.clicked_tool_btn) # custom tool button self.custom_tool_btn = CustomToolButton() self.custom_tool_btn.setText('Custom button') self.custom_tool_btn.setMinimumSize(150,50) self.custom_tool_btn.setMaximumSize(150,50) self.grid_layout.addWidget(self.custom_tool_btn) self.define_ui_elements() def define_ui_elements(self): # tool button created in Qt Designer tool_btn_menu = QtWidgets.QMenu(self) tool_btn_menu.addAction('Action 1', self.action1_activated) tool_btn_menu.addAction('Action 2', self.action2_activated) tool_btn_menu.addAction('Action 3', self.action3_activated) tool_btn_default_action = QtWidgets.QAction('Action 1',self) self.tool_btn.setMenu(tool_btn_menu) self.tool_btn.setDefaultAction(tool_btn_default_action) # custom tool button ''' 1) creating actions ''' action1 = QtWidgets.QAction('Action 1', self) action2 = QtWidgets.QAction('Action 2', self) action3 = QtWidgets.QAction('Action 3', self) ''' 2) creating connections ''' action1.triggered.connect(self.action1_activated) action2.triggered.connect(self.action2_activated) action3.triggered.connect(self.action3_activated) ''' 3) creating btn menu ''' custom_tool_btn_menu = QtWidgets.QMenu(self) custom_tool_btn_menu.addAction(action1) custom_tool_btn_menu.addAction(action2) custom_tool_btn_menu.addAction(action3) ''' 4) setting up menu and default action ''' self.custom_tool_btn.setMenu(custom_tool_btn_menu) self.custom_tool_btn.setDefaultAction(action1) ### THIS RUNS EVERY TIME BUTTON IS CLICKED NO MATTER WHAT ACTION YOU CHOOSE FROM DROP-DOWN MENU def clicked_tool_btn(self): # calling action1_activated() because it is default option self.action1_activated() print('Qt Designer button is clicked.') def action1_activated(self): print('Action 1 activated.') def action2_activated(self): print('Action 2 activated.') def action3_activated(self): print('Action 3 activated.') if __name__ == '__main__': program = QtWidgets.QApplication(sys.argv) main_window = Program() main_window.window.show() sys.exit(program.exec_()) <?xml version="1.0" encoding="UTF-8"?> <ui version="4.0"> <class>Form</class> <widget class="QWidget" name="Form"> <property name="geometry"> <rect> <x>0</x> <y>0</y> <width>400</width> <height>300</height> </rect> </property> <property name="sizePolicy"> <sizepolicy hsizetype="Fixed" vsizetype="Fixed"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="minimumSize"> <size> <width>400</width> <height>300</height> </size> </property> <property name="maximumSize"> <size> <width>400</width> <height>300</height> </size> </property> <property name="windowTitle"> <string>Form</string> </property> <layout class="QGridLayout" name="gridLayout"> <item row="1" column="0"> <widget class="QToolButton" name="toolButton"> <property name="minimumSize"> <size> <width>150</width> <height>50</height> </size> </property> <property name="maximumSize"> <size> <width>150</width> <height>50</height> </size> </property> <property name="text"> <string>QtDsgnrBtn</string> </property> <property name="popupMode"> <enum>QToolButton::MenuButtonPopup</enum> </property> </widget> </item> </layout> </widget> <resources/> <connections/> </ui>
  • 0 Votes
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    SGaistS

    That was already clear. The question was: can you reproduce that behaviour easily ?

    Can you share a minimal compilable example showing that behaviour ?

  • Python/PyQt QDialog with connect lambda "leaks"

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    JonBJ

    For the original problem, and https://stackoverflow.com/a/48501804/489865, stating "a connected lambda which references self will not be garbage collected", I received the following code function from the PyQt mailing list. I am not going to use it myself unless I have to (I prefer to rewrite code so as not to use self-referencing lambdas), but I paste it here (untested; and the author states it's for Python 2.7 but should work for Python 3) in case other readers in future might be interested.

    def connect_lambda(bound_signal, self, func, **kw): # It can be used like this: # Instead of # self.editingFinished.connect(lambda: self.whatever()) # do # connect_lambda(self.editingFinished, self, lambda self: self.whatever()) import weakref r = weakref.ref(self) del self num_args = func.__code__.co_argcount - 1 if num_args < 0: raise TypeError('lambda must take at least one argument') def slot(*args): ctx = r() if ctx is not None: if len(args) != num_args: args = args[:num_args] func(ctx, *args) bound_signal.connect(slot, **kw)
  • 3 Votes
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    SGaistS

    Qt Creator is open source, you can modify it at will.

    What @VRonin meant is that the current version of Qt Creator doesn't provide such an option.

    You might want to open a feature request for it.

  • 0 Votes
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    JonBJ

    @nightpoison
    If you are starting out now and choosing to use Qt's regular expressions (I use Python's), you really should use the newer QRegularExpression class (http://doc.qt.io/qt-5/qregularexpression.html), rather than QRegExp.

    Your example is indeed best handled via a numeric range validator, but there are plenty of other cases where a regular expression is suitable.

  • QML to Python

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    SGaistS

    Hi and welcome to devnet,

    There's nothing to convert.

    main.py:

    #!/usr/bin/env python import sys from os.path import join from os.path import dirname from PyQt5.QtCore import QUrl from PyQt5.QtGui import QGuiApplication from PyQt5.QtQuick import QQuickView if __name__ == "__main__": app = QGuiApplication(sys.argv) url = QUrl(join(dirname(__file__), 'main.qml')) view = QQuickView() view.setSource(url) view.show() sys.exit(app.exec_())

    main.qml:

    import QtQuick 2.0 Rectangle { width: 360 height: 360 Text { text: qsTr("Hello Qt") anchors.centerIn: parent } MouseArea { anchors.fill: parent onClicked: { Qt.quit() } } }
  • qtreeview, get mouse-selected-item into cell-editing

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  • Random exits code -1073741819 after switch to PySide2

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    ewerybodyE

    I think I solved it!
    Although I didn't have a clue what caused it exactly I once just stepped through the whole thing and made some changes accordingly.

    Here is the commit that made my app work again.
    Basically made a widget in a tab page with some HTML content arranged in Qt Designer load on demand and not on startup right away.

    It mostly crashed when the translation kicked in on the setText like self.a2license_text.setText(QtWidgets.QApplication.translate( ...and here the HTML stuff ...

    And then I added some more on demand widget builds removing about 80 widgets from the startup. Probably better to have it as slim as possible anyway.

  • 0 Votes
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    ewerybodyE

    I dunno C++ well enough but this kind of stuff is surely possible. For instance Maya does it just the same way.
    Or actually Cryengine Sandbox! 😃
    Here is the code on github!

  • This topic is deleted!

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  • Some issues with QTextEdit (PySide2)

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    K

    Hi, I encountered it when developing a simple app. I was able to deal with it somehow, thus this is meant as a notice about these issues for Qt people.

    The missing signaling on select-all event can be seen by commenting out self.highlight_current_line() at (one of) def selection_changed(self): there.

    The issue with line highlighting of right-aligned lines can be seen by adding self.setAlignment(QtCore.Qt.AlignRight) at one of the QTextEdit-based classes, like at class CmdTextEdit(QTextEdit): e.g. just before self.setUndoRedoEnabled(True) by the end of its __init__:

    self.setAlignment(QtCore.Qt.AlignRight)
    self.document().setModified(False)
    self.setUndoRedoEnabled(True)

    with the self.document().setModified(False) being put there to convince Qt that this setting is still within initialization.

    BTW I've seen at the Qt example that line numbers are thought to be drawn by painters, though the painter did not want to work for me (complaining about something, may be about being not active, not sure now). And since I did not know how to convert that example onto partially-seen lines anyway, I did it a different way.

  • 0 Votes
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    SGaistS

    It's essentially the same, most of the time you have some translation to do from one language to the other, but the logic is exactly the same.

  • Qtextdit format A4

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